Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 343932 times)

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #75 on: 27 May 2018, 18:41:19 »
It's a bug, it will be fixed as i release next version tonight. Normally it should be 10x monsters.

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Offline Cerebro666

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #76 on: 27 May 2018, 20:52:26 »
Thanks for your work on this mod.
You mean, this will be Xmax with 10x monsters, 5xBosses, but 40% Exp (Xmax+)?

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #77 on: 27 May 2018, 22:28:38 »
For now it's only normal Xmax, bosses are 3x.

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #78 on: 27 May 2018, 22:33:19 »
Packhorses preview:




Horse Whistles are sold only in Sparta for now. I'll add them to all greek blacksmiths for next update.
Egypt and Orient will have camels and mountain yaks i guess, in Hades - dread horses, not sure about North yet.

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #79 on: 27 May 2018, 23:55:59 »
Here is the non Steam version:

v 1.1i
- Added new type of amulets - Horse Whistles, which allow the player to summon a pack horse for a quick access to the caravan from any place in the world. You can buy one (this time legit) for about 200000 gold. Horse Whistles are sold only in Sparta for now. I'll add them to all greek blacksmiths for next update.
- The first mercenary, a spartan spearman, is started. He is summonable only through a cheat code for now, until I finish him.
- Fixed Xmax not activating

Download:


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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #80 on: 01 June 2018, 18:05:41 »
Preview of the first hireling:



He is almost ready now.  But I need an oppinion - what do you think is better,  adding the contract to sparta vendor or making it reward from Leonidas?

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #81 on: 02 June 2018, 13:56:07 »
Damn it! Everything is finished, made all tiers of mercs and formulae for merc upgrades. And now the new items won't show in vendors! Whistles either - just the ones in Sparta and thats it. I don't know what im doing wrong, but I'm totally stuck. This can delay next update. If anyone knows an answer, i'll really appreciate it.
« Last Edit: 02 June 2018, 14:00:22 by nargil66 »

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #82 on: 04 June 2018, 18:13:37 »
Finally figured it out. Few of the vendors still refuse to sell the items, but most do now.
Im making other acts pack animals right now, will post some pictures later. This update will be bigger, I'll try to release it untill tomorrow.

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #83 on: 04 June 2018, 22:48:07 »
Preview of all other acts pack animals:

Camels in Egypt


Oxes in Orient


Daemon Horses in Hades


Only North is missing - will make Elks for the new Act but it will be on next update.

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #84 on: 05 June 2018, 05:33:28 »
v 1.1j
- Added the first mercenary ally in the mod - Spartan Hoplite. You can buy a contract for hiring him in Normal Spartan Camp; and after it blacksmith vendors in each other act and difficulty will sell formulae for upgrades, up to Legendary Act 4. He has 12 tiers total, the only act he cannot be upgraded is the North - I made it so because some people doesn't have the expansion.
- Added more types of pack animals, depending on the game act. In Egypt you can now buy camels, in Asia - oxes, in Hades - daemon horses. I'll add elks in the North for next update, and with it the pack animal feature will be complete.
- Pack animal whistles now really look like whistles.
- Improved pack animal summoning animation.
- Slowed down all horn summoning animation (to make the horn visible again).
- Fixed vanilla Onslaught rings not increasing right (rings 4 and 6 were switched).
- Fixed Dream Mastery pane having the wrong description.
- Added x2 and x3 monsters versions, aside from xmax (x10).

Uploading as i post this. Download link is on the first post.

Edit: Haha, i forgot the alphabet its 1.1j, not k.
« Last Edit: 05 June 2018, 11:21:10 by nargil66 »

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Offline pkzipfish

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #85 on: 09 June 2018, 23:21:27 »
nargil66: I love the mod. Thanks for your hard work.

I found two very minor issues, both having to do with item text colors.

1) Typhon's Essence is bright yellow, not pale yellow like chests. I'm not sure about other orbs.

2) Monster Infrequents are the same bright green as other magic items. At some point between AE and Ragnarok, the game started giving them a paler green. As someone who collects MIs (but could care less about most green magic items), this makes it hard to tell them apart. Maybe the color -is- different and I just can't tell, but I had no problems doing so before the mod.

I'm using the steam workshop version of the mod.

Thanks again!

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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #86 on: 10 June 2018, 01:39:46 »
I made MI items the same color on purpose, because when you show affixes on a MI, the affix is different green than the MI color and it doesn't look good.
I'll check Typhon essence and other orbs and fix if i missed some for the next update.

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Offline pkzipfish

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #87 on: 10 June 2018, 04:33:16 »
I made MI items the same color on purpose, because when you show affixes on a MI, the affix is different green than the MI color and it doesn't look good.

Understood - but at least for some of us the different color is a feature, not a bug! :)

Also - I may be doing something dumb, but once I import a character into the mod I can't access that toon in TqVault anymore. Any advice?

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Offline Medea Fleecestealer

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #88 on: 10 June 2018, 09:35:47 »
You probably need to go into TQVault Configure and check the box for mods then select this one.  TQVault will say you've changed the setting, is that what you want if so it'll restart.

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Offline pkzipfish

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Re: [MOD] CaravanXL for TQ:AE and Ragnarok
« Reply #89 on: 10 June 2018, 14:17:25 »
You probably need to go into TQVault Configure and check the box for mods then select this one.  TQVault will say you've changed the setting, is that what you want if so it'll restart.

That didn't work, but I did get the vault working by specifying the mod name in the TQVault .ini file (in my case, "caravanxl_x2" because I'm playing with xmax 2x). That was recommended by another post here, maybe one of yours? Thanks in any case.


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