Author Topic: A Few Bug Fixes And Some More  (Read 31152 times)

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Offline nargil66

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Re: A Few Bug Fixes And Some More
« Reply #90 on: 20 October 2021, 19:26:27 »
Awesome! This is going straight into the next EG version. Thanks a bunch :)

There is small visual bug with quick fix for Stonebinder's Cuffs. Just change their shader from IridescentSkinned to StandardSkinned to show their texture properly in DX11. Hope that helps
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Offline MedeaFleecestealer

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Re: A Few Bug Fixes And Some More
« Reply #91 on: 21 October 2021, 09:11:22 »
Have you considered putting the mod on to Mega or Moddb so players not using Steam can enjoy your work as well Endymion?

https://mega.io/

https://www.moddb.com/

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #92 on: 21 October 2021, 16:25:57 »
Hotfix 10/21/2021

Items
  • Fixed critical oversight with Atlantis artifact formulae that made it impossible to create artifacts. Made some adjustments
  • Changed shader for Gorgon Cuffs & Stonebinder's Cuffs model to display properly on DX11
Skills
  • Adjusted Halo of Dawn fx


Awesome! This is going straight into the next EG version. Thanks a bunch :)

There is small visual bug with quick fix for Stonebinder's Cuffs. Just change their shader from IridescentSkinned to StandardSkinned to show their texture properly in DX11. Hope that helps
Much appreciated!

Have you considered putting the mod on to Mega or Moddb so players not using Steam can enjoy your work as well Endymion?
There's a Google Drive link in the thread header as an alternative for non Steam users.
I've never gotten to Moddb but it might a good idea to expand there

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Online sauruz

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Re: A Few Bug Fixes And Some More
« Reply #93 on: 22 October 2021, 19:05:06 »
Few notes in case you didnt look yet.

-Satyrs_warriors_02 have a mess up weapon loot table paths.

-Wraiths heroes ( greek ones) both energy and hp potions dont scale in epic and legendary ( only have in normal difficulty)

-mantids cant use their calculate strike skill , because requires a weapon to use.

-Cerberus acid breath do more dmg in normal than in epic and legendary( the values are upside down)

-Spiders and tropical spiders dont have armor in epic and legendary.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Ninakoru

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Re: A Few Bug Fixes And Some More
« Reply #94 on: 23 October 2021, 16:33:20 »
A I was making my mod Itemization Quest, I found LOTS of bugs on monsters and monster skills. I made a complete inspection on all monsters and monster skills.

Let me know if you are interested in all this stuff, because I have several dozens of animation and skill fixes.

Some about skills:

The default passive skill for all monsters...

records\skills\monster skills\defense\armor_passive.dbr

supposedly covers 1000 levels, but only up to 650 are implemented.

Skill "Mantid Feast" as bleed max value but not min value, as a result there's no bleed damage, because there's no range in this type of damage only the min value works.

records\skills\monster skills\attack_melee\mantid_feast.dbr

offensiveSlowBleedingMax,0.000000,
offensiveSlowBleedingDurationMin,3.000000,

As said before "Mantid calculated strike", used mainly by some crabs, will not work because of weapon requirements:

records\skills\monster skills\attack_melee\mantid_calculatedstrike.dbr

Sword,0,
Axe,0,
Bow,0,
Spear,0,
Mace,0,

Tropical spider toxic bite will not work because has energy cost and spiders don't have energy.

records\skills\monster skills\attack_melee\spiderwidow_toxicbite.dbr

skillManaCost,0.000000,

Another skill, "Monster charge" that won't work due to weapon requirements:

records\skills\monster skills\monster_charge.dbr

Sword,0,
Axe,0,
Spear,0,
Mace,0,

Some about animations:

Serpentoids, Enbalmed Priests, Coral Guardians not being able to use auras and buffs because wrong/useless animation:

records\xpack3\creatures\monster\serpentoid\anm\anm_serpentoid.dbr

bowBuffSelfAnim1,XPack3\creatures\monster\serpentoid\anmvanguard\serpentoidvanguard_attalpha.anm,
bowBuffOtherAnim1,XPack3\creatures\monster\serpentoid\anmvanguard\serpentoidvanguard_attalpha.anm,
sHandedSpellAttackAnim,XPack3\creatures\monster\serpentoid\anm\serpentoid_onehanded_attgamma.anm,
dHandedBuffSelfAnim1,XPack3\creatures\monster\serpentoid\anm\serpentoid_onehanded_attalpha.anm,
dHandedBuffOtherAnim1,XPack3\creatures\monster\serpentoid\anm\serpentoid_onehanded_attalpha.anm,
dHandedSpellAttackAnim,XPack3\creatures\monster\serpentoid\anm\serpentoid_onehanded_attalpha.anm,

records\xpack3\creatures\monster\embalmedpriest\anm\anm_embalmedpriest.dbr

sHandedBuffSelfAnim1,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_buff.anm,
sHandedBuffOtherAnim1,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_buff.anm,
sHandedSpellAttackAnim,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_attalpha.anm,
spearBuffSelfAnim1,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_buff.anm,
spearBuffOtherAnim1,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_buff.anm,
spearSpellAttackAnim,XPack3\creatures\monster\embalmedpriest\anm\firstdisciple_attalpha.anm,

records\xpack3\creatures\monster\coralguardian\anm\anm_coralguardian.dbr
----
bowBuffSelfAnim1,XPack3\creatures\monster\coralguardian\anm\coralguardian_staff_buff.anm,
bowBuffOtherAnim1,XPack3\creatures\monster\coralguardian\anm\coralguardian_staff_buff.anm,

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #95 on: 23 October 2021, 23:02:24 »
Few notes in case you didnt look yet.
Thanks. Will look into it for the next update, whenever I'll have time for that

Let me know if you are interested in all this stuff, because I have several dozens of animation and skill fixes.
For sure, that'd help a lot!

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #96 on: 27 October 2021, 11:11:50 »
Something I've been doing

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Offline nargil66

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Re: A Few Bug Fixes And Some More
« Reply #97 on: 28 October 2021, 14:20:41 »
Awesome :) I assume it works as two skills in one? Maybe a base item + affix can grant both
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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #98 on: 29 October 2021, 00:39:09 »
Haha you know it, implemented it via item + affix.
Yeah it's a two parter, it's probably less hassle to do via a pet but I felt it was cooler to do the hands on approach (pun alert). Though that skill alone requires 3 new separate animation and a new attach point in player model

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Offline Illu1121

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Re: A Few Bug Fixes And Some More
« Reply #99 on: 17 November 2021, 09:14:18 »
Hello! A new hero has arrived!

One question, one suggestion and 2 minor bugs that I spotted (AERA base game).

1. Question

Does this mod affect negattively the game's performance? I currently am playing on low end laptop so this info is crucial...

2. Suggestion

How about contacting the devs and helping them with this mod? This way they won't have to work much more to eliminate the more glaring bugs? Only a suggestion ;D

3. Two minor bugs (AERA game)

1. The Golden Belt artifact sometimes lacks a completion bonus. Also Bat Fangs/Lupine's Claws (memory writing...)

2. Deep Sea's Trident (Triton's MI from Corinth) assigns a wrong sound to it's granted Thunder Strike while you have an active buff (ie Storm Nimbus). In this case the assigned sound is that of Nimbus's activation sound.


Quite off-topic, but are the sets below in PC version loottables/droppable? If not, is there a chance for you to add them?

- Cretaceous's
- Solon's
- Aquanaut's
- Agenor's
- Philip's

That's all. Thanks in advance ;D.

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