Author Topic: Titan Quest: AE - Changelogs  (Read 69588 times)

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Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #15 on: 21 December 2017, 22:05:10 »
And..another update appears

TQ AE & Ragnarök 1.51 - Improvements & Extras Holiday Bundle
Changelog
21st December 2017
Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty


Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.

World
- Added some extra decorations to Act 5 caves
- Various art tweaks


General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.


im wondering , what holiday mode is o.o
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Offline Medea Fleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #16 on: 22 December 2017, 07:48:34 »
Can't really see the point of the different styles in the game now.  Since you rarely run around without armour unless you're doing th Naked challenge I can't see any point.

Doubt I'll find out about the holiday stuff.  GOG is still on v1.49 so by the time they get this the holiday will be over.  :o

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Offline Thanatos

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Re: Titan Quest: AE - Changelogs
« Reply #17 on: 22 December 2017, 07:54:44 »
Quote
Doubt I'll find out about the holiday stuff.

Medea, I've been playing for a bit lately, and the only thing I've noticed is the Christmas theme at the Main Menu. I haven't noticed anything else different.




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Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #18 on: 22 December 2017, 10:28:17 »
Quote
Doubt I'll find out about the holiday stuff.

Medea, I've been playing for a bit lately, and the only thing I've noticed is the Christmas theme at the Main Menu. I haven't noticed anything else different.



Yhea, i guess thats it , but its nice touch :-)
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Offline Cleglaw

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Re: Titan Quest: AE - Changelogs
« Reply #19 on: 23 December 2017, 16:49:11 »
More of a general question: do throwing items have things like mastery prefixes (Stormcaller's, Pyromancer's, etc) and also the petmancer ones (Beastcaller's, Ritualist's)?  Haven't seen any yet, but not played enough yet either.
I've seen one throwing weapon with +1 to all Warrior skills. It was called "Warrior" something.
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Offline Medea Fleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #20 on: 23 December 2017, 17:08:47 »
Yeah, they usually are.  Warrior's is the +1 to Warfare, Warlord's the +2.  Rogue's +1 to Rogue, Assassin's +2, Defender's shields give +1, Sentinel's +2 to Defense, Hunter's +1 and Tracker's +2 to Hunting.  Basically the same names as you get on the jewellery doing the same things.

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Offline Cleglaw

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Re: Titan Quest: AE - Changelogs
« Reply #21 on: 24 December 2017, 04:55:09 »
Also, in answer to your question, I have seen a unique, Finger of Charon that gives a vitality damage bonus to pets.
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Re: Titan Quest: AE - Changelogs
« Reply #22 on: 11 January 2018, 08:27:42 »
Quote
Doubt I'll find out about the holiday stuff.

Medea, I've been playing for a bit lately, and the only thing I've noticed is the Christmas theme at the Main Menu. I haven't noticed anything else different.


Yhea, i guess thats it , but its nice touch :-)

My Sylvan Nymph has special clothes, will grab a screenshot tomorrow if no one else does

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Offline Medea Fleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #23 on: 11 January 2018, 10:45:58 »
Mine has a Santa hat.  :)


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Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #24 on: 12 January 2018, 21:34:53 »
New Update !

TQ AE & Ragnarök 1.52 - Improvements & Fixes
Changelog
12th January 2018
- Added level requirements to all unique thrown weapons
- Adjusted armor values on Freyja Set, Allfather Set and some other pieces
- Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
- Fixed missing base properties on Kelpie and Centaur MIs
- Fixed some rare shields affecting attack speed
- Adjusted some items' looks and UI bitmaps
- Adjusted boot model on Valkyries
- Updated Ulvjotun ragdolls
- Stopped Dark Elf hero from appearing among Light Elves and vice versa
- Fixed troll mages not casting Splinter Storm
- Added cleave effect to some big enemies' melee attacks
- Improved chance of unique item reward for Cauldron quest
- Restored cooldowns on all Act 5 scrolls
- Various minor enemy, item, sound and music tweaks
- Deactivated Holiday Mode
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline 1cec0ld

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Re: Titan Quest: AE - Changelogs
« Reply #25 on: 13 January 2018, 19:52:38 »
Another Holiday Spirit cameo I saw yesterday:

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Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #26 on: 10 February 2018, 00:22:54 »
Another patch folks

TQ AE & Ragnarök 1.54 - Secrets & Champions
Changelog
8th February 2018
- Added a special, very secret, bonus quest.
- Tied up some loose ends pertaining to the main quest characters.
- Added a special ally.
- Act 5 hero monsters have learned some new tricks.
- Added an extra guest to the Valhöll fight.
- Added a nicer arena for King Thrym.
- Adjusted health of some bosses, reduced health of all Nixies.
- Pants now look better!
- Almost all items have been tweaked visually to some degree.
- Additional visual tweaks have also been made to various enemies.
- Major graphical overhaul of Dvergr Halls.
- Improved visuals in Muspelheim.
- Added additional audio to Mimer's Maze.
- Serene Nerthus area now has fireflies!
- Fixed achievements
- Fixed a bug where conversion of physical to elemental damage went over 100%.
- Transmutation is now permanently active (but still requires Rune Weapon)
- Cauldron piece numbers now correspond to the order of their locations
- Improved consistency of monster chest spawns on Epic and Legendary
- Changed Icescale MI armor reflection ability into a player-only skill
- Various item, set and item skill tweaks / fixes
- Reduced relative drop rate of Act 4 relics in Act 5.
- Increased Pet attack space on all larger bosses.
- Increased melee damage of final boss
- Several performance-related fixes
- Numerous minor fixes
- Improved Ukrainian localization.
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Offline Medea Fleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #27 on: 10 February 2018, 09:40:32 »
Um, must have skipped 1.53 completely then.  I just checked GOG and went from 1.52 to 1.54 with the latest download.

Hope they fixed the Jade Figurine quest.  I did that the other day, got the figurine in the first cave spawn area and handed it in then got it again in the later cave spawn area even though the quest was complete. ???

Do I get the feeling they're "nicking" things off GD?  Added a special, very secret, bonus quest - sound familiar?  ;D

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Offline Cygi

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Re: Titan Quest: AE - Changelogs
« Reply #28 on: 10 February 2018, 11:26:07 »
I heard that Primrose Passage can finally be finished.

Can someone make a topic "How to complete Primrose Passage"? ;)

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Offline Malgardian

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Re: Titan Quest: AE - Changelogs
« Reply #29 on: 10 February 2018, 12:26:33 »
@Medea: You could always get the Jade Figurine multiple times IIRC. If I'm not completely mistaken this works with every quest item that drops, doesn't it?

Also, there were hidden secret quests in Lillith and D2I before that, so if we're speaking of nicking things... ;)
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