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Topics - sauruz

Pages: 1 [2] 3
16
Art Manager / Custom monster sounds problem
« on: 25 July 2019, 13:08:37 »
I got a problem ( as always )

The plan is replace a monster sound with custom one.

What i did

-Have a Wav/mp3 file
-Build in Artmanger
-Imported vox/death/alert sound dbrs
-Replaced the sounds with the ones i added.

The issue is the monster i changed the voices sounds are muted ( they not casting any kind of sounds)

What im missing here ?

17
Texture & Skin Modding / How to put made glows in Meshes (?)
« on: 28 June 2019, 22:06:23 »
Im having problems with putting made glows in meshes, im wondering maybe im doing the process wrong ? It looks like half works and other half doest work and appear ingame as blur white texture.


This is how i do it.

Made a glow texture and save in targa.
Save in Artmanger the targa file ( build )

Open MeshViewer tool
Open mesh creature that i want to change ( for exemple orthrus)
Check Shader option, go to glow option and  change the path, using the .tex file ( on my game is glow/glow/newcolour.tex)

Save mesh, after i use encryptor tool to merge new meshes into the ones i have. Replace the glow.arc in my mod resources folder

Open creature dbr- Actor variables - insert new msh- select new texture-hit build

I open the arc explorer to see if my glow is working.


18
Maps and the Editor / Mini map Problem
« on: 12 June 2019, 09:49:48 »
Hello,

After i reworked a coastal cave after Megara, the game map is showing as this


I rebuild the map/pathing as well , its 1st time i see this issue.

Does anyone know whats the reason ?

19
Art Manager / Its possible to create new Character race names ?
« on: 01 June 2019, 12:36:07 »
As in title, its is possible to create more race names ? like beasts/demons and so on ? I know the names are in game text Strings

20
Maps and the Editor / Atlantis Editor problem
« on: 19 May 2019, 17:59:15 »
Hello, I do have a problem and i need help

With the recent Atlantis update , all my changes i did on my mod into the editor are gone ( from music , change the light in some dungeons and my custom caves are gone) , i mean in the editor and ingame i can see the entrance of the caves, maybe i didnt copy the right file ?

I do have xpac 3 map in my mod

Also  have my last backup before the ATlantis


ps: my new proxies are working fine and showing in the editor ( this the only thing that works)


Edited : I was able to bring back one of my maps into the editor by ( re import option in the editor) but now, i cant move the map grind, well i cant move any map grind

21
Atlantis / Titan quest Atlantis Feedback
« on: 12 May 2019, 11:54:26 »
It was a nice suprise seeing this lovely game gets a another offcial expansion, this time the Hero journeys into the mystical city of Atlantis.

This is just my personal opinion about new dlc, sometimes can be wrong

Story: Its short and simple to understand, but i enjoyed. 8/10

Quests: There are about 10 minor quests, if im not wrong, their objectives is get the X Item or Kill X monster, nothing bad agaisnt it, BUT the main issue i have is how easly you can miss the quests, since the npcs dont have any exclamation mark sign, so its about hit or miss. The quests rewards is exp and gold , one of then rewards you with a complete relic. 50/50

Monsters: This time i can say TQ Nordic/pieces nailed with the new monster design, they have more polish than the ones from Ragnarok, we got mosquitos/lions/Aquatic monsters, every single one is different and well made. 7/10

There are 2x our 3x monsters that could needed bit more working , for exemple the octopus, found only in Atlantis , have same texture and abilities of Epiales, just have different name.

Environments: Every single places you visit are well shapped , i loved the Journey into Atlas Mountain, its gorgeous.  Easy 10/10 for me

Itens : I didnt played much the new act, just one single gameplay, so i cant say much about it, but i can say there are few interesting MIS, for exemple The coralman Mi gives +1/2 to defense and dream mastery. but sadly their stats are poorly added. 6/10

Music: For me the music from Atlantis didnt had great impact like Ragnarok, I wish they added epic sad chorus ambient music around ATlantis city for exemple . 4/10

Bosses: there are few of then but every single one is interesting, have unique skills and animations, i like their fights. 8/10


The bad thing i can say about this new DLC is technical issues, from crashes and terrain conflicts,( im sure it will be fixed soon ). Aside from that. Its a solid adventure :)


22
https://steamcommunity.com/app/475150/discussions/0/1648792158816965606/

Changelog for Atlantis.
Atlantis DLC

A new questline with new areas, new enemies and new loot
Expanded Masteries - unlock a new tier of skills in each Mastery
Tartarus Endless Mode to really test your character’s mettle
Casino Merchant to gamble your gold for extra loot
New powerful relics, craft up to two into one item
Find & brew a new type of Potion

Titan Quest Improvements

DirectX 11 support including color grading, ambient occlusion, and soft particles
with DirectX 9 legacy mode

Custom settings for displaying combat damage and effects
‘Quick-Cast’ option to cast all spells directly at the cursor
Colored items backgrounds that show their rarity
New loot filters for valuable yellow items or only green and above
Large shared Relic Vault to store your characters’ Relics, Recipes & Artifacts
Quick transfer of items to and from the stash by right-clicking
Improved Arcane Formula highlighting of owned ingredients
Improved item tooltip highlighting of supported skills
Bulk buying of Potions (10 at a time) by shift-clicking
Item comparison for items on the ground.
Default Taunt skill for everyone

Select All Pets can now handle more than five pets
Magically enhanced skill numbers are now in a more readable color
Projectile and weapon trails no longer disappear.
Fewer limitations for assigning skills to mouse buttons
Support for fourth and fifth mouse buttons
Numpad support for entering passwords
Key to hide the UI for screenshots
Force move keybind to run towards the cursor position

Option not to play intro videos
Cinematics menu to watch videos
Selectable menu background scene
Options menu tooltips
Improved borderless window mode

And much much more.

23
Art Manager / Breath Attacks
« on: 03 May 2019, 11:09:31 »
Im going crazy over here

Heres what iam trying to do

-I want give a orthrus a ice breath attcks, since hes got animation and a fire wava attcks, i tought it should be easy.

What I did


1) Open Yeti_ice breath skill anm with note+++, went to the bottom and copy

CreateEntity
{
   frame = 20
   entity = "Records/Effects/Boss Effects/343_Yeti_Icebreath_FX.dbr"


2)Open a orthrus fire breath anm, and replaced the fire attack with the one of the yeti. It look like this



Open the game, the monster cast the breath but does this





I even created from a orthus_firebreath.fx, changed the flame effect with the yeti and open the orthrus_flamebreath.dbr replaced the effect with the one i made.

Still doesnt work and act like in the picture.



Can anyone help me ? :-\ :( :(

24
Anniversary Edition - General discussion / Titan Quest Bosses
« on: 28 April 2019, 15:59:14 »
What your opinion about Bosses ? Any special detail you would like to see ? Specially in Greek ones


For now i can say they need have more element resistance/mana



25
Modifications / Creature skill help
« on: 30 March 2019, 15:13:13 »
I dont sure if this right place to post this, but im lost.

Heres my question, i want to give a boar  a rush type skill, but hes dont casting anyhting. What i did right now

Changed controls to - records\controllers\monster\controller_beastaggressive01.dbr

Skill tree- records\skills\monster skills\monster_charge.dbr

Skill configuration- records\skills\monster skills\monster_charge.dbr , 100% chance, long range

He have 1000 mana and 1 sec spell cast animation


What im missing ? any help is welcome

26
New Projects / Titan Quest - Titanomachy Mod ( Development )
« on: 11 March 2019, 02:11:35 »
“..Your Mortal world, is not yet safe, but the responsability now is yours..”

Long ago the titans have attempted to destroying humanity but they failed, now it has been rumors saying the evil that corrupted the land had returned, more powerful than before..

What you waiting for..Titan bane ? Gather your sword and spells ,and stop the evil once for all.

Im happy to present you titan quest Titanomachy!




F.A.Q

Why Titanomachy ?

In the myth, means "..the final batle between the Titans versus the olympians, for decide which generation of gods would have dominion over the universe..”

Couldnt find any better word, dont you think ? :)


What about the mod ?

Its a good question, take a look!

-Travel into a brutal world with unforgiving landscapes;

-Face more than 800 new monsters across all acts, each act contain unique and stronger monsters different than the previous act.

- Current monsters are revamped, from common to champions;

-Bosses will be revamped, in terms of skills, fight and toughness

-New places to explore and dungeons to conquer

-New proxies, every single pool is adjusted manually;

-Revamped areas in every act , for exemple greek warcamps have more monster diversity;

-new music for towns, areas, caves, bosses.. you named it;

-and much more...


Thas it ? no new mastery ?

Yes, there are already mods that gives you fantastic masterys, such legion of champions, deities and shadow champions, why its needed more ? i want to do something unique and new, to give  you a never stop action feeling.


When  the mod will be complete ?

Hard to say, when i design a new monster, 3x diferente ones shows in my mind. Since im working on this mod solo, it will take some time to finish all content i want to do, probably it might be finish next year, its hard to say a exact date, but kept a eye on this thread if you are interested!

Will this will have new heroes and bosses ?

Yes, in fact theres already 75 bosses/heroes already made, some have unique skills !

-Trailer-




Credits

@Bumbleguppy , there is  no single word to describe it, this project wouldnt be possible without you, your mod inspire me , made me love  titan quest.
Thank you for answering every single question i had, a big thanks for everything!


@WNG  , for the excelent detail guides, you gave me encouragement to start, a big thanks to you :D

@Nargil66 , for the awesome human look like textures, and msh and animation tips

Thanks to everyone who continue to support me, its been a ride :)

enought chit-chat, some previous, i hope you enjoy as much i did

Face the vicious wildlife


..the arising Chaos clan..


Not a good sign, time to turn back


27
Texture & Skin Modding / Beware...
« on: 25 February 2019, 23:27:28 »
I did it! I DID IT !

my 1st made monster!



ofc it dont have much colour details ..but its THERE!

Oh..man..its just the start :D

28


I found this guide very good for starters

29
Anniversary Edition - General discussion / Scrools
« on: 19 May 2018, 19:12:42 »
I almost never used one :S

How about you ? What you think about the current scrools ?

30
General Gameplay LOC AE / Artefact :Scroll of Oneiros
« on: 17 May 2018, 20:22:04 »
Hello,

Theres a small issue about that artefact, it needs athena essence ( relic ), but from what i see it drops only on act 4 ( Hades act), while the artefact drops in early act 1.

its from last version, vanilla AE.

Cheers

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