A few months ago, i tried to build a thunderer but it appears soon to be so squishy that i stopped the char. Now with better gear, i make another try in Xmax.
The main objective is to push as far as possible the thunderer main skill: rune weapon. When fully charged at max level, rune weapon increases intelligence by 100%, and 140% at ultimate level, asides from raising elemental damages. Therefore skill rotation implies first rune weapon (with melee or ranged weapon) to gain charges and either a high damaging spell like ligthning bolt, either thunderstrike for discharge.
A high dps should be obtained if the maximum attribute points can be afforded in intelligence for a big boost and no points in strength.
This tactics implies fighting at close or medium range with a char of terrible health pool. On the other hand, the thunderer has a few means of protection:
- squall
- menhir wall
- energy armor
- sacred rage
- energy shield
But it is unlikely sufficient in Xmax.
So, the first stage consists in leveling up to L55, fighting from afar with iceshards and wearing the best green armor possible.
At L55, the char will be able to wear one of the two sets for mages: Wodan or Freyja's set. Unfortunately Wodan's set is bugged.
At this level, it will be the time to engage with rune weapon skill as a booster for lightening bolt.
This journal will keep track of leveling, difficulties and progress. The char is not expected to survive along the whole journey.
But relative success will be achieved if at the end of legendary, the thunderer will not be a glass-canon mage.
Up to now Tokamak is a young thunderer level 10, ending its first encounter Nessus: