Author Topic: Alpha tester bug reports  (Read 134182 times)

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Online sauruz

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Re: Alpha tester bug reports
« Reply #375 on: 07 February 2019, 16:02:48 »
Looks like im not the only one who likes taking baths along side of the Nile, eheh

Is not a bug but in "Mechanical parts" charm, its need to be in yellow where you can enchant it.
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Re: Alpha tester bug reports
« Reply #376 on: 09 February 2019, 19:50:13 »
I think, theres one type of marid that isnt tagged as champion ,  a big one that cast a self buff  a different from the rest , i am right ?

this isnt a bug, i notice the exp from ninja boss and thief boss ( from general repouse quest) give less exp than other bosses, both of then gave me less than 3000 xp. A random tigerman and dragonian hero can give near 4000 xp.
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Re: Alpha tester bug reports
« Reply #377 on: 12 February 2019, 13:49:15 »
Theres is a typo, after i defeat the first two Djinn heroes.

"..and banished.." shouldnt be "are banished" ?




Just to confirm are the burning skelletons spawns working as intended ? they appear in small groups than zombies


edited: Formicids summoned by the egg are stuck , cannot move duo rocks nearby
« Last Edit: 12 February 2019, 18:06:10 by sauruz »
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Re: Alpha tester bug reports
« Reply #378 on: 13 February 2019, 14:37:40 »
Small thing, i think it should be Formicid egg and not spider egg, ( after you defeat Formicid thane boss)
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Re: Alpha tester bug reports
« Reply #379 on: 16 February 2019, 16:42:57 »
Shade of Hydra is missing a controller ( "T" pose)


Missing grant skill
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Offline Medea Fleecestealer

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Re: Alpha tester bug reports
« Reply #380 on: 17 February 2019, 09:54:33 »
Shade of Hydra is missing a controller ( "T" pose)


Missing grant skill


Missing it's cost - or something looking at that.  ;D  How can it be zero cost yet not have enough gold.  :o

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Re: Alpha tester bug reports
« Reply #381 on: 17 February 2019, 22:21:52 »
There is a slot in the item configuration named "itemCost" (natch), this is another external file that has computations for gold value, level requirements, strength requirements etc. based on which item (weapon, armor) etc.

If the file in the "itemCost" slot doesn't exist OR if the itemCost file doesn't have values for rings, then the the whole thing goes to blazes and just gives up and says "okay, you just can't buy it, I give up". You don't need to add an itemCost file to the slot, you can manually add the values for level requirement, strength etc. in the item file if you want.

In this particular instance, the file I added to the "itemCost" was the normal, epic and legendary item_cost_mage files. I mistakenly assumed the item cost mage files had value computations for rings, but it doesn't.

I just changed the itemCost files to the item_cost_unique_primary files which do have existing computations for rings.

EDIT: The item skill file path was broken and I fixed that too.
« Last Edit: 17 February 2019, 22:24:58 by Bumbleguppy »

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Re: Alpha tester bug reports
« Reply #382 on: 18 February 2019, 17:42:20 »
I think the wolfs dont cast the strenght of the pack abilitie
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Re: Alpha tester bug reports
« Reply #383 on: 18 February 2019, 21:39:08 »
Yeah, they do. I have a Ranger in epic that's how I know.

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Re: Alpha tester bug reports
« Reply #384 on: 18 February 2019, 21:43:57 »
I just post that because my wolfies ddint  cast it, well it just lv 1, for what i notice , unless im looking at wrong place.

Does strenght of the pack appear as buff or have a % appear ?  i should try hit a dummy test before asking those questions .
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Re: Alpha tester bug reports
« Reply #385 on: 20 February 2019, 02:46:29 »
If you are rolling through enemies really fast, they won't have their "specialSkillTimeout" expire before they can cast.

Once they get past their initial delay time and cast the skill, then they go off their "specialSkillDelayTime" which is the time between casts and they just chain cast it.

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Re: Alpha tester bug reports
« Reply #386 on: 20 February 2019, 13:34:16 »
mh okay thanks for  the explanation!


While i was looking for my ordnace parts in the shop i found a litle bug, the corsair helm and armbands are pointing into corqueror set. The corsair upper armor is working correctly.

Couple itchians swining deep in the sea
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Re: Alpha tester bug reports
« Reply #387 on: 20 February 2019, 20:42:46 »
Blast! Consarn it!

You were absolutely right sauruz, all the wolf summons pre-level 20 still pointed to the Nature's directory skills for both Maul and Strength of the Pack.

I am sorry I doubted you. I am just so very, very burnt out on modding right now.

Anyway, I fixed the skill slot entries in Hunting's wolves.

I have uploaded the latest version to the existing Dropbox link you already have, just download it from there.

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Re: Alpha tester bug reports
« Reply #388 on: 20 February 2019, 22:00:09 »
I am sorry I doubted you. I am just so very, very burnt out on modding right now.

NO no no no no no, you dont need to say sorry or anything.

Its our job finding , reporting anything that sounds and smells fishy ,right  :)

Since there no more weird strange crash bugs right now , you can take the modding slowing or take a free time :D

Im about to finish normal difficulty with my haruspex, it will take more or less 2-3 hours, then i will report on ideas thread my  feedback about the combo and 2x quest sugestion.
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Re: Alpha tester bug reports
« Reply #389 on: 21 February 2019, 00:46:50 »
Alfhein Mi is missing pet bonus description

Thrym - King of the Jotunheim, just gives 1851 xp
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