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Messages - nargil66

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676
Music / Re: What Music are You Listening to now?
« on: 12 June 2021, 04:36:52 »

677
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 12 June 2021, 01:34:30 »
Here is the next version of Fallen gods:

Fallen Gods Addon V0.6

Features and Info:
- Fixed a possible glitch in AE 2.10 where the base invisible mesh would show visible
- Added Lilith (Mesopotamian night deity/demoness or the first wife of Adam according to Jewish myths), made to default with 3 variants
- Added Bastet (Egyptian cat-goddess of Protection)
- Important for this version! Lilith and Bastet use separate animations from other goddesses (made to default). If you want to return the floating goddess animations from previous versions, go to "Creatures/PC/Female" folder and rename "anm_other" folder to just "anm" (remove the default one). Warning! This will work for all goddesses EXCEPT Lilith and Bastet (due the tails)

Previews:



Download Link:
https://mega.nz/file/YChWBK4K#0e_pFvbBl3entr6ItoTCi2sZ0QYH-NLuvorh0aEa8fs

678
Downloads / Re: Early Alpha Testing ~ Go!
« on: 11 June 2021, 22:09:51 »
@nargil66 had to change my avatar lol
You killed all the fish as we say here :))

679
Downloads / Re: Early Alpha Testing ~ Go!
« on: 11 June 2021, 21:07:43 »
So I did a personal preference selection of sounds, but they no longer say "Zoop!" when they die lol...Zoop!
That just made the evening better lol

680
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 June 2021, 19:52:31 »
Thanks Mausi, i can make the wings larger for next version. They indeed look kinda "decorative" ATM. Also her tail starts a bit higher that it should be, will fix that too.

I decided to include Lilith in the next edition of Fallen Gods. She still can be considered some kind of divinity...
The delayed Bastet is coming as well, she uses the same animations as Lilith, so it will be easy to include now.

681
Downloads / Re: Early Alpha Testing ~ Go!
« on: 11 June 2021, 03:18:05 »
I fall far behind Sauruz, just entered the Pirate lord camp. Found 2 issues:
- First, had to restock potions so i teleported back to Spartan Camp, but when i got back to the portal map, my custom portal was gone...
maybe i did something wrong? Or is it because the pirate camp is a new area?
- Second thing is a small visual issue with pirate headbands. The inside is transparent so it looks a bit wonky. There is an easy fix when you want inner side of an item to be visible too - just change the shader from standardskinned to standardskinnednoculling. Its a new shader they added after AE.
- Pirate lord is tough! Hence my first death. Especially when he spawn more of his mateys.
- Did you change textures of turtles? I bet you did. They look more realistic than vanilla.

682
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 June 2021, 00:12:56 »
Lilith PC Mod V2



- Texture changed to non-nude
- Added glowing eyes
- Added fire ambient effect
- Made compatible with Soulvizier mod
- Added source file (Paint.Net format)

Link:
https://mega.nz/file/1exQlYRZ#lEQC0LHPYw42M7WtQ59UWWJhUpM4ayEryGy6Ip69Srw

683
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 June 2021, 18:43:54 »
Thank you! Now my day is complete  ^-^

Edit - non-nude texture for next version (still skimpy though :P):

Spoiler for Hiden:

I think to add fiery glow and effect on her eyes + some demonic circle effect under her feet, should be cool

684
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 June 2021, 16:32:55 »
Time for something new and spicy...
Ariadne got recently possessed by demonic influence... and she was transformed into something else - a creature with infernal beauty and insatiable lust >:D
Without further introductions, here is my version of Lilith, Mother of the Succubi:
Spoiler for Hiden:
This is a nude only mod for now, but I may add more variations when i have time. Link:
https://mega.nz/file/ZWw0iI4b#xY7kuB1cjUpZuGgzZKAYh-jpvweE12YntzEoA5WC8FM
Installs the same way as Fallen Gods, but since some animations are different, i don't recommend merging the two.


685
Imported or not, they still look amazing... Minotaur Lord finally has the look he deserved >:D

686
What happened to the gather resource idea you were dealing with? Was it scratched?
Not scratched, just waiting for its time... tbh i'm unable to work on mods currently, i hope it doesn't last long. It has happened before, so its likely just a temporary setback.

687
I could upload the mod right now as far as alpha playtesting and kind and patient feedback, if anyone would be interested in collaborating.
Sign me in :)

688
Thank you, and nice to see you again sunnyside :)

689
I'm playing only hardcore ever since i tried Underlord mod for the first time. In my experience hardcore can become addicting and greatly devaluate playing the game normally... But my point is i totally understand why first death can be so discouraging.

Regarding Soulvizier in particular - sadly i agree with soa that the mod is probably impossible to beat in hardcore. BUT... if you still want to try there is a type of build that can carry you at least through normal with zero deaths. Its a bit weird tho, because its a Health-focused regen build... basically you take Earth as first mastery for the reduced requirements and pump all Attribute points to Health, and gear up with "Light X of Recovery/Rejuvenation" armors + health regen green rings (not souls). Working second masteries could be Nature, Warfare, Dream, Defense... because all of them have some way to further boost your health regen. My last combo was Earth + Nature and it was so effective that i could tank any uber-hero without much problem (10k Health and around 500 HP regen per second really makes a difference, especially in Normal). I haven't reached Epic with it, actually deleted the char out of boredom :D, but it was ~lvl40 in Atlantis. I strongly recommend this kind of build if you hate dying.

690
New Projects / Re: A Few Bug Fixes And Some More
« on: 13 May 2021, 02:10:27 »
Thanks Endymion, much appreciated!

Regarding that animated sling idea - here is a crude attempt:
Just unpack in main database and buy lagobolon from Helos to test.
I wasn't sure of texture sequence on the different sling parts, might have to fix it later.

Keep it up with the great work :D

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