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Messages - fingolfin

Pages: 1 [2]
16
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 December 2018, 16:02:20 »
Is anyone trying out an ice shard build  for this mod


17
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 18 December 2018, 10:41:19 »
Hi,

Been playing through act 1 with the previous update  encountered no major problems/crashes so far.

There was a scary encounter however, with  Thanatos  (Deity of Death) when I opened one of the chest in the spider cave near Parnassas.  I died  3 times in a row trying to take him down  eventually succeeded with trusted pets  (horn of Apollo/call of the woods)  The reward  was a huge party box  full of goodies.   Is Thanatos a random spawn throughout the acts?

Also looking at Rogue mastery the  knife throwing mastery  is no longer a passive skill.  It is also no longer selectable for the LMB only for the right.   Does Knife throwing mastery skill  combine with the shadow blade skill which is assigned to the LMB?

18
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 December 2018, 17:05:23 »
I  have noticed the  Cyclops door  to be locked  in the normal  play through as well.     It been looked since the last  update

19
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 December 2018, 13:03:55 »
There is a n area you can wander around into the sea  at Megara Coast    It acts as a short cut to get to Megara missing out the Pirates that lurk around there.

Is this intentional?   and  does it contribute towards the crashes in EPIC.?

20
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 05 December 2018, 16:08:32 »
Just had a  though

how about introducing something like the Yotian shards that could be assembled to make the Yotian soldier (summoned pet)   I remember something like this was in underlord/soulvizer mods 

The Yotian soldier could provide enhanced skills and provide increase experience (as a multiplier) for example.

Still battling my way through the mod.   Like the new areas around Medea coast    Pirates are bad ass!  especially the boss    Died  twice

21
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 04 December 2018, 10:54:06 »
Hi,

Just started the great mod and it is looking good so far.

I have decided to play as defence  and just opened up spirit.  The skills seems well balanced at the moment  I got  battle awareness, spirit guardian, armour handling, rally and shield smash going.   In spirit I have gone for the skeletons and death chill aura

The skeletons as expected seem to be a bit fragile  but good against undead.   

The brute  (medicine waylaid)  and the demon for the lost dowry quest seem to be not has hard to beat as in the previous edition of the game.

Also you gain the second level  as soon as you killed the first monster for the rescuing the horse  quest (Timaeus)

The traps are also very deadly    nearly died twice


22
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 28 November 2018, 13:01:22 »
Hi Bumbleguppy,

I have followed your updates on a regular basis and played through Legion of Champions  a number of times.

I would be very happy to  help with play test the new Legion of Champions if it is ok with you

Kind Regards

Fingolfin

23
Khloros AE / Re: Skill list
« on: 03 October 2018, 10:23:24 »
Level  4 skills:  Khloros

Earthen skin (12 pts):- Bolster allies with more toughness.  Connects with  other skills Fury of the Beast and Pale Inspiration

Pestilence  (30pts) :- Unleash a disease that kills foes painfully. Cooldown:8.0.  Connects with  other skill   Boils

Poison Affinity  (12pts) :- Add a deadly poison to your weapon and increase the effectiveness of all your poisons. Connects with  other skill Death Chill.

Rider's Blade (6pts):-Enchant your blade with the Pale Rider's touch, making it ethereally light and deadly. Cooldown:35.0 Requires a Sword.

Call Spiders (16pts):-Call poisonous spiders. Cooldown:45.0



24
Khloros AE / Re: Skill list
« on: 02 October 2018, 15:16:16 »
Cold iron:  Infuse the power of Cold Iron into your blade each swing, devastating some rare foes. Assign to Left Mouse Button. Requires a Sword.

Khloros' Hand: While wielding a sword, receive some gifts of Khloros. Requires a Sword.

Cloak of Hades: Imbue yourself with the legendary Cloak of Hades. The Cloak of invisibly protects you as if you wore an (additional) suit of armour.

Venom Spray: Project spurts of venom at your foes over a distance, devastating living enemies. Cooldown:0.0

I will post further skill  once researched them

25
Khloros AE / Skill list
« on: 02 October 2018, 13:31:06 »
 I have decided to start inserting the skills for each paths mastery  The number in brackets refers to the maximum points for that skill.   P   denotes  passive skill

Level  1  Khloros 

Cold  Iron  (12pts)

Khoros Hand  (6pts)  P

Cloak of Hades (12pts) P

Venom Spray (30pts)

26
Paths masteries AE / Re: List of Paths mod Skills for each class
« on: 11 September 2018, 10:07:06 »
Hi,

Thank you for the information,   I have played Titan quest  since 2006  and also love using the mods  xmax, legion of champions, paths mod and soulvizier.

Shame soulvizier is no longer playable with Ragnarok  hope  there will be progress to develop the mod

Since Paths such an excellent mod  I was thinking to include a  skill list and tree for each mastery.

It be useful to have  titancal for Paths

27
Paths masteries AE / Re: List of Skills for each class
« on: 07 September 2018, 13:51:32 »
Hi

Thank you for the reply. Sorry l meant the skill lists for Paths Masteries

28
Paths masteries AE / List of Paths mod Skills for each class
« on: 07 September 2018, 12:58:53 »
Hi,

Please could anyone provide a list of the skills  for each mastery including their level

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