Author Topic: Shadow Champions (Mastery Mod) - WNG  (Read 137512 times)

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #150 on: 30 November 2019, 04:58:08 »
Update time!

The mod is coming to Steam very soon, certainly somewhere in December. We feel like the balance is getting better and that it is now time to introduce Shadow Champions to the TQ community. We haven't decided on a ETA yet, and probably won't, so as soon as we are ready, you will be let known.

Currently, we are working on :
  • Giving a final review to each mastery
  • Implement changes to all Atlantis items
  • Final touches to the Secret Passage

What's promised for the first release :
  • The Vanilla mod with its 10 masteries
  • The SC-DB tool
  • A full change log
  • Difficulty variants (Xmax, 6-Players, etc.)
  • An invitation to the Discord server (will become public, everyone who wishes to talk about the mod, report bugs or contribute will be free to do so)

We also promise updates that will include :
  • Any change needed to ensure the balance inside the masteries and the new items
  • More in-game goodies (heroes, items, secrets to uncover)
  • The previously promised Rogue Dungeons
  • A fully functionnal, local calculator app

Only a few more weeks before Shadow Champions goes live. I hope you try it out when you can :)

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Offline Torstein159

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #151 on: 07 December 2019, 20:25:11 »
|'>'|/
A bit of news regarding the difficulty settings of SC and the soon-to-come release.

I'm afraid we won't be able to fully complete the Atlantis rework before the first release, but we will try to do as much as we can. You can expect the leftover work to be included in an update not too long after the initial release.

We have decided not to include an xmax version nor the 6-players one, and we discourage you from requesting it. Instead what we will offer is 3 difficulty variants which will provide extra challenge for more demanding players, each with suitable rewards, of course. They won't increase the number of mobs, but will give handicaps to the player, as listed below. The 2 harder versions will change the resistance cap to 85%.
I won't mention the boss and hero reworks which in itself should prove a bit more challenging. No content will be exclusive to difficulty variants.

Lux - the base setting won't change much and is the one you should probably start with.
Umbra - small resistance penalty (elemental and pierce), increased potion and scroll CD, more exp but less exp regained after dying, tougher enemies, more loot and higher chance for better loot
Abyssus- bigger resistance penalty (elemental, pierce, physical, secondary), further increased potion and scroll CD, even less exp regained after dying, much tougher enemies, more loot and higher chance for better loot

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #152 on: 17 December 2019, 00:20:21 »
Hello!

This might be the last entry before the official release of Shadow Champions. Here are the news:

  • The rework of Atlantis items is going well. It has good chances to be fully completed for the release. (yay)
  • Boss reworks are also doing excellent progress. For those who missed it, it mostly consists of boosting the bosses on Epic and Legendary difficulty. Bosses will unlock new skills on higher difficulties or receive upgrades to make them more challenging while not only doing boring changes like more health. It also includes changes to AI, like making Mimer actively fighting you.
  • We want to do something special for the release with Mr. Fae...

Finally, some preview of reworked boss fights. I hope you find it interesting.  :)

Spoiler for Hiden:




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Offline Torstein159

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #153 on: 26 December 2019, 20:56:12 »
The time has come.

Shadow Champions is officially going to be released tomorrow! That doesn't mean all work is done, but we're comfortable calling it a real deal. Tomorrow afternoon you'll be able to download SC through Steam Workshop, forum, or our Discord (the link to which is included below). We both feel a bit exhausted after many months of working on this project, so we'll try to enjoy a small break from it. Thanks to everyone who has kept on following this project, it would have taken much longer without the beta testing and your help. Special thanks to @sauruz , @mvlad954 , @nargil66 , @Endymion |'>'|/

Also, if you are interested, MrFae agreed to stream this mod either next Monday (30th December) or Tuesday (31st December). It will be a nice occasion to see the mod and also end the year.

https://discord.gg/82e7dAz

- WNG & Tor

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #154 on: 28 December 2019, 03:15:01 »
Hello!

It is now finally available on the Steam Workshop, downloadable here : https://steamcommunity.com/sharedfiles/filedetails/?id=1949340853

We hope you like it very much! It was very tough to get this far.

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Offline Anuchyfilm

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #155 on: 29 December 2019, 04:09:32 »
Congrats to all of you!

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Offline WNG

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #156 on: 29 December 2019, 04:54:02 »
Thank you  :)

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Offline Diego982

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #157 on: 31 December 2019, 01:55:09 »
Hello WNG. There is a possibility of have a link for this mod for those who doesn't have a Steam account?

Thank you and Happy 2020 !!!

:)

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Offline WNG

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #158 on: 31 December 2019, 03:10:44 »
There's one on the main post now. Doesn't it work?

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Offline Diego982

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #159 on: 31 December 2019, 03:15:13 »
There's one on the main post now. Doesn't it work?

No, unfortunately. My account on MEGA is free. Thanks anyways.


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Offline WNG

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #160 on: 31 December 2019, 04:05:08 »
Mine is too, I don't see the issue... should I upload it elsewhere? What would suit you best?

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Offline Diego982

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #161 on: 31 December 2019, 04:35:19 »
Mine is too, I don't see the issue... should I upload it elsewhere? What would suit you best?

If its not a problem for you, could you sent me via pm?

Or, via Nexus? Nexus is a site that have mods for many games, including Titan Quest.

 

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Offline WNG

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #162 on: 31 December 2019, 04:54:23 »
It will be dropped in your DMs in a few moments.

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Offline Diego982

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #163 on: 31 December 2019, 20:16:08 »
It will be dropped in your DMs in a few moments.

Hello, sorry for the late reply. I tested it and it works like a charm. I can see that is a very detailed work. Thanks for your work and all the people's work that helped to make this mod.

I wish a fantastic 2020 to all here on the Titan Quest Forum. May the new year brings more fun with this great game.

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Offline WNG

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Re: Shadow Champions (Mastery Mod) - WNG
« Reply #164 on: 02 January 2020, 03:45:06 »
Version v1.012 : https://mega.nz/#!NIlHHQza!HX3TTe_pVOI2OecqUaFs2sI068FClEzTDtJ1ISPTdcc

Fixes some more bugs and removes difficulty variants until further notice for easier implementation of next patches.

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