Author Topic: How to put made glows in Meshes (?)  (Read 3227 times)

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Online sauruz

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How to put made glows in Meshes (?)
« on: 28 June 2019, 22:06:23 »
Im having problems with putting made glows in meshes, im wondering maybe im doing the process wrong ? It looks like half works and other half doest work and appear ingame as blur white texture.


This is how i do it.

Made a glow texture and save in targa.
Save in Artmanger the targa file ( build )

Open MeshViewer tool
Open mesh creature that i want to change ( for exemple orthrus)
Check Shader option, go to glow option and  change the path, using the .tex file ( on my game is glow/glow/newcolour.tex)

Save mesh, after i use encryptor tool to merge new meshes into the ones i have. Replace the glow.arc in my mod resources folder

Open creature dbr- Actor variables - insert new msh- select new texture-hit build

I open the arc explorer to see if my glow is working.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: How to put made glows in Meshes (?)
« Reply #1 on: 03 July 2019, 17:32:35 »
Found the issue, ive benn copy the tex of my glow in Assets folders wich only have 1KB size, yhea..., just copy the glow .tex from resources folder and it will be working.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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