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Messages - icefreeze

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46
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 26 January 2021, 10:28:51 »
The requested Kali old variants (included 1 new - gray dye):
Spoiler for Hiden:
Link:
https://mega.nz/file/BWRHlCja#MO3zPVvguydKtfN3peGeNG3l8AZI3PTCVqw9CniFpaY
Dude!
It just different alittle bit between those textures. I feel it not worth your effort ..  :P

47
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 21 January 2021, 05:41:36 »
@nargil66 Does her just more blue than previous one?

48
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 17:00:18 »
@nargil66 Yes, it looks more gentle now in my opinion  ^-^

49
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 15:46:33 »
I compared to the oldest (maybe) one. The one that you released include both Zeus and Artemis in one rar file.

50
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 15:19:38 »
@nargil66 Does she looks more fierce than the old model?
I don't like this looks much, the old one looks more gentle.

51
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 12:32:50 »
Great job, man!  O0

52
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 06:10:36 »
I prefer the old Artemis outfit than the new one.
The new one looks quite modern.
If you ask me about idea to improve the old one, i think it would be shorter the skirt and make the color smoother.

53
Didn't know about the chance to hit twice. I think in melee dual wield doesn't happen. Interesting indeed.
Yes, chance to hit twice with LS only on dualwield thrown weapons.

54

- LS works with: + All range weapons except STAFF.
                         + All melee weapons except CLUB/MACE (in normal condition)
- LS animation speed scale with Attack speed.
- Some items that have grant skill Lethal Strike (e.g Dagger of Dawn, you can find the rest by searching on tq-db.net site).
- CLUB/MACE will works with Lethal Strike if you dualwield it with a sword or axe, and equip that CLUB/MACE in right hand so LS will using its stats when Lethal Strike using it.
- LS's projectile can passthrough if using with some specific weapon. E.g: Jagged Silk.
(Check the list of range weapons that have passthrough effect here: )
- LS has chance to hit twice per cast when using with dualwield thrown weapon.

55
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 January 2021, 05:27:11 »
@nargil66 Excellent! Can't wait to see it released!
I'm just hungry for add-on mod version  >:D

56
General Discussion / Re: Q: How does Dvalin's Simulacrum work?
« on: 14 January 2021, 20:05:59 »
Dvalinn's Simulacrum artifact clones character that equip artifact, not from character created that artifact.

57
.....
About @mention and editing posts, 1st use Preview button if you want to use @mention because when you hit later edit button I won't get notification. Edit will hide notification.
Thanks!

58
General Discussion / Re: Q: How does Dvalin's Simulacrum work?
« on: 14 January 2021, 04:23:03 »
Doppelganger have list skills that they can using from character's (or original one that clone them). So if your character invest the skills in that list in your masteries, Doppelganger can using those skills in battle.

59

 
* In this video, i tested to figured out do attack speed of Psionic Beam and Marksmanship are the same when using staff and bow (that have the same attack speed) or not. I used to thought its will be the same, but actually it's very different clearly.

* Testing method:
- Invest to skills into Marksmanship and Psionic Beam has the same 100%bonus to projectile speed, and some into Woodlore +bonus to all skills from gears, the bow has the same showed attack speed as staff = 199%.
- Casting Study Preys, then attack right away after that. Counting how many dmg showed on the screen in Study Prey duration.
- When Study Prey's icon dummies disappear, stop counting and get results.

* Result: From what i've seen (maybe 100% accurate, but very close) Staff + Psionic Touch/Psionic Beam hits about 38 hits on dummies, while Bow + PT/PB hits 24, and Bow + Marksmanship hits 22.
 Since Psionic Beam's description is very unclear compared to what really in game, knowing this can be clear more about builds optimizing and compared the benefit between builds.

* Thanks to @suicial_godot on steam that debates this topic so i made a test to check what really happen in game. Because it's very different to skill description, so may this "mechanic" can be fixed in future patch. Just enjoy it before things change.

60
As the thread's tittle, i showed it in this video, just read video's description for more details:

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