Author Topic: Pantheon Mod - Development  (Read 269099 times)

0 Members and 8 Guests are viewing this topic.

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development Thread
« Reply #495 on: 09 February 2019, 09:22:57 »
Started the buffs on Ares. Many skills are rebalanced, some of them have changed their places. I'll post a full list of the changes when it's all done.
I tested the Standard Bearer again to see if the bug that makes him stay permanently will appear... and it did  >:(
I GIVE UP. All pets will be permanent, except the ultimate summons (Dragon, Boar, Stygian Hound, etc). Bumbleguppy's mod is much heavier on pets and noone complains. Empusa will be permanent too, and the wolves. I'll just nerf their party auras, and in the case ot the wolves ill reduce the summon limit to 2 or 3. Damn it.
« Last Edit: 09 February 2019, 09:31:33 by nargil66 »

Not Yet Rated!

Offline WNG

  • Forum Moderator
  • Full Member
  • *
  • Posts: 615
  • Country: ca
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -4
Re: Deities Mod - Development Thread
« Reply #496 on: 09 February 2019, 18:47:34 »
It's a shame  :'( I never encountered this bug in the time I spent trying your mod so it feels really weird, random and frustrating.

I hope you can find good balance and make up for this issue. But I'm not worried, everything you've delivered so far is of excellent quality. Never give up (at least not entirely)  :))

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development Thread
« Reply #497 on: 09 February 2019, 22:03:32 »
everybody loves pets!

The thing is balance their dmg numbers or boosting bosses vs pets, just for not getting then out of control :)
« Last Edit: 09 February 2019, 22:33:26 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development Thread
« Reply #498 on: 09 February 2019, 22:40:39 »
everybody loves pets!

The thing is balance their dmg numbers or boosting bosses vs pets, just for not getting then out of control :)
Yep, balance is not very easy to do before much testing tho. The plan is the monster difficulty to be buffed in the final mod, so maybe things will balance out. And by monster difficulty, i mean making them tougher, without increasing spawn that much. Quality is better than quantity imo.

Ares changes are done. Hopefully Ares is now more player focused than pet focused. Made the pets in all masteries permanent, except Decoy and the uber summons. Now it's time for the tedious item skill linking (i leaft it for last on purpose, because its very boring to me).
« Last Edit: 09 February 2019, 22:45:07 by nargil66 »

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development Thread
« Reply #499 on: 10 February 2019, 00:21:28 »

Yep, balance is not very easy to do before much testing tho. The plan is the monster difficulty to be buffed in the final mod, so maybe things will balance out. And by monster difficulty, i mean making them tougher, without increasing spawn that much. Quality is better than quantity imo.


Thats i good thing, facing   huge groups (  not xmax number) of smarted monsters brings always a joy :p
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development Thread
« Reply #500 on: 10 February 2019, 14:25:26 »
Demo 3:

- Added Artemis Mastery
- Buffed many skills in Ares mastery. The tree is slightly different now.
- All pets, except the ultimate summons are now permanent, however pet buff auras are nerfed.
- Added my latest skin pack for the playing characters.
- The quest starts on sunset now (just for fun).

The link in the download thread is updated. If you find something that doesnt work right, let me know.

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #501 on: 11 February 2019, 00:58:01 »
I removed the old stickied topic and merged it with this one. Now the mod description and downloads are on the first post. Many pictures are updated, including the drafts.

I'm continuing on Hephaestus mastery next, because it's the last that is made to some degree.

Edit: Started playing today to test Deities on vanilla AE. Man, I have forgotten how annoying all that "your inventory is full" thing was. I'm glad I've made the caravan mod, especially the new inventory window. I hope the new official patch has an inventory increase. Untill then I'm importing the bigger inventory (not caravan) to Deities for the next update. Inventory size is dependent only on the gameengine.dbr file, so you won't need to unlock anything.

Edit2: Imported :)

« Last Edit: 11 February 2019, 06:19:13 by nargil66 »

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #502 on: 11 February 2019, 14:47:02 »
Monster Races Idea - Version 2:

Beast - Bat, Bear, Boar, Crow, Wolf, Fox, Saberlion, Tiger, Vulture, Rat, Bear, Panther, Hyena, Hawk, Eagle, Amazonian Warbird, Stymphalian Bird, Crocotta, Katoblep, Bull, Horse. Artemis gives bonuses vs Beasts.
Beastman - Boarman, Centaur, Satyr, Ratman, Lycantrope, Minotaur, Catwoman, Silen, Triton, Harpy, Siren, Tigerman, Jackalman, Desert Hag, Sphynx, Yeti, Yerren, Neanderthal, Anteok, Troglodyte. Ares gives bonuses vs Beastmen.
Reptilian - Turtle, Crocodile, Snake, Basilisk, Ichthian, Crocman, Wyrm, Gorgon, Salamander, Dragon, Cetus, Hydra, Dragon, Naga, Aunoran,  Hydradon. Poseidon gives bonuses vs Reptilians.
Spirit - Elf, Naiad, Oread, Lampad, Oceanid, Dryad, Hamadryad, Nixie, Sprite, Djinn, Core Dweller, Fire Sprite, Ice Sprite, Pixie, Kelpie, Maenad, Spirit Wolf, Spirit Boar, Spirit Crow, Valkyrie, Eihenjar, Nine-Tailed Fox, Kobold. Hermes gives bonuses vs Spirits.
Insectoid - Spider, Arachnos, Mantid, Scarab, Centipede, Swarm, Crypt Worm, Karkinos, Antlion, Scorpos, Scorpion, Formicid. Athena gives bonuses vs Insectoids.
Demon - Imp, Cerberus, Orthus, Limos, Erynie, Euronymus, Shadowstalker, Sha, Machai, Spartos, Melinoe, Peng, Rakshasa, Vetala, Yaksha, Bilwis, Empusa, Keres, Oneiros, Lamia, Androktasia, Moros, Chthonic Horse, Stygian Hound, Epiales, Dune Raider, Sand Wraith. Apollo gives bonuses vs Demons.
Undead - Skeleton, Revenant, Mummy, Wraith, Eidolon, Phasma, Taraxippos, Gui, Bone Scourge, Tomb Guardian, Bhut, Draug, Shade, Phantasm, Ghost, Undead Dragon, Lost Soul, Banshee. Hecate gives bonuses vs Undead.
Earthborn - Cyclops, Elder Cyclops, Dvergr, Jotunn, Troll, Eldjotun, Gigantes, Elder Gigantes, Korybantes, Kuretes, Hecatoncheires, Dactyl. Zeus gives bonuses vs Earthborn.
Construct - Automaton, Bolt Trap, Fire Trap, Ice Trap, Lightning Trap, Spirit Trap, Poison Trap, Golem, Teracotta, Minoan Statue, Guardian Statue, Pharaonic Statue, Asgardian Statue, Siege Strider. Hephaestus gives bonuses vs Constructs.
Plant - Briar Ward, Forest Guardian (Treant), Bog Dweller, Fungoid, Junglecreep, Forest Colossus, Quillvine, Tomb Rot, Ascacophus. Dionysus gives bonuses vs Plants.
Lesser Deity - Minor gods and demigods, like Graeae, Charon. Mostly and uber-hero race.
Greater Deity - All gods in the game. Boss race.
Primordial - Ancient monstrosities like Tiamat, Typhon, Echidna, etc. Boss race.
Edit:
Human - Bandit, Mercenary, Cultist, Robber, Amazon, Brigand, Desert Raider, Assassin, Sea Raider, Pirate, Sellsoul, Zealot, Demonologist, Witch, Enslaved Human, Corrupted Hero: can be any class. (Alternative - Ares gives bonus vs Humans, Dionysus gives bonus vs Beastmen. None gives vs Plants, they are too few anyway.)
 
« Last Edit: 11 February 2019, 22:13:30 by nargil66 »

Rated 1 time
Excellent

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #503 on: 11 February 2019, 17:35:52 »
« Last Rated on: 11 February 2019, 17:38:17 »
And about humans ? for bandits in act 5
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #504 on: 11 February 2019, 22:06:15 »
Thanks sauruz, I totally forgot about humans... Added to the list. The only problem is right now there are humans only in act 5, have to make for other acts.

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #505 on: 12 February 2019, 19:43:01 »
I finally rebalanced the god related damages! At last it looks good, after all this time :D
Poseidon was the problem. I tried without him and it worked! Donno how it will work ingame, but at least on paper it looks more balanced than before.



A short explanation why i chose these damage types for each god:
Spoiler for Hiden:
Apollo
God of Archery – Pierce/Bleed
God of Plagues - Vitality/Decay
God of the Sun - Fire/Burn

Ares
God of War – Physical/Wound
God of Banditry – Venom/Poison
God of Bloodlust – Attack Dmg to Health/Life Leech

Artemis
Goddess of Hunting – Pierce/Bleed
Has power over winds and springs – Cold/Frostburn
Goddess of the Moon – represented by Energy Drain/Energy Leech

Athena
Goddess of Defense – Physical/Wound
Born directly of Zeus – Lightning/Electrical
Can weave enchanted clothes - represented by Energy Drain/Energy Leech

Dionysus
Can curse with disease or alcohol sickness – Vitality/Decay
God of poisonous plants – Venom/Poison
God of Frenzy - here Dmg to Health/Life Leech

Hecate
Goddess of Witchcraft – Vitality/Decay (replaces poison, so you don’t need extra Dex)
Goddess of Ghosts – Cold/Frostburn
Uses flaming torches to immolate enemies – Fire/Burn

Hephaestus
God of Blacksmiths – Physical/Wound
Forges Zeus’ thunderbolts – Lightning/Electrical
God of Fire – Fire/Burn

Hermes
More agile fighter than strong – Piercing/Bleed
God of Trickery – Venom/Poison
Guide of souls to Hades – here Dmg to Health/Life Leech

Zeus
God of Thunder – Lighning/Electrical
God of Weather and Storms – Cold/Frostburn
Because of the empty space there :P - Energy Drain/Energy Leech

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #506 on: 12 February 2019, 19:52:08 »
Question:  if the player pick full Dionysus mastery, (  focus in vitality/poison) can handle the undeads/ghosts ? since they  are almost  immune versus those types of dmg.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1612
  • Country: 00
  • Karma: +14/-2
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #507 on: 12 February 2019, 20:01:55 »
why is poseidon a problem? you can give it cold (sea) and pierce (trident).. there should be a logical explanation for one more.. vit? energy leech? or it can only be 2 and the other one is like for pet mastery (god of horses)
i are TQ titans
i are many people

Not Yet Rated!

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2493
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #508 on: 12 February 2019, 20:10:31 »
Question:  if the player pick full Dionysus mastery, (  focus in vitality/poison) can handle the undeads/ghosts ? since they  are almost  immune versus those types of dmg.
Hmm, you have a point there... ill try to move the leech bonus somewhere else.

why is poseidon a problem? you can give it cold (sea) and pierce (trident).. there should be a logical explanation for one more.. vit? energy leech? or it can only be 2 and the other one is like for pet mastery (god of horses)
Now that i look at it, i missed 1 damage type (elemental) and 1 god. Maybe you are right...

I'm open for suggestions. If i include back Poseidon, its best if there equal "+" on each row and column, if there is more variety (to make different combos), and the damege type to fit the given god...

Not Yet Rated!

Offline mvlad954

  • Full Member
  • *
  • Posts: 114
  • Country: ro
  • Karma: +1/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Development
« Reply #509 on: 12 February 2019, 21:08:58 »
I finally rebalanced the god related damages! At last it looks good, after all this time :D
Poseidon was the problem. I tried without him and it worked! Donno how it will work ingame, but at least on paper it looks more balanced than before.



A short explanation why i chose these damage types for each god:
Spoiler for Hiden:
Apollo
God of Archery – Pierce/Bleed
God of Plagues - Vitality/Decay
God of the Sun - Fire/Burn

Ares
God of War – Physical/Wound
God of Banditry – Venom/Poison
God of Bloodlust – Attack Dmg to Health/Life Leech

Artemis
Goddess of Hunting – Pierce/Bleed
Has power over winds and springs – Cold/Frostburn
Goddess of the Moon – represented by Energy Drain/Energy Leech

Athena
Goddess of Defense – Physical/Wound
Born directly of Zeus – Lightning/Electrical
Can weave enchanted clothes - represented by Energy Drain/Energy Leech

Dionysus
Can curse with disease or alcohol sickness – Vitality/Decay
God of poisonous plants – Venom/Poison
God of Frenzy - here Dmg to Health/Life Leech

Hecate
Goddess of Witchcraft – Vitality/Decay (replaces poison, so you don’t need extra Dex)
Goddess of Ghosts – Cold/Frostburn
Uses flaming torches to immolate enemies – Fire/Burn

Hephaestus
God of Blacksmiths – Physical/Wound
Forges Zeus’ thunderbolts – Lightning/Electrical
God of Fire – Fire/Burn

Hermes
More agile fighter than strong – Piercing/Bleed
God of Trickery – Venom/Poison
Guide of souls to Hades – here Dmg to Health/Life Leech

Zeus
God of Thunder – Lighning/Electrical
God of Weather and Storms – Cold/Frostburn
Because of the empty space there :P - Energy Drain/Energy Leech
Interesting.I think my first build would be Apollo or Athena or Apollo+Athena.Why isnt Poseidon included?

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal