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Messages - DwayneA

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Templar - Physical Melee Caster with Shield

Defensive Reaction, Colossus Form, and Lucid Dream increase all physical damage. Hypnotic Gaze can reduce physical resistances. Using a staff with Psionic Beam disallows use of all skills requiring a shield.

Thane - Hybrid Dualist Melee Caster

Both masteries have different types of damage, both of which can be combined by imbuing yourself with Storm Nimbus and its synergies. Eye of the Storm increases your elemental damage, Lightning Bolt and Chain Lightning are great for crowds, Thunderball and Concussive Blast can reduce enemy defensive ability. Storm doesn't offer much for a pure physical melee character.

Thunderer - Lightning Dualist Throwing Caster

Heart of Frost increases the damage of Freezing Mines. Static Charge increases electrical burn damage of Unleash. Both buffs increase the cold and damage portions of all elemental attacks in Rune. Eye of the Storm increases all elemental damage. Together with Aftershock, Obscured Visibility can reduce all resistances. A pure elemental caster isn't as powerful if it doesn't use Rune Weapon to increase elemental damage.

Trickster - Elemental Poison Knife Thrower

Rune doesn't offer much to benefit Poison Damage while Rogue doesn't offer anything to benefit elemental damage. Both, however, can be combined to make an effective caster using Runic Mines, Seal of Fate, and Envenomed Throwing Knives and traps. Rune Weapon isn't used because Rogue doesn't have elemental attacks and Throwing Knife with Flurry is superior. Transmutation isn't used either because it has a negative effect on Lethal Strike.

Warden - Spear with Shield

The spear is the only weapon that can allow you to use the shield attacks. They are useless with bows and throwing weapons.

Warlock - Vitality and Bleeding Ternion Knife Caster

Both masteries offer bonuses to bleeding damage and ways to inflict it, making this another great class for inflicting bleeding damage. Throwing Knife with Flurry is a great attack to use against enemies immune to vitality because it can deal piercing damage together with bleeding damage, though there are still enemies immune to bleeding damage. it might also be a good idea to use a charm to add elemental damage to your attacks, which also benefit your Ternion Attack and Throwing Knife.

Wu - Fire Huangdi Caster

A staff with Huangdi's Favor and Spreading Influence and allow you to reduce resistances with Consequences and Mutual Suffering. Weakest Chakra can also reduce resistances. The fire spells that also inflict physical damage are great for crowd control after the debuffs are applied. Using Huangdi's Favor with a staff is better overall than using Flame Surge as a spammable attack.

2
Sage - Lightning Bow/Spear

Lightning-imbued bows from Storm Nimbus and Static Charge are used from range with Spears when surrounded. Obscured Visibility and Flush Out reduce resistances. Eye of the Storm increases all elemental damage. Lightning Bolt and Chain Lightning are good for crowds. Pure spear users have no spammable left-click attack. Physical Sages will lack the punch offered by elemental damage. A pure caster would also not be able to make use of most skills in Hunting.

Seidr Worker - Elemental Dualist Throwing Caster

Rune Weapon increases electrical burn attacks, making it the superior choice of attack compared to Psionic Touch and Psionic Beam.

Shaman - Elemental Vitality Dualist Throwing Caster

Rune Weapon is superior to Ternion Attack because it increases both elemental and vitality damage. Unearthly Power gives more bonuses to elemental and vitality damage. Aftershock and Necrosis both reduce vitality resistance.

Skinchanger - Elemental Dualist Throwing Caster

Susceptibility can help reduce elemental resistances and the wolves make great distractions. Rune doesn't offer much for a pure petmaster to benefit damage or defense of your minions.

Slayer - Dualist Throwing/Spear

Throwing Weapons gain a bonus to attack speed and both offensive and defensive ability from Wood Lore and Weapon Training, making them superior to bows for this class. Spears can be used with both War Wind and Spear Dance. Battle Rage and Battle Standard increase all physical damage which increases the piercing damage done by your weapons when the buffs are applied. Using dual melee weapons won't allow you to use most skills in Hunting.

Soothsayer - Vitality Ternion Caster

Wolves can help deal with enemies that are immune to vitality damage. Unearthly Power increases their damage and Susceptibility helps reduce resistances that Necrosis can't. It might also be beneficial to use a charm that can add elemental damage to your weapon.

Sorcerer - Cold and Lightning Knife Caster

Elemental damage is better for imbuing your throwing knives than poison, even though Obscured Visibility reduces both elemental and poison resistance. You can still apply the status ailments from Mandrake and Nightshade though. Lightning Bolt is good for crowd control and Eye of the Storm increases all elemental damage. The traps can also benefit from the Storm Nimbus tree. A melee sorcerer won't work very well due to Throwing Knife being a safer attack.

Spellbinder - Physical Melee with Shield

Buffs from both masteries increase physical damage, but they can also increase bleeding damage as well, even if there aren't any skills in either mastery that can inflict it. Using a staff with Ternion Attack will not allow you to use any skill that requires a shield.

Spellbreaker - Physical Dualist Melee

Both masteries have skills that increase physical damage, though there are some skills that can deal bleeding damage, even if they are few and the damage minimal. Using a staff with Ternion Attack will not have any benefit from most skills in Warfare.

Spiritualist - Vitality Ternion Caster

Ternion Attack is superior to Huangdi's Favor with Spreading Influence due to the wider area of effect and the short range, allowing enemies to get in range of Necrosis. Weakest Chakra can inflict vitality damage as well as reduce resistances. Consequences and Mutual Suffering can reduce resistances further with weapon attacks. You might want to use a charm that can add elemental damage to your attacks because some enemies are immune to vitality damage. Using elemental attacks can reduce your damage per second as Ternion Attack is a more powerful  and faster attack.

Stonespeaker - Fire Dualist Throwing Caster

Earth Enchantment, Brimstone, and Volativity increase the fire portion of all elemental attacks in Rune while Rune Weapon can increase all fire damage spells in Earth. A physical caster isn't as strong because Rune Weapon does not increase physical damage. A pure fire caster outside of Rune Weapon will not be as powerful either.

Summoner - Fire Caster with Pets

Brimstone increases damage of wolves. Flame Surge can reduce enemy defensive ability as can Earthbind. The Core Dweller is a great addition to your minions. Volcanic Orb and Eruption are excellent crowd control skills. Strength of the Pack increases physical damage of the Core Dweller and physical damage skills. Susceptibility reduces elemental and physical resistances. Since neither mastery increases strength and the total bonus to elemental is higher than physical damage, a physical caster isn't as powerful.

3
Paladin - Hybrid Melee Caster with Shield

One mastery focuses on physical damage while the other focuses on elemental damage. The Storm Nimbus can imbue your attacks with cold and lightning damage. Lightning Bolt and Chain Lightning can be excellent crowd-control skills. Thunderball and Concussive Blast can help reduce enemy defensive ability. Obscured Visibility reduces resistances and Eye of the Storm increases elemental damage. A physical paladin wouldn't be as strong because Storm has no buffs to increase physical damage. Defense has no benefit for a cold and lightning caster.

Pilgrim - Bow/Spear

Consequences and Mutual Suffering help reduce resistances when you attack with bows and spears. The defensive buffs are good for improving your ability to protect yourself. Weakest Chakra works well with Study Prey and Flush Out to reduce resistances. While Huangdi's Favor with Spreading Influence can be good for bows and spears, Marksmanship is still the better skill for ranged combat. Terracotta Servants can gain buffs from the Call of the Hunt tree if you use them. A staff user with Huangdi's Favor wouldn't get much use out of the majority of the Hunting skills. Aside from Flush Out, nothing in Hunting benefits an elemental caster.

Prophet - Lightning and Electrical Burn Beam Caster

Lucid Dream and Static Charge both increase electrical burn damage. Since Static Charge also increases lightning damage, it is good to use with electrical burn attacks. Psionic Beam is the left-click skill of choice, as the range is longer than Ice Shards. Eye of the Storm increases all elemental damage, including electrical burn. A Hybrid melee character wouldn't be as effective as Storm doesn't offer as much benefit to physical damage as it would elemental. A physical build wouldn't work either for this reason.

Ranger - Bow/Spear with Pets

Strength of the Pack increases physical damage which can also increase your piercing damage. The Call of the Art tree can benefit the wolves, particularly Finesse.Study Prey and Flush Out can reduce resistances to physical and bleeding damage. Susceptibility can also reduce physical resistance. Spear-only Rangers don't have any spammable left-click attack. A rpetmaster wouldn't get much benefit from the majority of Hunting's skills.

Ritualist - Physical Melee Caster with Pets

Mastermind can improve the damage of all pets. Strength of the Pack increases the damage of spells inflicting physical damage. Mirror Image makes a good temporary companion to join the wolves. An electrical burn build wouldn't work because it is damage over time and therefore doesn't stack with another similar attack of the same element. Using a staff with Psionic Beam isn't as good because very few staves inflict physical damage and have no increased damage.

Runesmith - Elemental Melee Caster with Shield

Transmutation converts a portion of physical damage to elemental. This includes damage inflicted with the shield. Colossus Form and Defensive Reaction can increase physical damage that can be converted to elemental. Both masteries have a skill that reduces requirements to equipment. Rune Weapon increases all elemental damage, making this the only class that can attack in melee range with Rune Weapon. Shield attacks cannot be used with throwing weapons. Using dual-throwing weapons also disables all skills that require shields.

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Harbinger - Physical Dualist Melee Caster

Both masteries offer physical damage and increased bonuses to it. Hypnotic Gaze can also reduce physical resistance. All physical damage spells are affected by Lucid Dream, including Slam. Dream Stealer is good for rejuvenation when Phantom Strike is used. Phantom Strike is superior to War Wind in terms of damage and targets. Warfare doesn't offer anything to benefit electrical burn damage. Using Psionic Beam with a staff dealing physical damage doesn't qualify you for certain skills in Warfare.

Haruspex - Bow/Spear

Increased physical damage from Lucid Dream can have an impact on the increased piercing damage inflicted by bows and spears. Phantom Strike can be used with spears together with Spear Dance. Study Prey and Flush out can reduce resistances. Spears can be used with Psionic Touch and Psionic Beam, but Marksmanship is better for ranged attack with spears useful when surrounded. Using a staff with Psionic Beam won't get much use out of the majority of Hunting's skills.

Hermit - Huangdi's Elemental Caster with Pets

Terracotta Servants make excellent additions to your minions and they receive a bonus to damage from Strength of the Pack. Susceptibility works together with Weakest Chakra to reduce resistances, as can Consequences and Mutual suffering when using a staff with Huangdi's Favor and Spreading Influence. Elemental attacks are good for aiding your minions. Since neither mastery affects strength, a melee Hermit isn't very effective.

Illusionist - Poison Knife Caster

Earthbind deals poison damage which is increased with Nightshade and Toxin Distillation. Wolves and traps can distract your enemies and inflict damage against enemies immune to poison. Envenomed Throwing Knife with Flurry deals more poison damage thanks to Susceptibility's ability to reduce poison resistance. A melee Illusionist wouldn't work as well as a knife caster is more efficient.

Juggernaut - Physical Melee Caster with Shield

Brimstone increases all physical damage of shield attacks, while Defensive Reaction and Colossus Form increase all physical damage spells in Earth. Volcanic Orb and Meteor Rain are best used with this class due to more bonuses to physical damage. Defense offers nothing for a fire caster.

Magician - Fire Knife Caster

Imbuing Throwing Knife and Flurry with fire and burning damage and using fire spells at range such as Volcanic Orb make for an effective fire caster. The traps benefit from Earth Enchantment and Brimstone to have more damage inflicted. A melee magician isn't as effective or strong as Throwing Knife is more effective with imbued fire damage.

Monk - Physical Melee with Shield

Nothing in Defense offers Neidan's elemental damage so physical melee is the way to go. The defensive buffs and enemy debuffs work well in melee combat.

Oracle - Lightning and Vitality Ternion Caster

Both masteries offer elemental buffs and an ability to reduce vitality resistance. Elemental resistance is also reduced by Obscured Visibility. Ternion Attack with Arcane Lore is better overall than Ice Shard due to the shorter range allowing enemies to get in range of Necrosis. Pure vitality isn't effective either because nothing in Storm benefits vitality damage aside from the reduced resistance.

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Daoist - Physical Dualist Melee

Since nothing in Warfare offers anything in the way of elemental damage, physical is the only way to go. Onslaught, Battle Standard, and Battle Rage can increase the damage of Huangdi's Favor. Attacking with weapons can further reduce resistances, including physical. All those defensive buffs in Neidan can be put to good use with Warfare in melee combat.

Disruptor - Poison Knife Caster

Nothing in Rogue benefits elemental damage, though the defensive buffs and the resistance debuffs can be useful with certain Rogue skills. It's better to use envenomed Throwng Knife with Flurry to spread poison damage than to attack in melee range with weapons to activate Consequences and Mutual Suffering. Poison resistance can be reduced by Weakest Chakra.

Diviner - Vitality Ternion Caster

Both masteries have buffs to increase vitality damage, though electrical burn damage can also be boosted with Unearthly Power. Ternion Attack is superior to Psionic Beam despite the latter inflicting both vitality and electric burn damage. This is due to the shorter range, allowing enemies to get close enough for Deathchill Aura's Necrosis to take effect. Since certain enemies are immune to vitality damage, it might be a good idea to use a charm that can add elemental damage to your attacks, or even equip an alternate staff to inflict elemental damage. A melee Diviner wouldn't be as effective since the total bonus to physical damage isn't as high as either vitality or electric burn damage and the reduced resistance to physical from the Nightmare's Hypnotic Gaze wouldn't be as high as the debuff from Necrosis. Electric burn damage is dealt over time and does not stack as it does with instant damage types such as vitality or physical.

Dragon Hunter - Elemental Dualist Throwing/Spear Caster

Using dual throwing weapons is superior to the bow thanks to Reckless Offense. It's better to use Rune Weapon than Marksmanship to inflict damage from range as Marksmanship does not increase elemental damage from Runic Mines or Seal of Fate. Rune also doesn't have much to offer in the way of piercing damage, but Aftershock can gain a boost to bleeding damage. Together with Aftershock, Flush Out can help reduce enemy resistances to the elements.

Dreamkiller - Physical Melee Caster

Physical is the only damage increased by Lucid Dream offered by Rogue, even if minimal. With Psionic Beam to reduce charge levels, Psionic Touch is better than Calculated Strike. Mastermind can increase the damage of the Traps if they are used. The poison status ailments can be useful to apply to your weapon. The physical damage spells offered by Dream can be useful. Hypnotic Gaze can also reduce poison resistance if you imbue your weapons with poison damage and use the poison buffs. Using Psionic Beam with a staff inflicting physical damage doesn't allow the use of certain skills in Rogue.

Druid - Cold and Lightning Caster with Pets

Ice Shard and Lightning Bolt are the primary skills to attack with. Obscured Visibility can reduce all resistances. The wolves can provide great distractions and Susceptibility can reduce elemental resistances as well. Storm doesn't really offer much for a pure petmaster due to being primarily elemental for casters.

Elementalist - Elemental Caster

All three elemental magic damage types are available for use, with buffs to fire, lightning, and cold, as well as burning, frostburn, and electrical burn. The Core Dweller can make a great tank and distraction. Both Earth and Storm offer defenses against the elements as well, making you highly protected against fire, cold, and lightning. Ice Shard is superior to Flame Surge due to greater range and damage, and it also has no recharge at the start.

Esoterist - Elemental Dualist Throwing Caster

Rune Weapon increases all elemental damage inflicted by Neidan, making Huangdi's Favor redundant. Consequences and Mutual Suffering reduce resistances when you attack enemies with your weapons.

Evoker - Fire and Electrical Burn Beam Caster

Psionic Beam is better overall than Flame Surge due to its greater range. Both masteries offer physical damage increases, and the physical damage spells of Dream can also inflict electrical burn damage. A melee Evoker wouldn't be as effective due to lesser bonus to physical damage which isn't as high as that to fire damage.

Guardian - Physical Mele with Shield and Pets

There's no reason not to use wolves because Strength of the Pack increases all physical damage together with Defensive Reaction and Colossus Form. Using a shield is mandatory because all of the combat skills require one. Susceptibility can reduce physical resistance and Earthbind reduces defensive ability of your enemies, allowing for more critical hits.


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Assassin - Physical Dualist Melee

A melee character with two weapons is ideal for this class. The trees of Onslaught, Battle Standard, and Battle Rage increase the damage of Calculated Strike, Lucky Hit, and Lethal Strike. Nothing in Warfare affects poison damage, but the poison status ailments can be applied to your weapons. Warfare doesn't benefit the Throwing Knife tree or the Lay Trap tree.

Avenger - Fire Bow/Spear

Since no left-click attack is spammable for spears, they are best used with Spear Dance when enemies get close and surround you. Brimstone increases all physical damage which can impact all piercing damage, but the imbued burn damage, together with the fire damage from Earth Enchantment is better for damage. Fire-based spells such as Volcanic Orb and Eruption are best used at range for crowd control with the Marksmanship tree to attack from range. The Core Dweller makes a better choice than the Monster Lure's Detonate despite both damage types being boosted by Earth Enchantment and Brimstone. Flust Out can reduce all elemental resistances and Study Prey can reduce the physical resistances. A spear-only Avenger wouldn't work as well because there is no left-click attack available. A pure caster would be a waste of the Hunting Mastery as only Flush Out would be useful.

Battlemage - Physical Dualist Melee Caster

Both masteries can inflict and increase physical damage. Physical resistance is the only one reduced in this class. The Volcanic Orb tree and Meteor Rain are great for inflicting physical damage from range. Brimstone and Volativity increase all physical damage through spells or with weapons. In melee range, you can fight with two weapons imbued with Earth Enchantment and Brimstone. Warefare offers nothing for a fire caster since it is more focused on physical damage.

Berserker - Physical Dualist Melee

Both masteries have the option for dual-wielding weapons, making this one of the most effective dualists. Onslaught is better overall because nothing in Warfare benefits elemental damage, while some skills in Rune can inflict physical damage, including Rune Storm, Runeword: Explode, and Thunderstrike. Seal of Fate is only good for inflicting the Aftershock debuffs.

Bone Chamerer - Bleeding Bow/Spear

The bleeding buffs in both masteries make this one of the best classes for inflicting bleeding damage, further increased by both Flush Out and Necrosis to reduce bleeding damage. Pure spear users have no spammable attack in melee range and the Ternion Attack does not receive benefits from most skills because very few staves can inflict bleeding damage. Using a staff renders many skills in Hunting useless as well.

Brigand - Piercing and Bleeding Bow/Spear

All those buffs to bleeding and piercing make this one of the best bleeding classes and the best one for piercing. the tree Lay Traps can become even more powerful with all those piercing buffs. Bleeding skills also become more potent as well. Despite spears being usable with Calculated Strike, Marksmanship is still the better left-click skill with bows due to the bonus damage only being inflicted on a fourth hit with Calculated Strike. Marksmanship is still superior as a ranged attack than the Throwing Knife tree. Using Throwing Knife with Flurry would also render certain skills in Hunting worthless because you do not attack with weapons.

Champion - Physical Dualist Melee with Pets

Strength of the Pack increases your physical damage in melee range. The wolves receive even more damage from the Battle Standard tree. Refresh, together with enough reduced recharge from equipment makes this the best class to use Ancestral Horn with as you can keep the warriors with you non-stop, and they benefit from the wolves' Strength of the Pack as well. There's no reason not to use the wolves with this class for this reason.

Channeler - Lightning Huangdi Caster

Huangdi's Favor already deals some lightning damage, so it seems fitting to use it with the buffs to increase lightning damage. Other elemental buffs increase the cold and lightning damage portions of Shen Pao, Voice of the Ancients, and Echoes of the Ancestors. Using a staff is superior to using Ice Shards because you can inflict further reduced resistance with Consequences and Mutual Suffering. Since neither mastery increases strength, a melee channeler wouldn't be effective either as this is a caster class.

Conjurer - Fire and Vitality Ternion Caster

The increase to fire and burning damage is superior to physical damage despite both masteries increasing physical damage. Even the bonus to Vitality damage is superior to increased physical damage bonuses. Necrosis can also reduce vitality damage. Fire damage is good for damaging enemies immune to vitality damage. Ternion Attack is also superior to the Flame Surge tree as it is more powerful and cheaper in cost of skill points. A Vitality-only damage build wouldn't work because it would render much of Earth redundant.

Conqueror - Physical Melee with Shield

The only Warfare class where using a shield is preferred over dual-wielding due to Defense mastery requiring a shield for many skills. Both masteries inflict and increase physical damage. The passive and active shield attacks all benefit from damage increase bonuses from Warfare.

Contemplator - Physical Melee Caster

Physical is the only damage type increased by Lucid Dream that benefits Neidan reliably. Huangdi's Favor is better for attacking multiple targets with Spreading Influence than Psionic Touch's single-target hits. Melding Armor and Trance of Empathy provide some of the best damage reflection in the game. The physical spells in Dream are good for inflicting damage to aid you in melee combat. Lucid Dream does not affect any of the elemental damages of Neidan since none of them inflict electrical burn damage.

Corsair - Physical Melee with Shield

Defensive Reaction can also increase bleeding damage together with Anatomy to increase bleeding damage to supplement physical damage. This is probably the only class that can make Calculated Strike a primary attack. While Defense does not benefit poison damage, the status ailments from Mandrake and Nightshade can be useful for increasing your combat effectiveness. Defense also does not affect the Traps in any beneficial manner. Using Throwing Knife wouldn't be effective as Defense has practically nothing to benefit the damage.

7
First, I'll start with an analysis of the masteries, and how to best make use of them for the builds.

Defense: Using a shield is mandatory because many skills require the use of one. It seems like a waste of a mastery not to use one. Primarily a physical melee mastery, though there is one buff for bleeding damage.

Dream: A hybrid mastery for both melee and casters, though most of the skills inflict primarily physical damage. Some skills inflict electrical burn and vitality damage. Psionic Beam is one of the best attacks for staves. Has a couple of debuffs to reduce all resistances. Physical characters can make use of both melee and casting spells.

Earth: Primarily a casting mastery focusing on fire, burning, and physical damage. Since the mastery does not increase Strength, whether or not you use physical damage depends on your other mastery. Physical characters fighting with weapons will find much to love from the physical damage skills. Also gives access to a powerful tank.

Hunting: Many skills require the use of bows, spears, or throwing weapons. Primary damage is piercing and bleeding. Increasing physical damage also affects the piercing damage dealt by bows, spears, and throwing weapons. Not using those weapons seems like a waste of a mastery. Many characters fight with ranged weapons primarily, then use spears when enemies get in melee range.

Nature: Primarily a support tree as the majority of the skills focus on summoning, buffing, and rebuffing. Wolves can be used as damage sources, support in combat, or distractions depending on your other mastery. One of the few debuffs that reduces poison resistance, but does not affect bleeding and piercing resistance.

Neidan: An elemental casting tree, though there are many defensive skills and enemy debuffs. Melee-oriented physical characters won't benefit from any of the elemental attacks, but will find much to love in the defensive abilities. Debuffs reduce all resistances, some of which can take effect when striking with weapons. The only combat skill that could benefit physical melee characters can strike multiple foes.

Rogue: Primarily a dexterity damage-based mastery with poison, piercing, and bleeding damage, with limited physical damage options. Casters will love the Throwing Knives which can be imbued with other skills to inflict elemental and/or poison damage.

Rune: Another elemental mastery with much to offer for casters. One of two masteries that allow dual wielding, though throwing weapons are the best option when using it if focusing on elemental damage. Rune Weapon is the best option for increasing elemental damage and intelligence above other available combat skill options.

Spirit: Another support mastery, with a focus on vitality damage. There is a debuff to reduce resistance to bleeding and vitality damage and buffs for increasing bleeding and vitality damage. Also has access to powerful pets. One buff can also increase physical and elemental damage.

Storm: Primarily an elemental mastery, focusing on cold, frostburn, lightning, and electrical burn, with skills to buff those damage types and another to increase all elemental damage. Physical characters imbue their attacks with cold and lightning damage, making some interesting hybrids. A debuff reduces all resistances.

Warfare: The other mastery that allows dual-wielding. Primarily a melee mastery focusing on physical damage. Characters fight in melee with physical damage. A debuff reduces physical and stun resistance. Most classes can dual-wield, though only the first skill affects throwing weapons. Skills that inflict bleeding damage are few and the damage is minimal.

8
I've been told that every class has multiple ways to be built. Having played a lot of Diablo II in the past, I tried to find all those different ways by using the online skill calculator and watching IceFrzzy's channel on Youtube. However, after some time, I concluded that each class is best built in one way, with all others not being as effective. For some classes, there seems to be only one way that I can find. So I have decided to go back to just one build per class, focusing on the best way to make each one.

The fun in doing this is all about finding out how each mastery combination synergizes with each other. Certain skills synergize with others to increase damage, defenses, and improve combat effectiveness.

Below is the list I've come up with for the build I plan in each mastery.

Assassin - Physical Dualist Melee
Avenger - Fire Bow/Spear
Battlemage - Physical Dualist Melee Caster
Berserker - Physical Dualist Melee
Bone Charmer - Bleeding Bow/Spear
Brigand - Piercing and Bleeding Bow/Spear
Champion - Physical Dualist Melee with Pets
Channeler - Lightning Huangdi Caster
Conjurer - Fire and Vitality Ternion Caster
Conqueror- Physical Melee with Shield
Contemplator - Physical Melee Caster
Corsair - Physical Melee with Shield
Daoist - Physical Dualist Melee
Disruptor - Poison Knife Caster
Diviner - Vitality Ternion Caster
Dragon Hunter - Elemental Piercing Dualist Throwing/Spear Caster
Dreamkiller - Physical Melee Caster
Druid - Cold and Lightning Caster with Pets
Elementalist - Tri-Elemental Caster
Esoterist - Elemental Dualist Throwing Caster
Evoker - Fire and Electrical Burn Beam Caster
Guardian - Physical Melee with Shield and Pets
Harbinger - Physical Dualist Melee Caster
Haruspex - Bow/Spear
Hermit - Huangdi Elemental Caster with Pets
Illusionist - Poison Knife Caster with Pets
Juggernaut - Physical Melee Caster with Shield
Magician - Fire Knife Caster
Monk - Physical Melee with Shield
Oracle - Lightning and Vitality Ternion Caster
Paladin - Hybrid with Shield
Pilgrim - Bow/Spear
Prophet - Lightning and Electrical Burn Beam Caster
Ranger - Bow/Spear with Pets
Ritualist - Physical Melee Caster with Pets
Runesmith - Elemental Melee Caster with Shield
Sage - Lightning Bow/Spear
Seidr Worker - Elemental and Electrical Burn Dualist Throwing Caster
Shaman - Elemental and Vitality Dualist Throwing Caster
Skinchanger - Elemental Dualist Throwing Caster with Pets
Slayer - Dualist Throwing/Spear
Soothsayer - Vitality Ternion Caster with Pets
Sorcerer - Cold and Lightning Knife Caster
Spellbinder - Physical Melee with Shield
Spellbreaker - Physical Dualist Melee
Spiritualist - Vitality Ternion Caster
Stonespeaker - Fire Dualist Throwing Caster
Summoner - Fire Caster with Pets
Templar - Physical Melee with Shield
Thane - Hybrid Dualist Melee
Thunderer - Lightning Dualist Throwing Caster
Trickster - Elemental Poison Knife Caster
Warden - Spear with Shield
Warlock - Vitality and Bleeding Ternion Knife Caster
Wu - Fire Huangdi Caster

In future posts on this thread, I will list why I've chosen the build and why others wouldn't work.

9
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:47:14 »
Warfare Classes

Assassin - Lethal Strike for more physical damage against single targets, Nightshade for slowing enemies and Mandrake for confusing them. Anatomy for increasing the damage of Crosscut. Shrapnel and Poison Mayhem for inflicting widespread bleeding damage. Calculated Strike, Lethal Strike, and Lucky Hit are all affected by Onslaught.

Battlemage - Brimstone increases your physical damage as does Volativity. Flame Surge reduces defensive ability.

Berserker - Thunder Strike for attacking multiple targets, Rune Storm for damage, and Reckless Offense for more damage when dual wielding.

Champion - Strength of the Pack increases your physical damage, the Plague tree debuffs your enemies, Earthbind reduces defensive ability.

Conqueror - Colossus Form and Defensive Reaction for physical damage buffs. Resilience to reduce Adrenaline's cooldown. The passive and active shield attacks are boosted by the physical buffs and Onslaught.

Daoist - Weakest Chakra, Consequences, and Mutual Suffering reduce resistance to physical. Huangdi's Favor and Spreading Influence are boosted by Onslaught.

Harbinger - Lucid Dream increases all physical damage. Hypnotic Gaze reduces physical resistance. Phantom Strike and Dream Stealer are affected by Onslaught, as is Psionic Touch and Psionic Beam.

Slayer - Wood Lore for more attack speed with throwing weapons, the Call of the Hunt tree for more damage, Art of the Hunt for damage as well, Study Prey and Flush Out for reducing resistances. Volley for triple attacks.

Spellbreaker - Dark Covenant and Unearthly Power for more physical damage, Spirit Ward and Spirit Bane for more damage against the undead.

Thane - Thunderball and Concussive Blast for reducing defensive ability, Squall and Obscured Visibility for reduced resistances.

10
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:25:50 »
Storm Classes

Channeler - Shen Pao, Dragon's Breath, and their synergies are all buffed by Heart of Frost and Static Charge. Weakest Chakra reduces resistances.

Druid - Susceptibility reduces elemental resistance. The Call of the Wild tree can be used to distract your enemies away from you and deal damage of their own. Storm Nimbus give them elemental damage which can be further boosted by Heart of the Frost. Earthbind allows them to deal more damage in melee combat.

Elementalist - Nothing in Earth affects the damage of your spells, but you can add fire damage and get other fire spells such as Flame Surge, Volcanic Orb, or pick up the Core Dweller. Don't forget to pick up Earth Enchantment, Brimstone, and Volativity.

Oracle - Unearthly Power increases elemental damage, Spirit Ward and Spirit Bane increase damage against the undead.

Paladin - Obsured Visibility reduces physical resistance to increase damage dealt by all shield attacks. Colossus Form and Defensive Reaction boost physical damage as well. Thunderball and Concussive Blast reduce defensive ability. Pick up Resilience to reduce Adrenaline's cooldown.

Prophet - Static Charge increases electric burn damage of Temporal Rift and Psionic Immolation. Lucid Dream further boosts the damage, also affecting Spell Breaker and Spell Shock.

Sage - Flush Out reduces elemental resistance. Study Prey and Flush Out reduce other resistances, so pick up the bleeding and piercing buffs, together with the Marksmanship tree, Volley, and Wood Lore.

Sorcerer - Obscured Visibility reduces resistances, including poison and bleeding, so pick up the Poison Gas Bomb and its synergies, buffing them with Anatomy, Nightshade, and Toxin Distillation.

Thane - Thunderball and Concussive Blast reduce defensive ability. Obscured Visibility also reduces physical resistance as does Triumph. Battle Standard and the Battle Rage tree give you more damage. Don't forget about Weapon Training, Onslaught, Ardor, and the Dual Wield tree.

Thunderer - Rune Weapon increases all elemental damage. Aftershock gives another debuff. Heart of Frost increases the damage of Freezing Mines. Static Charge increases Unleash's damage. Elemental damage of Runic Mines and Seal of Fate is boosted by Heart of Frost and Static Charge.

11
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:12:57 »
Spirit Classes

Bone Charmer - Nothing in Hunting affects vitality damage, though Unearthly Power does affect bleeding damage. The Marksmanship tree together with Call of the Hunt, Art of the Hunt, Exploit Weakness, together with Flush Out to inflict and increase your bleeding damage. Wood Lore for increased attack speed and defensive ability.

Conjurer - Nothing in Earth synergizes with vitality damage, though Unearthly Power increases elemental and physical damage. Earth Enchantment, Volativity increase all fire, physical, and burning damage.

Diviner - Lucid Dream increases vitality damage, Temporal Rift inflicts some vitality damage, as does Psionic Touch. Unearthly Power also increases elemental damage which includes electric burn dealt by Temporal Rift and Psionic Immolation.

Oracle - Unearthly Power increases elemental damage and stacks with Eye of the Storm, Heart of Frost, and Static Field to increase the damage of elemental attacks in Storm. Obscured Visibility reduces resistances.

Shaman - Rune Weapon increases vitality damage, Aftershock offers debuffs. Unearthly Power increases elemental damage, which includes Seal of Fate and Runic Mines.

Soothsayer - Nothing in Nature synergizes with vitality damage, but Unearthly Power increases the damage of minions. Use the Call of the Wild tree for damage and the Plague tree for debuffs. Earthbind for reducing defensive abilities to improve the wolves fighting abilities. You can also pick up the Liche King and the Outsider.

Spellbinder - Unearthly Power increases physical damage, which affects the shield attacks both passive and active. Collosuss Form and Defensive Reaction further boost physical damage. Resilience reduces cooldown of Adrenaline.

Spellbreaker - Unearthly Power increases physical damage, which affects all melee combat. Collosuss Form and Defensive Reaction further boost physical damage. Resilience reduces cooldown of Adrenaline. Weapon Training, Onslaught, Ardor, the trees of Dual Wield, Battle Rage, and Battle Standard.

Spiritualist - Weakest Chakra reduces resistances as well as inflicting vitality damage. Unearthly Power also increases elemental damage of Shen Pao, Dragon's Breath, and their synergies.

Warlock - Unearthly Power increases bleeding damage which can be buffed by Anatomy and inflicted with the Poison Gas Bomb's Shrapnel. Poison Mayhem increases the area of effect of Poison Gas Bomb.

12
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 19:40:09 »
Rune Classes

Berserker - Battle Standard for skill levels. Later on, you'll need to respec Rune Weapon and Runic Mines for Triumph, the trees of Battle Rage and Dual Wielding. Reckless Offense gives another damage bonus when dual-wielding. Battle Standard can also increase your damage. Weapon Training, Onslaught, and Ardor increase your offensive ability, attack speed, and damage.

Dragon Hunter - Flush Out for resistance debuffs. Wood Lore for attack speed and defensive ability. Call of the Hunt for more attack speed. Volley for a triple attack when using spears, throwing weapons, and bows.

Esoterist - Consequences, Mutual Suffering, and Weakest Chakra for reducing enemy resistances. Feel free to pick up Shen Pao, Voice of the Ancients, and Echoes of the Ancestors.

Runesmith - Colossus Form and Defensive Reaction increase physical damage. Thunder Strike is good for attacking multiple foes. Transmutation converts a portion of physical damage to elemental, which also affects the passive and active shield attacks.

Seidr Worker - Rune Weapon also increases the damage of the electric burn attacks of Psionic Immolation and Temporal Rift. Dream Rift also boosts their damage. Hypnotic Gaze reduces resistance.

Shaman - Unearthly Power and Dark Covenant increase your damage. Spirit Ward and Spirit Bane increase damage against the undead.

Skinchanger - Susceptibility debuffs resistances.

Stonespeaker - Earth Enchantment and Volativity for more fire damage. Rune Weapon also increases the fire and burning damage of all elemental attacks in Earth.

Thunderer - Heart of Frost and Static Charge increase elemental damage of Seal of Fate, Runic Mines, Freezing Mines, and Unleash.

Trickster - Respec the Runic Mines for the Poison Gas Bomb tree as well as Nightshade, Toxin Distillation, and Anatomy which also increases the bleeding damage of Aftershock.

13
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 19:08:22 »
Rogue Classes

Assassin - Weapon Training, the trees of Battle Rage, Battle Standard, and Dual Wield. Onslaught and Arder for more damage and speed You'll need to respec points from Poison Gas Bomb and Toxin Distillation due to poison no longer being your main form of damage. Get Mandrake for the chance to confuse and fumble attacks.

Brigand - Call of the Hunt, Art of the Hunt, and Exploit Weakness for more bleeding and pierce damage to Shrapnel, Study Prey and Flush Out for resistance debuffs. You'll also want to pick up Wood Lore for attack speed and defensive ability as well as the Marksmanship tree and Volley to attack from range.

Corsair - Defensive Reaction for more bleeding damage. Lethal Strike and Mortal Wound for damage against single targets. You'll also need to pick up Calculated Strike and Lucky Hit together with the shield attacks, both passive and active, while respecing Toxin Distillation and Poison Gas Bomb. Colossus Form increases physical damage.

Disruptor - Weakest Chakra for debuffing resistances. Huangdi's Favor and Spreading Influence together with Consequences and Mutual Suffering reduce resistances.

Dreamkiller - Hypnotic Gaze for lowering resistances. Mastermind can improve the damage of the traps.

Illusionist - Susceptibility for reducing resistances and Earthbind for inflicting poison damage buffed by Nightshade and Toxin Distillation. You might also want to use the wolves to provide distractions and inflict damage.

Magician - You'll need to respec points from Poison Gas Bomb and Toxin Distillation as there is nothing in Earth to synergize with them and start focusing on elemental damage.

Sorcerer - Squall and Obscured Visibility for reducing resistances. Later, you'll need to focus on elemental damage.

Trickster - Aftershock for debuffs.

Warlock - Unearthly Power and Dark Covenant for more bleeding damage, Necrosis to reduce resistance to bleeding, Spirit Ward and Spirit bane for more damage against the undead.

14
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 18:35:13 »
Neidan Classes

Channeler - Heart of Frost and Static Charge increase elemental damage as does Eye of the Storm, Squall and Obscured Visibility for reducing elemental resistance.

Contemplator - Hypnotic Gaze and Trance of Wrath for reducing resistance. Since Lucid Dream does not affect your Neidan elemental attacks, respec them into Distortion Wave, Chaotic Resonance, and Distort Reality. Later on, when you get stronger weapons, pick up Huangdi's Favor and Spreading Influence, together with Consequences and Mutual Suffering.

Daoist - Battle Standard for higher skill levels. Later on, respec your elemental attacks into Weapon Training, the trees of Battle Rage and Dual Wielding. Battle Standard increases your damage and Triumph reduces physical resistance. Get Onslaught and Ardor more damage and attack speed. Slam for a ranged Attack. Shen Pao can still be used for the debuffs. Consequences and Mutual Suffering reduce resistance, Huangdi's Favor and Spreading Influence are boosted by Onslaught.

Disruptor - Poison Gas Bomb, Poison Mayhem, Nightshade, and Toxin Distillation for more poison damage. Anatomy and Shrapnel for bleeding damage.

Esoterist - Seal of Fate and Runic Mines for damage, Aftershock for debuffs. Later on, you can get Rune Weapon for increasing your elemental damage.

Hermit - Susceptibility for reducing enemy resistance. You might want to pick up the Call of the Wild tree, Earthbind, and the Terracotta Servants.

Monk - You'll later need to respec your elemental attacks to get Colossus Form and Defensive Reaction to buff your physical damage since nothing boosts your elemental damage. Huangdi's Favor can later become your main attack and pairs well with the shield attacks, both passive and active. Resilience decreases the cooldown between Adrenaline triggers. Shen Pao can still be used for the debuffs.

Pilgrim - Flush Out for reducing elemental resistance. Later on, you'll need to rebuff the elemental attacks for piercing and bleeding attacks, including the Marksmanship tree, Study Prey, Art of the Hunt, Call of the Hunt, Volley, and Exploit Weakness. Wood Lore gives you more attack speed and defensive ability. Shen Pao can still be used for the debuffs.

Spiritualist - Unearthly Power and Dark Covenant for more damage, Spirit Ward and Spirit Bane for more damage against the undead.

Wu - Earth Enchantment and Volativity increase fire damage, though Echoes of the Ancestors gets a better boost from them since both Shen Pao and it's synergy only have a chance to inflict fire damage while Echoes of the Ancestors always includes some fire damage.


15
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 18:14:14 »
Nature Classes

Champion - Battle Standard and Triumph for more damage and debuffs. Slam for a ranged attack. Later, you can pick up the trees of Dual Wielding and Battle Rage for more damage when you start fighting alongside the wolves. Onslaught, Ardor, and Weapon Training for damage, attack speed, and offensive ability. With more equipment to reducing recharge, you can pick up Ancestral Horn and Lasting Legacy.

Druid - Thunderball and Concussive Blast for reducing defensive ability. Squall and Obscured Visibility for reducing resistances. Later on, you can pick up the Ice Shard and Lightning Bolt trees, buffing them with Heart of Frost, Static Charge, and Eye of the Storm. Storm Nimbus can also give your minions some elemental damage.

Guardian - Colossus Form and Defensive Reaction for improving your damage buffed by Strength of the Pack. Resilience to reduce recharge between triggering Adrenaline. The shield attacks, both passive and active.

Hermit - Terracotta Servants for more minions, Weakest Chakra for reducing resistances. You can also pick up elemental attacks such as Shen Pao, Voice of the Ancients, Dragon's Breath, and Echoes of the Ancestors which can be buffed by Susceptibility.

Illusionist - Poison Gas Bomb, Poison Mayhem, Nightshade, and Toxin Distillation for a poison attack affected by Susceptibility.

Ranger - Study Prey and Flush Out for reducing resistance, Finesse for improving wolves combat abilities.

Ritualist - Mastermind for more damage, Hypnotic Gaze for reducing resistances. Distory Reality, Distortion Wave, and Chaotic Resonance are all improved by Strength of the Pack. Later on, you can pick up Psionic Touch, Psionic Beam, Phantom Strike, and Dream Stealer when you get more powerful weapons.

Skinchanger - Aftershock for debuffs, Seal of Fate and Runic Mines for elemental damage increased by Susceptibility. Later on, you can pick up Rune Weapon for increasing elemental damage.

Soothsayer - Unearthly Power and Dark Covenant for more minion damage, the Liche King for another minion, Summon Outsider for a powerful temporary minion, Spirit Ward and Spirit Bane for more damage against the undead.

Summoner - Brimstone for more minion damage, the Core Dweller tree for another powerful minion, the Flame Surge tree for reducing defensive ability and dealing damage, as well as Eruption. Earth Enchantment and Volativity for increasing your damage.

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