Author Topic: Tests on weapon elemental conversion and its properties.  (Read 2780 times)

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Offline dck

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I've found some information about this across steam forums, but it seems mostly outdated and not very concrete. I was interested in making a build around this mechanic, so I'm posting a few findings I have so far as they disagree with some old posts I read:

  • Conversion only affects weapon/shield base physical damage, bonus physical damage on the weapon itself is treated as base damage and is thus affected. Any other flat physical from items/buffs/passives/procs/skills isn't converted.
  • It also doesn't affect the flat phys from STR. STR and %increased physical don't interact with converted damage at all. Conversion takes place before these are applied and also before pierce ratio.
  • Similarly it doesn't affect physical skills that don't use your weapon, unarmed punches, flat physical thorns or reflected damage.
  • Converted melee damage cannot crit, but the remaining physical/pierce part can. This means crits will often be displayed if your OA is high, but it'll only multiply the leftover damage from you flat physical sources after conversion.
  • There is a 100% conversion cap on the mechanic. I saw past evidence that conversion could go past 100%, but this is no longer the case.
  • Conversion stacks additively, and conversion effects from weapons aren't local- meaning if you dual wield 50% conversion weapons both of them will have 100% conversion.
  • Transmutation (the runes skill) is a global passive, and in practice unlinked to Rune Weapon. With a maxed Transmutation all applicable attacks will have the 99% conversion regardless of skill used.

That's about it, initially the thread was going to have a few more questions in it, but I extended testing a fair bunch and ended up clearing most of it along the way. I haven't posted proof of the testing since I would need screenshots for every single damage instance and I couldn't spare the time to set up all of that, but everything mentioned is tested ingame with the displayed damage on dummies.

If you have anything to add or see something that doesn't fit your experience, please feel free to mention. I think I was thorough in everything I checked but it's always best to have further data.

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Offline soa

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Re: Tests on weapon elemental conversion and its properties.
« Reply #1 on: 04 June 2020, 22:44:23 »
I think Clex Plays tested most of that in a video, and he should say pretty much what you say, except it was with Ragnarok, so without optimal damage display.
Note that it says "% of weapon base damage becomes elemental", not "% of weapon damage" or "% of physical damage".

See at 14:00 here :
Spoiler for Hiden:
« Last Edit: 04 June 2020, 22:46:06 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline dck

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Re: Tests on weapon elemental conversion and its properties.
« Reply #2 on: 04 June 2020, 23:15:56 »
Well that would've been useful to remember watching lol. I ran into that video a lot but around the times I was theorycrafting the build it wasn't convenient to watch it, never saw any text explanation that weren't just posts commenting on separate details over the years so I figured I might as well test it out. Apparently the 100% cap was fixed/added way after ragnarok, so if nothing else that's an important thing that used to be different then.

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