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Messages - Prosoro

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1
General Discussion / Re: Revanant plate farm
« on: 10 January 2022, 05:15:01 »
As Sauruz mentioned any Revenant gear drops are very very rare.  Part of this is due to the minor amount of gilded skeletons to be found, and don't make the common mistake of farming any Gilded Dead skeletons outside of Egypt Act 2 (i.e Wusau Mountain Gilded Dead) as they wont drop Revenant MI's.

Main locations to farm are; Valley of the Kings tombs, the small tomb just before Thebes/Temple of Seti, and the Great Pyramid of Khufu**

**For the Pyramid of Khufu there are quest related Gilded Dead skeletons which spawn once you open the central sarcophagus to retrieve the staff. If you don't claim the staff but only open the coffin then you can farm these spawned skeletons with iirc a slightly higher chance of dropping Revenant items :)


2
New Projects / Re: Hamunaptra Mod - Development
« on: 09 December 2021, 11:33:54 »
@soa Thank you for the kind words :) the dungeons seem to be a highlight from what I'm hearing/seeing which is great!
With regards to the mod and its prior version; yes you're correct but ultimately due to it being integrated as official content it has been significantly updated in all aspects to adhere to a professional standard of work, with certain parts being cut as part of this process for various reasons. As for releasing the mod this is no longer possible.

@Vio Hey Vio, good to see you! Yeah I still miss the old forums, and I especially remember keeping a close eye whenever Medierra (Arthur) posted clues and info on his new project - which of course became Grim Dawn  8)

Yeah I can understand some initial 'shock' or confusion perhaps, and all I can say is that I value this community like no other and equally value and respect TQ.  I myself come from the community so surely that counts for something :D but more to the point and as I briefly mentioned above - from where the state of the mod was to where the content you see is now is essentially years worth of difference and refinement.

Anyway, thanks again for your support guys and hope you're enjoying Eternal Embers!


3
New Projects / Re: Hamunaptra Mod - Development
« on: 05 December 2021, 12:38:40 »
lol @TheFrostLich  :D
I know I know! but good things take time heheh thanks for the longtime support!

4
New Projects / Re: Hamunaptra Mod - Development
« on: 05 December 2021, 12:03:24 »
@MedeaFleecestealer Thanks Medea! We've come a long way from the old tq.net days  ;D

@efko @sauruz Thank you guys, means a lot for sure and yes I did my best to maintain the dark atmosphere! I'm sure you'll recognize more areas I'd shared over the years ^^

Keep an eye out for secrets and references ;)

5
New Projects / Re: Hamunaptra Mod - Development
« on: 05 December 2021, 03:13:57 »
Time for an update  :D

Guys I said there would be some news about Hamunaptra later this year and I aim to not disappoint!

With the release of Titan Quest: Eternal Embers you may have noticed a specific location of interest in the description...

Quote
About Titan Quest: Eternal Embers
 
The newest expansion for Titan Quest, set in Far Orient and Egyptian sands, offers a whole new epic quest line spanning 4 acts, accompanied by 15 additional side quests, playable exclusively on Legendary difficulty. Wander through the fantastic vistas of the orient climbing to the heavens themselves and traversing the mazes of the realm of the Dragon King. From such ethereal heights to the scorching sands and temple ruins of mighty Egypt the player goes but where the path ends only destiny knows.

I'm very proud and excited, but moreso humbled than anything else, to say that Hamunaptra is now released!
Spoiler for Hiden:
as the 3rd act of Eternal Embers!

If you had said I'd be sitting here writing on our TQ forums about not only a new expansion, but one which includes my project as official content of the game, yeah I'd be in disbelief - and probably yelling something like "don't play with my emotions!"

THQN have been outstanding and afforded me the opportunity to become a dev on the new expansion, working on both merging my content and collaborating with the other dev studio to create Eternal Embers.

I hope you all enjoy what we've made... and the perilous tombs and crypts of Hamunaptra Egypt await!










6
:D so begins a new chapter for our beloved Titan Quest! 2021 and we're still going strong  ;)

7
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 21 September 2021, 02:00:51 »
Duude awesome work man, catacombs look like Parisian ones :D always kool seeing your creative work man

8
Developer Discussions / Project Minerva
« on: 05 September 2021, 09:08:29 »
Heyyo

Recent news of an announced project from Grimlore Games has caused (renewed?) speculation and rumours of a possible Titan Quest 2.  Known as 'Project Minerva' we have little info about it, but there are some concept pieces revealed and, most compelling, a brief explanation of what the game is about:

"Project Minerva is an action role-playing game set in a picturesque, handcrafted, open world of antiquity that is threatened by creatures from Greek, Persian and Egyptian mythology"

Check out this Gamestar article, though it's in German so you'll need to use a translator if needed :) 

https://www.gamestar.de/artikel/titan-quest-2-kommt,3372709.amp?fbclid=IwAR1BWUxojHYh9Frrm6MobB4Uor86e9Y6cAEAcen-QNhKEDbsVUzpovxYdqI

https://grimloregames.com/project-minerva/




9
THQ Nordic / THQN to present first Digital Showcase
« on: 05 September 2021, 08:42:16 »
In case anyone who lurks over here on the forums missed it, THQNordic are hosting their very first digital showcase this September 2021.  I'll post the details below - check out the trailer which features, among others, our legendary Titan Quest ^^,

Vienna/Austria, September 2nd, 2021: THQ Nordic is celebrating its 10th anniversary and we're having a digital party! Join us for the first, official THQ Nordic digital showcase event on September 17th at 9 pm CEST / 12:00 PM PST / 8 PM BST / 10 PM MSK. It will be streamed on YouTube, Twitch, and Steam.

Official THQ Nordic Channels to watch the Showcase:
https://www.youtube.com/c/thqnordic/
https://www.twitch.tv/thqnordic
https://store.steampowered.com/publisher/THQNordic

The showcase will be hosted by Geoff Keighley, executive producer and host of The Game Awards, and will feature six new game announcements that will take you on a journey through time and space. Witness the return of legendary franchises, including some for which fans have been waiting decades to get their hands on a new installment, and you can also expect to see sequels to beloved games. We hope you are ready, kids!

We also plan to release new information and footage for Open-World-Sci-Fi-Fantasy RPG ELEX II, and upcoming CRPG Expeditions: Rome will join the show to demo the latest and greatest gameplay! If you tune in a few minutes earlier, you can also get a glimpse of what our friends at HandyGames have been working on lately in the pre-show.

Check out the THQ Nordic Anniversary trailer on YouTube:

Invitation to co-stream the Showcase
Content creators all over the world of any size are invited to co-stream the showcase on September 17th on their own channels. THQ Nordic is cooperating with Twitch and YouTube to make sure that all licensed music can be part of the stream. If you’d like to participate, or if you have any questions, please reach out to:
contentcreators@thqnordic.com



10
New Projects / Re: Hamunaptra Mod - Development
« on: 03 July 2021, 06:10:49 »

Hey guys, greetings  :) 

It's been a long long while since last I posted here and I want to first apologize for leaving you all in the dark..




So among the many questions I guess the biggest one is: Is this project still happening?!
Short answer - a resounding YES!
 
Between my last post and this a lot has happened, and due to professional commitments there hasn't been any updates
Hamunaptra has been a huge goal and passion of mine over the years and this hasn't changed - let me emphasize that it is very much alive and well!
 



Having said all that I do feel pretty guilty for leaving you guys high and dry, after all you help keep the momentum going.  For now all I will say is please be patient, you will be playing this sooner than you think, and later this year there will be some news about it  :D


Thank you for the support!

~ Prosoro






11
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 29 October 2020, 07:20:45 »
Some kool looking Wraiths/Ghosts there man  8) I expect them to emerge after clicking on sarcophagi

12
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 05 September 2020, 12:20:26 »
Great work and progress Sauruz  ;D I like the loading screen custom graphic, icing on the cake there!

13
I can see you're dilemma, indeed sometimes just making a start in one direction will quickly tell you whether its the right decision and you'll have an answer.

Regarding the questions though; for me the 'perfect' playthrough I'd have to say has always been going through the vanilla acts (incl Immortal Throne). If by throwing knives you mean the thrown weapons added with expac 2 personally I don't like/use them much but if anything I do appreciate the variety they add.

14
General Discussion / Titan Quest in 2020
« on: 11 March 2020, 00:13:32 »

Now that the beta for controller support is finally underway, attention should/might shift back to other aspects of TQ - be it optimisation and bug fixing (yes please), fresh new content, or more modern arpg additions etc.

Hard to say which but what are your thoughts on where the IP should go moving forward?

15
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 03 February 2020, 23:52:43 »
You didnt do anything ? It fixed by itself ?

Nope nothing, I did what I always do and clicked Run as Administrator for the Editor, loaded it up and clicked into my maps. Placed custom objects etc with no crash. Closed and re-opened a number of times to make sure and yeah it seemed fine *shrug*

Thanks man I hope yours works asap too. Atleast u can still run custom maps ingame right.

Corrupted link between game folders.. hmm how would I check that tho? Tools in the AM? I haven't changed anything ....apart from 2.9  ::)

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