Some time ago I started conqueror - classic sword+shield melee build and got bored pretty quickly.
Last week I revived her and respecced skills to a thrower:
max dual wield (yes, no shield, she is heretic),
ancestral horn+lasting legacy, battle standard+triumpf, onslaught, battle awareness+iron will, dodge attack, colossus,
rally+max defiance
Since I had a lot of spare points I invested in war horn and doom horn - mostly to stun frenzied monsters in Act 4.
I also almost maxed battle rage and adrenaline for damage, however these skills are not triggered often because of protection from ancestral warriors, it is mostly point sink.
She has maxed CDR, so ancestral warriors all the time, BS too,
phalanx for bosses, troll camps, machae...
So far (legendary act 5, dark lands) it is good and fun
I have questions concerning Defiance:
How it works?
It last all 10 sec like rally or only affects monsters who there at the moment of casting?
I mean, is it cast on monsters or on the group or on char only?
It seems that it helps greatly at boss fight.