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Topics - Hector

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So... I was finally compelled to install this mess in order to give the new Soulvizier a try, as well as to benefit from some simple but crucial features such as quick casting.. anyways, I noticed 3 game-play issues with this expansion which I hope someone provides answers to..

1) Random auto-attack cancellation: sometimes holding down the left click auto attack causes the animation to cancel itself in the middle of the action (raising the weapon without hitting the enemy) and my char starts moving and runs past the enemy instead.. it usually happens with the enemies rather standing on the edges of the map.. I don't remember experiencing this annoying bug with the previous versions of the game.. it breaks the flow of the game and unnecessarily puts the char in dangerous situations..

2) Hundred copies of the same "white" item name appearing on the screen whenever the mouse is pointed to a single item on the ground.. I am using normal items filtering from the settings, so I use alt button to reveal them.. I have no idea what causes this issue..

3) Current levels of skills in the mastery screen used to be in light blue color if they were augmented by +skills items.. now however, they always appear in white color regardless.. is this a damn bug, or a (stupid) feature of this expansion?

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So I started a new char with the nature mastery and I'm considering a pet build for this one. I am still not sure about the second mastery yet, so I'm progressing as a wanderer for the time being.

Question 1: What the f*** is wrong with the Nymph? Haven't they fixed her bugs yet? or are these bugs are the result of the anniversary edition? In aggressive stance, she positions herself too far from the enemy while shooting and thus, missing the targets 95% of the time because the idiot is simply out of her shooting range. If the normal stance is picked instead, she fixes this stupidity and stays close to the player, however she does not attack the enemies this time, due to the consequences of choosing the normal stance. She is completely useless with this state of AI.

Question 2: She only seems to cast overgrowth on the player. Never uses it on other pets or herself, except for that one instance, where she used it on one wolf just for once. When is she going to properly cast it on all the party? Is there some secret that I am not aware of?

Question 3: What is this big deal about the skill "Maul"? everyone seems to swear by it suggests maxing it, but the damage and effects it provides look pathetic on the paper. Is it really worth 12 skill points? How can this skill have priority over other important skills such as plague and its synergies?       

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Don't you think it would make much more sense this way.. if you're hit by an ice, you actually would receive physical damage (since its a physical object after all) primarily and cold damage afterwards.. I mean if I spray fire to your face, would you get affected in a physical way at all? you would just get chemical damage..

But since this is only a game and these kinds of logic have no place while creating skills, I would like to address it from the gameplay perspective.. Cold skills simply doesn't have the versatility lightning and fire have.. its just ice shards and that's all.. we're just talking about spells here so weapon oriented cold builds are out of the spectrum.. there should be more than just one ice spell in the game.. look at Earth for example, it has 3 distinctive fire spells for gods sake!!

I don't think I have to mention we should also exclude utility skills here such as freezing blasts, mines or any other cold related skills because they can not be used as primary damage sources..

Add the physical damage to cold skills (maybe even add inherent slowing effects to it like they did in Diablo II) and combine lightning and fire instead of lightning and cold.. and remove either Electrical burn or Fire burn from the equation because they are both scientifically fire burn effects anyway.. I would have actually removed certain damage and effect types from this game if I had the necessary modding skills.. Anyway, I think a mastery mod with these types of changes could be invaluable indeed.. what do you think?   

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Gaming / Need advice on fixing my laptop's cooling system
« on: 10 June 2018, 01:05:51 »
I have a problem with the fans of my laptop and the speed at which they run no matter what game I play.. the laptop reaches to very high temperatures in a very short time during gaming and the fans won't speed up to cool the extra heated sections.. I'm guessing its somewhere around 800-900 RPM..
The weird thing is, when I try to watch some video on my browser which causes seemingly no extra heat or whatsoever, the fan speed goes very high.. So I'm guessing the bios settings work fine and take control whenever I use video related stuff but they do not respond to excess heat during gaming periods..
What could be the problem here?.. I've searched the net and most of the answers are all about software suggestions but I think there must be a simpler fix for this issue..
My fans were cleaned recently and the heat-sink was refreshed so those are not the cause of the problem.. I'm also using a cooling pad and the laptop is positioned at a small angle for air to regulate underneath but that doesn't seem to help at all..

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I'm looking at the changelog and it says undeads have now 70% poison and bleed absorb in all difficulties instead of having resistances against these damage types.. so that makes any kind of RR technically worthless at this point, doesn't it (considering a warlock-illusionist-brigand)?

How in the world am I gonna make a viable DOT build with these damage types if these ****** undead ruin all sorts of approaches?

I've always hated this so called realistic, stupid logic in ARPG games.. they have no flesh, no blood and no veins to carry the toxic effects so they can not be harmed by it.. Yeah, even the God of the Dead (who is also the god of those undeads) himself is not immune to these damage types but somehow these ******s are...

Anyway, do you have some suggestions for a poison + bleed build which is also capable of dealing with the undead? I've read some ideas from google search about making a magician and use elemental against them but is it reliable? how am I going to sustain my damage in later difficulties with this approach? or is there a better alternative here? Could traps alone be used against them if I make a brigand and buff them with AOTH and COTH?

 

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I have a Warden at the beginning of epic and I want him to be a true warrior who is not only expert at just one weapon type.. What I'm trying to say is, I want him to be both efficient at spears and swords equally, charging into fights with spear and changing to his sword depending on the situation.. You know, something like hero warriors do in movies.

I'm planning to multi-master by using tqdefiler.. it works on chars who don't touch act V and I just skipped it at the end of normal difficulty by using defiler for this reason.. to be able to pick Hunter + Defense + Warfare..

Now I'm gonna go ahead and remove Hunting but keep its suitable skills, then choose Warfare and become a slaying conqueror warden, or in other words, a true warrior.

Would this ruin my game? How can I make it work, make the necessary adjustments so he won't be an abomination? I'd like to hear your ideas on this..

Adrenaline... Battle Rage.. Battle Awareness plus Art of the Hunt.. it feels like one or maybe two of them has to go away..or should rally be one of them which will bite the dust? Herbal Remedy feels cheesy too for a real warrior.. Man I'm so clueless... ???

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