Author Topic: Alpha tester bug reports  (Read 133983 times)

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Offline mvlad954

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Re: Alpha tester bug reports
« Reply #345 on: 24 January 2019, 11:22:12 »
Continuing with my assasin build,things seem to go much more smoother now.Here are some bugs I have found...

The map in the region of Kerata Forest has this strange-looking texture.Im not sure if its caused by the mod,since it also happens in vanilla:
https://pasteboard.co/HXUA0v1.jpg

I have returned to beat some bosses I skiped.After I killed Boar Snatcher,I saw those satyrs trapped in spider web.I released all 3 of them,but nothing happened:
https://pasteboard.co/HXUAJdb.jpg
https://pasteboard.co/HXUBWfQ.jpg

Some cyclops I stumbled upon near Delphi(the last rebirth fountain before Delphi)refuse to attack me once I get close to the fountain.
Currently level 17 in Parnassus Caves.


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Offline sauruz

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Re: Alpha tester bug reports
« Reply #346 on: 24 January 2019, 11:33:36 »
The map in the region of Kerata Forest has this strange-looking texture.Im not sure if its caused by the mod,since it also happens in vanilla:
https://pasteboard.co/HXUA0v1.jpg

The mini map is like that is because of extended side area nerby, heres the BG answer

The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.


I have returned to beat some bosses I skiped.After I killed Boar Snatcher,I saw those satyrs trapped in spider web.I released all 3 of them,but nothing happened:
https://pasteboard.co/HXUAJdb.jpg

They do not attack, they are just for looks :) ( yet)

« Last Edit: 24 January 2019, 21:18:57 by nargil66 »
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Offline sauruz

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Re: Alpha tester bug reports
« Reply #347 on: 24 January 2019, 15:41:20 »
EDIT: sauruz, the Epirus rescue quest is one of those quest files where there are two spearate conclusions: one where you got the quest from the guy by the rebirth fountain and the other when you ran by him. The conclusion where you ran by him and didn't talk to him gives you 2 attribute points but if you first get the quest you don't. Fixed.

That's as close as you get to an apology  :D

Eheh, im glad i can find those nasty bugs :D

I need your help, i just arrive into Hades Palace, but the last chapter of main quest dont trigger,


I will go and face Hades to see if the portal into ac5 is stuck our not i will report later the results.

Edited: i defeat Hades, got exp and pet bonus and portal into act 5 appear.

edited 2: How funny  , Talking about Hades and i got 666 posts lol
« Last Edit: 24 January 2019, 16:35:11 by sauruz »
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Re: Alpha tester bug reports
« Reply #348 on: 24 January 2019, 17:05:00 »

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #349 on: 24 January 2019, 18:03:18 »
:D!

I got some questions:

- the formicid thane boss from Pools of Mnemosyne cave , gave me 11k xp, while the shadow renevant boss and hephaestus spider just give me around 7k exp.

-Noisy diversion, ( the one where you need to kill Melinoe Queen) gives you 5 % /7 % /10 % bleed resistance, while the other quests that rewards resistance bonus,   gives you  3 % /5 % /7 %

Bugs:

I was checking the special merchant in Hades, the Harpy Mi Ring and Dragonian MI Ring costs 0 gold. i still couldnt buy any of those

Dragonian ring Mi is missing grant skill description

Something i notice, rarely when you kill a hero in act 4 it dont pop up the "Hero killed X exp". For exemple i killed
Sentinel Nok-Hai – Guardian of the Necklace, Machae hero, and didnt gave  exp
« Last Edit: 24 January 2019, 18:06:21 by sauruz »
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Offline nargil66

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Re: Alpha tester bug reports
« Reply #350 on: 24 January 2019, 21:19:44 »
The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.

Nice, i didn't knew this is possible. I pack them back with archive tool? I just want to return back the old Labyrinth map.

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #351 on: 24 January 2019, 21:29:48 »
Oh my, don't take my word for it. I've never been able to do it myself.

But it stands to reason, I mean look at the forest after the great wall. The trees are only noted as their impassable bits. It totally looks like the thing was touched up after the map was built.

I imagine you would have to use the archive tool directly. I've tried adding the old labyrinth map by overwriting the mini-map .tga in the Art Manager, but that didn't work.

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Re: Alpha tester bug reports
« Reply #352 on: 26 January 2019, 18:14:37 »
Theres no Health shrine near the fountain in Scironean Rocks ( act 5)

Ino in the new chiron quest in act 5 is lv 14 ( if do any impact on the game)

King Goldtooth give 1209 exp


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Re: Alpha tester bug reports
« Reply #353 on: 27 January 2019, 17:36:55 »
I couldnt enter  this cave, tried relog its the same, maybe the cave isnt linked into the map ?


Another question about "Spectral wolf " quest, i manage to find the final ghost but it seens his hp dont go down and if it goes it heal up
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Re: Alpha tester bug reports
« Reply #354 on: 27 January 2019, 20:33:12 »
Double post

I cant cross by this side , it seens blocked by a invisible barrier. ( i hope you like my paint skills lol)



Nar-Dvergr mage boss, is runing alot,  avoiding to fight at all
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Offline Akunde

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Re: Alpha tester bug reports
« Reply #355 on: 28 January 2019, 12:04:27 »
Made it to Epic today with the Soothesayer. It's a pretty powerful class, but very weak against fire. Going up against Surtr and the Eldjotun was very difficult.

Found a few things in the last few nights. I can confirm that the cave entrance and the impassable, invisible object in the Dvergr realm both exist for me as well.

Firstly, the panda didnt fall over when I killed it (that is a sentence I never wanted to say or type). Can't remember the boss' name though, hopefully panda rider is descriptive enough :p Might be an animation issue? But I think this does occur from time to time as well.



Secondly, the Jinghe valley gate (leading back into Chang'an after visiting the yellow emporer) remained locked, even though I had completed the quest. Ended up just portalling to Chang'an and continuing.



The next few are about item stats / abilities not displaying correctly:

Bow of the Lampedes: "Bonus to all Pets" and "Grants Skill" not showing.


Shredwind: "Grants Skill" not showing


Clasp of the Mothers: "Grants Skill" has no detail


Delysid: "Bonus to All Pets" not displaying anything


Bone Armour: "Grants Skill" not displaying correctly


AK

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Re: Alpha tester bug reports
« Reply #356 on: 28 January 2019, 18:00:08 »
Jinghe valley gate issue its even from IT times, its something about the game itself, sometimes it opens sometimes it wont.

Couple of things.

Does  Thrym - King of the Jotunheim and Sinmara - Preistess of the Flame give any exp ? it dont appear any boss defeat text , i have doubts about those two.

Dark Despair debuff ,casted by dark elfs, text have a typo , its written "..lowers poerce resistance"

This is how shows ingame the door into lady quarters, you can pass it


edited :  Nymphs ( melles and ranged) from nature dont transform into 2nd form , ( i have both of then lv 21)
« Last Edit: 28 January 2019, 18:02:17 by sauruz »
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Offline Akunde

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Re: Alpha tester bug reports
« Reply #357 on: 29 January 2019, 10:22:41 »
Jinghe valley gate issue its even from IT times, its something about the game itself, sometimes it opens sometimes it wont.

Ahh, fair enough then. I don't think I have ever come across this bug previously. Suppose my luck had to run out eventually  :P

Update:

Just remembered a bug:
The Level 21+ Skeleton Marksmen use an invisible bow. The animation works fine then they fire an arrow, just no bow.
« Last Edit: 29 January 2019, 10:34:35 by Akunde »

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Re: Alpha tester bug reports
« Reply #358 on: 31 January 2019, 00:13:48 »
The path blocking in the Dvegr halls was caused by a "feature element". That whole little rectangle with the stairs and lowered center area is one big mesh you place in the map.

For some reason, it has now refused to knit witht hte regular floor mesh and there wasn't any way I found to get it to work the way it did before I rebuilt the map.

So I removed the feature and replaced it with regular floor tiles.

This kind of thing really sucks the enthusiasm and fun out of development.

EDIT: Added Dvergr caravan to the Dvergr forge area
« Last Edit: 31 January 2019, 03:00:12 by Bumbleguppy »

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #359 on: 31 January 2019, 11:47:53 »
Wolfs from hunting mastery don't seems to deal any damage
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