I am working on bleeding + pierce damage Brigand, theory crafting completed, character is already in legendary, just missing some items to complete it. I'll update on if it is viable.
For poison damage my best idea now is Rogue+Rune. I'm not sure whether I should go elemental + poison or physical + poison. Both have pros and cons and either require one specific weapon to work: Gorgon's Edge. It's still under theorotical crafting.
OK my bleed + pierce knife thrower Brigand is in Legendary A2 now. Please note he is fully geared including items that can only be found in Legendary A5. It's clear speed for non-undead monsters is really great. Most minions require only Study Pray and a single hit from knifes, then I can walk away and watch them bleed to death. Bosses...I killed Hydra in 5 seconds, that is totally not bad.I am working on bleeding + pierce damage Brigand, theory crafting completed, character is already in legendary, just missing some items to complete it. I'll update on if it is viable.
For poison damage my best idea now is Rogue+Rune. I'm not sure whether I should go elemental + poison or physical + poison. Both have pros and cons and either require one specific weapon to work: Gorgon's Edge. It's still under theorotical crafting.
Hey @tholuneve , what's about your progress with your brigand and your trickster ? I am interested in your feedback about issues and solutions with poison/bleed builds. New gear from TQ AER is really appealing, it's like an invitation card for these builds with all these defiled armor, gorgon's edge, headhunter's pride and others items. But i really wonders if it can handle in legendary. Your feedback is appreciated ;)
@botebote77 is there a resource/database that list monster/boss stats and resists updated for ragnarok? i'd like to make my own calculations on testing instead of just guess-timating all the time.for some reason i did not receive an email notification of this mention
@botebote77 is there a resource/database that list monster/boss stats and resists updated for ragnarok? i'd like to make my own calculations on testing instead of just guess-timating all the time.for some reason i did not receive an email notification of this mention
but nope sorry.. don't know these kinds of things.. maybe @Vio or @koderkrazy knows
I haven't spotted any spike on their difficulty when killing them with over-leveled chars. I mean by this logic, an epic/legendary char facing against normal toxeus should still expect some challenge, doesn't he?.. Maybe its too little that we don't notice it?..
Can you provide some detailed info on this?
2) Difficulty based on player level, game difficulty(normal, epic,legendary), and number of players in party.I believe these are the equations we are talking about.
I have never heard about player level made any difference in difficulty. Nor do I observe or feel such difference. Do you have any proof on that?
I don't think they totally randomize numbers. For same type of monsters they have several variants with similar but different stats. I think they only pick from one of these, not randomize numbers.I am aware that they have several variations.
That's interesting.2) Difficulty based on player level, game difficulty(normal, epic,legendary), and number of players in party.I believe these are the equations we are talking about.
I have never heard about player level made any difference in difficulty. Nor do I observe or feel such difference. Do you have any proof on that?
(https://image.ibb.co/bCY72o/difficulty_Levels_Proxy.jpg)
I haven't figured out yet how these get multiplied to monster stats. So hard to give exact variations. We don't see exact monster health anywhere so it's hard to investigate after these equations.I don't think they totally randomize numbers. For same type of monsters they have several variants with similar but different stats. I think they only pick from one of these, not randomize numbers.I am aware that they have several variations.
But they do randomize some stats. If you could debug Game.GAME::Player::OnCreatureDeath method from game.dll and try killing same monster multiple times, you'll see different health and energy each time.
I killed legendary Typhon 3 times with debugging on, and I got following health and energy.
First kill HP: 124,352 energy: 28,620
Second kill HP: 148,868 energy: 30,528
Third kill HP: 139,031 energy: 29,574
They have taken utmost care not to display monster health. Even in save files you don't get exact health of the greatest monster killed...
So the next step is to find the range of these RNG, and what stats are actually randomized. It would be great help if you can find these.It could be done, but it will take some time.
Regarding player level affect difficulty, I'm still doubtful about it. It's really beyond the experiance of any player or forum I visited. It might because the actual influence is so small that is easily neglected, or maybe they are only used in multiplayer game. Or is it possible that these equations are just abandoned equations and are never used in game?I did an experiment, I tried to kill same monster on normal difficulty with level 40 character, then level 80 character, multiple times.
Plus, maybe, just maybe it does not affect actual stats of monsters, but affect the chance of hero monsters or higher tier monsters to be generated in game?yes, spawn chance does increase with number of players in party. I found following equations: