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Also, there are a few things i think you should look at and improve (i feel like the dev had a lot of good ideas, but were to lazy to corectly implement them in the game)There are a few physical staff:https://www.tq-db.net/equipment/carnyx-staffhttps://www.tq-db.net/equipment/faxi-staffhttps://www.tq-db.net/equipment/staff-of-the-covenantGiven TQ is strongly dependant on stats for damage, why i will invest 600+ int on a staff that deals physical damage?This is an example of some stuff that may need rework. I just pinpoint it so you could try to make it usefull.
@soa :- Story and side quest bosses of act3 (Barmanu, Bandari, Yaoguai, Ormenos Telkine) and Typhon seems not much dangerous enough, actually some Heroes monster is much more dangerous than them. My character doesn't die anytime when facing those bosses.- Runic Warriors can't die, so they can provoke enemies attack them when character run out of enemies then enemies close to Runic Warriors, and you can abuse this to attacks enemies without taking hits in d uration.
............- Runic Warrior : don't use it as an exploit. It is bugged, he's still there in 1.1 version but I'll remove it until it is fixed in next version.- A3 bosses : there may be some work to do with them. Do you play the fights "fairly" or do you abuse spell casting while staying in a place the boss can't reach ? Do you have souls and mercenary contracts ?The strange thing is that in SV: AER v1.0, I haven't really changed the balance of these particular bosses from classic SV. And from what I can remember they had a good balance.I mean, in Normal SV AER bosses have a bit reduced resistances (+0% instead of 10% in classic SV), less life (+10% instead of +20%), less regeneration (+0% instead of +25%, only since v1.1), less damage (+5% instead of +10%, only since v1.1) but this is also applied to heroes, and all monsters from A1 and A2, and these changes are mostly here so that untwinked chars can have an easier progression. So these shouldn't make the A3 bosses look particularly weak.I will wait for other testers feedback to see if everyone has the same issue.
some boars don't even bother attacking me even though i'm hitting them with a bow, staff, or spell.. was it like that in vanilla? can't remember
* @botebote77 is this what you want?
what do you mean?@efko can you check if there is a sit skill in SV that rapidly restores health and mana? it's a skill that all characters have, doesn't belong in any mastery