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AFAIK, Mimer fights in a very "passive" way.. most of the time he keeps himself busy with summoning weaker phantoms and fooling around aimlessly.. I believe they sorta modified Act II Telkine's AI in a similar way cause he doesn't seem to be dangerous as he used to be like in the days of TQIT.. He had his own eruption which was very dangerous when coupled with his sun rays spell cause there used to be so little space left to kite around when that happened.. now, he only seems to use his volcanic orbish skill..As for contributing to the topic, no other boss comes to my mind for now, but I think troll mages deserve an honorable mention here.. when they hit with their ranged-bleeding attack, it feels like you're fighting against a bleed oriented boss.. and there are many of them in the earlier stages of the Act.. dealing with a camp of trolls (especially when they are scattered around) accompanied by two of these f*****s hiding behind their warriors is a dangerous situation indeed.. you will already be receiving bleed damage from their "thrower"s and then mages join in and BOOM! the attack is a multi hit and trying to kite/avoid at the last second is really hard..
Perhaps they could be distinguished from each other, if vitality resistance affects it, it is vitality decay, if not, life reduction.
Reduction to Enemy's Health is a special type of direct damage. It is a type of Vitality Damage (Life Damage) and its effect is reduced by Vitality Resistance.
vit resist also affects life reductionhttp://titanquest.wikia.com/wiki/Reduction_to_Enemy%27s_HealthQuoteReduction to Enemy's Health is a special type of direct damage. It is a type of Vitality Damage (Life Damage) and its effect is reduced by Vitality Resistance.but it doesn't scale with %vit damage
- Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced
- Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction