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just wan know if it possible to give us a version of this mod with like lootplus/xmax
I'm having a problem. I put the soul files on the original TQ game. Created Xmx for myself (I don't usually play without it). But the extended caravan does not function. Both in the hero and in the gears. Visually the space in the caravan expanded, but items are not put there. This problem is ONLY with Xmax mod. On the original SV is not observed.
If you're using AE with SV (Hard installation) + Xmax, then this is likely a Xmax bug, this mod may affect the interface in a way even if it is not supposed to.
I don't support SV with other mods or external tools.
Hello, soa. I have some questions.1. Do you plan to change Neidan's mastery in any way? Will there be any skills from the LoC mod incorporated into Neidan?2. After the recent stym updates, 3 new Chaos dungeons were added to the original game. One at the waterfall of Chryseos in Greece, another between Memphms and Fyum, and in Tartarus after Charon's bridge. I've been through almost 2 acts, I couldn't find the first two locations. Were they moved somewhere or cut out of the mod altogether? Chaos keys fall out of the bosses.3. I can't create a Major Egyptian Soul Gem. Forging it requires 2 Minor Egyptian Soul Gem. Spoiler for Hiden: https://transfiles.ru/xt558As you can see in the screenshot, I have 2 Minor gems in my inventory, but the formula shows one missing. This makes it impossible for the wizard to forge the larger gem. Is it a bug, or am I missing something?
Hello soa, thank you for your effort. It is so wonderful.I have some ideas and suggestions. I don't know if you like them.1. It may be possible to add an automatic refresh mechanism for the bosses of the main task and the branch task, allowing them to regenerate half a minute or one minute after being killed, so that we don't need to exit the game repeatedly when collecting souls.2. Can you allow us to reset attribute points as easily as resetting skill points? One possible way is to integrate skill points and attribute points, and obtain 5 skill points and 0 attribute points for each upgrade. At the same time, allowed to use skill points to upgrade attributes. (Add 5 skills in the skill panel to add the corresponding 5 attributes.)Thank you again for your efforts.
Hello, Soa. I play on xmax. The game is just great. Especially pleased with the new monster models on Atlantis. However, I passed almost all of Atlantis, but only got 1 soul, and that's on xmax. Drop of souls seems to me to be very small there. Noticed a few bugs. 1. tigerman (wang_42) boss, but after his kill does not appear orb with the loot.2. the game crashes periodically on the desktop when trying to put a unique upgrade formula in the window enchanter. Crashes do not occur every time, after 1-3 times. Crashes occur not only on Xmax, but also on the original soul (checked).
Updated the OP with version 1.11d.Quote from: Abraham on 22 January 2023, 18:03:43Hello, Soa. I play on xmax. The game is just great. Especially pleased with the new monster models on Atlantis. However, I passed almost all of Atlantis, but only got 1 soul, and that's on xmax. Drop of souls seems to me to be very small there. Noticed a few bugs. 1. tigerman (wang_42) boss, but after his kill does not appear orb with the loot.2. the game crashes periodically on the desktop when trying to put a unique upgrade formula in the window enchanter. Crashes do not occur every time, after 1-3 times. Crashes occur not only on Xmax, but also on the original soul (checked).1. Xiao Wang and Daechalcos (Uber Beetle Hero in act II) don't have one. I will fix that in patch 1.12.2. There's a very poorly written piece of code that was added in the official game after Atlantis came out. If your inventory & caravan are loaded with too many items, then anytime you will use a formula the game will struggle (because it's trying to display in yellow the reagents you have).It's impossible to fix that, so make sure that at least you sell as many items as you can and try not to hoard too many of them in the transfer area/relic vault.As for Atlantis, soul drop rate is the same as other acts. I think I'll increase hero spawn rate. Possibly double it, as I think it's the main reason. Maybe I'll increase the soul drop rate per herp just a bit to 10 instead of 8%.The act is optional and short so you tend to get less souls overall, but at the same time the cost for unique upgrades/potions is the same. So it would be some sort of compensation.