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What makes me think so is the fact that distortion wave spell does both physical damage and reduced armor effect.
.. both have at least 500 str and 500 int.. on my mage haruspex, EBD still seems to deal higher damage than physical..
hmm that's interesting.. i suppose you tested on monsters wearing armors right?
Quote from: botebote77 on 09 January 2019, 01:28:32hmm that's interesting.. i suppose you tested on monsters wearing armors right?Uuh ? all monsters are not supposed to have an armor value ? When pets are summoned, we can't check it but some pets jewels come with flat armor and the core dweller got a skill that increases its armor too. So i suppose that even beasts have an armor value.If i remember well, my test was made on turtles and ichtian monsters along Megara coast.I would like to know the answer to your question too because one can imagine a special build around that.
All monsters, ranging from crows to Typhon, have innate armor.
When i have put floating numbers on my game (without having the need of a critical hit) a few months ago, i tested the reduced armor perk on a melee char. It was a simple test: take a white weapon and socket a relic/charm with XX reduced armor completion. Unfortunately i saw no difference in floating numbers. I expected that the reduced armor effect would take place at the 2nd hit (like a reduced resistance effect) but it seems that the floating number comes from the physical output before any reduced effect is calculated.
I already calculated the regen health ability of monster before get the results.
Quote from: icefreezeI already calculated the regen health ability of monster before get the results.so do satyrs have innate health regen? because that might be the reason why it took 5 hits to kill