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Since we don't have an AE new monsters thread might as well post them here.
Not new to the expansion, but to AE is Shadowmaw a fire breathing hyena hero who randomly spawns in the cave in the Phocian Swamp. If you thought dealing with Cyclops was hard wait until you run into him. Being not that high a level when you find him it's quite difficult. Advice is to equip a bow, potshot and retreat, doing this all the way out of the cave since his leash has been extended and he'll now chase you all the way to the entrance. I hadn't run into him since installing the expansion and wondered if he'd been removed from the game as being too difficult, but he spawned for my Runesmith, giving her her first death when she tried to go toe-to-toe with him as an experiment to see how well she could cope. She didn't. So back to bow and potshotting which took time, but did succeed in the end. At least he's not quite related so can be avoided if you want.
Tbh, Dark elves make Machae Grandmaster damage seem like a joke, what damage do these guys do???
I think turning immunities as high resistances into damage absorption went a little too far on the example of ice giants in Jotunheim. These are nearly immune to ice shards skill. Good thing storm mastery also has lightning but I don't want to know how earth mastery performs in Muspelheim.There are werewolf mobs in Jotunheim that seem to have some of the highest melee damage I have seen in game. They have a double swing attack that they use on you immediately and that appears to be the source of damage spikes. It is two hits technically so heal on low health artifacts have a chance to proc. They are easy to avoid with slow or skills like the new briar ward, but you don't want to be cornered by 2 of them still. Like when teleporting from Mimir to the surface, if you logged out prior to that and the area was repopulated.