EDIT: Something fun I found, there are mud brick walls that are attackable, so I used them in the new dungeon.
Hey Bumbleguppy, regarding the mud brick walls I too found them and was pretty excited because I wanted to add 'false walls' into my mod which concealed secret areas. However, when testing them in game they weren't exactly ideal;
1) Firstly, they are real tedious to break through with low level characters, taking way way too long to be destroyed
2) The walls wouldn't act as an impassable object before actually being broken. I could just walk straight through the sections ..making the first point irrelevant I guess
3) Thirdly, iirc the mud brick sections showed up almost highlighted, similar to the gold majestic chests, within darker areas such as dungeons. Thus ruining the whole concealed secret idea
...But
then good sir, I discovered
another breakable wall in the database >
hc_door01.dbr and this one is perfect! Doesn't have any of the above mentioned problems and even has a great crumbling-stone sound once clicked haha
You'll find it in; records\xpack\sceneryunderground\hadescrypt\setdress\hc_door01.dbr
Curious how they didn't add it into TQIT though
Anyway, glad to see your progress BG and am stoked to hear about this new Egyptian dungeon you're working on!