Titan Quest Fans Forum
Titan Quest - Anniversary Edition => Modifications => Topic started by: Adehmar on 19 February 2021, 21:23:13
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So let's say I have the xmaxftw- mod, which increases spawns and loots.
Now, I know how to make mods, build them and play them.
Suppose I want to change potion stacking. The gameengine.dbr has "maxpotionstack = 10", and I want to change it to 100. I can do that in ArtEditor, but, how can I include it in the whole mod?
I don't see a way of doing that without importing EVERY single database record from the mod.
Help?
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If im not mistaken, that is the only way.
You need to export whole xmaxftw mod files and change the potion cap in gameengine file placed (xpak) on Art manager.
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There is a way, it's the same method as building a custom map mod into your main game database.arz. Its explained here:
https://titanquestfans.net/index.php?topic=653.msg6574#msg6574
Only in this case you build your file into another custom maps arz.
Tell me if something is unclear.