Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - WNG

Pages: 1 ... 21 22 [23] 24 25 ... 41
331
Items / Re: New Ragnarok Items Showcase (spoilers)
« on: 17 November 2018, 23:33:04 »
How do you make it triggered ?

I weared the tunic of the allfather during a one hour session play, trying in fight to run out of mana. And.. no raven in the sky.
I would have seen it since it lasts 24s according to the tooltip.

I looked it up and it has 25% chance to run when you drop below the mana threshold (wich is hardcoded and not mentionned, or at least I don't know where it is.) I recall seeing it trigger at least once so it must be a round of bad luck.

332
Lichei now is at Elysium.

Charon
Spoiler for Hiden:
The Bloated One (not a boss but definetly worthy of mention)
Spoiler for Hiden:
Cerberus
Spoiler for Hiden:

333
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 17 November 2018, 03:54:55 »
Made all bandits and cultists of the racial type "Human" (I recycled the "Animal" racial type for this).

At last! Thank you!

334
Now at Epirus. I feel like this is a very solid class and can still go a long way.

Graeae Sisters
Spoiler for Hiden:

335
Items / Re: New Ragnarok Items Showcase (spoilers)
« on: 16 November 2018, 21:15:23 »
Found a nice piece of Allfather set:


But the grant skill, apparently, can't be triggered  ::)

It does trigger, just doesn't always do : it has a chance to run.

336
New Projects / Re: Deities Mod - Development Thread
« on: 16 November 2018, 12:51:09 »
Damn, I thought there is a way to make %chance of damage absorbtion... but even if it exist, I cant find it... AARGH! These templates are so limited!  >:(

Most of the skill descriptions are added btw.

I don't think it does, since it's a proprety reserved to spells and it's behavior is different.

Yes, those templates limitations suck.

337
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 15 November 2018, 22:08:05 »
Finally finished Necromancy... this is for you, petmancers.

https://titanquestfans.net/index.php?topic=754.msg7515#msg7516
Maybe to add something like confusion, stun or petrify or something like that in % for active aura for Necromancy.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.

Yes, Accelerated Demise is specifically a mob-clearing tool. If bosses were susceptible to life reduction, it would be a pretty lame mechanic.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
It won't, bosses are almost immune to health reduction.
Nice work WNG, keep it up.

Thank you kindly.

338
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 15 November 2018, 03:09:53 »
Finally finished Necromancy... this is for you, petmancers.

https://titanquestfans.net/index.php?topic=754.msg7515#msg7516

339
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 12 November 2018, 02:10:59 »
Intended or not, I'm not sure I'm a fan of this idea. Like sauruz said, Empusas don't really fit the Asian theme, but that's not too much of an issue.

340
Down goes Typhon! Funny enough, it's easy when I least expect it, and it's hard when I least expect it... oh well, Lichei now is at Rhodes.

My skilltree, if you are curious.
Bandari
Spoiler for Hiden:
Yagouai
Spoiler for Hiden:
Ormenos
Spoiler for Hiden:
Typhon
Spoiler for Hiden:

341
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 11 November 2018, 13:36:11 »
Another bug went to my attention.

It may have happened to some of you, but somtimes monsters from Act 4 appear in the Act 3. Just now I fought a hero Anouaran in a Orient Cave, or sometimes I find Frost Empusas in the Orient Mountains. I'm not sure if this is intended or anything, but I find it kind of strange.

342
More progress.

Chimera
Spoiler for Hiden:
Barmanu
Spoiler for Hiden:
Yeti
Spoiler for Hiden:
Colossal Peng
Spoiler for Hiden:

343
Lichei made it to Act 3. So far the road hasn't been too much difficult, except some hero encounters, but other than that, totally fine.

Aktaios
Spoiler for Hiden:

Sandwraith Lord
Spoiler for Hiden:

I also figured I was very economic with the relics and charms. I'll have to enhance my gear before it's too late!

344
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 November 2018, 11:50:10 »
Nice to see that you like it ^^

Sauruz, yes the skeleton wizard always wears a cool-looking hat.

345
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 November 2018, 01:43:09 »
Been working for a while on the pets from Necromancy, and now I am exhausted at the look of it (at least for now  :P). They feel good to play with and I'm looking forward to test them in a real environnement.

For the curious, here is your typical Necromancer's army :
Spoiler for Hiden:

Then I took a break and  been working on some cool custom effects, and among those one I was particularly proud of. It's an aura that includes the three elements. Will look very nice on a mage toon.

https://imgur.com/9xBxg2P

Pages: 1 ... 21 22 [23] 24 25 ... 41

SimplePortal 2.3.7 © 2008-2024, SimplePortal