Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217940 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #405 on: 29 June 2020, 22:15:22 »
In honour to Diablo 2 Birthday , i updated a special model i had, i think i dont need to tell who it is :)


Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #406 on: 30 June 2020, 00:51:38 »
yyeeaaahhhh. it looks just like her too
i are TQ titans
i are many people

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #407 on: 30 June 2020, 18:12:10 »
Join my army of the dead!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #408 on: 01 July 2020, 03:09:50 »
My army will destroy you :D

Anyway, today i improved some out door areas i made in the past in the 1st act , as i think i could do better, and when i made then i didnt knew much of the details ( i still have much to learn)

Plus while i was with the editor adrenaline , i reworked knossos landing , its no more a bland area ( i guess i was inspired on what you did as well Bumble back in  Loc mod)



Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

oh well :P
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #409 on: 01 July 2020, 03:19:06 »
Oh time goes really different when i was working on the editor, it feel it was 1h but in reality it was 4h+..

I know, right?  Just a couple more flowers in this spot no one will notice THEN i will quit... :D

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #410 on: 11 July 2020, 00:58:24 »
One of vast new foes you will face during your adventure around Snow Mountains in Orient

-The Yaktaurs-



Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #411 on: 11 July 2020, 01:18:50 »
Wonderful  ;)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #412 on: 17 July 2020, 03:00:38 »
The besteary is increasing day by day, i had that ideia yesterday, i think it could  not possible but glad i was wrong.

I will kept adjusting some minor elements but the main concept is done, what a day.




Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #413 on: 17 July 2020, 12:31:57 »
Cool add bow to the rider and yeti could get claws and armor.
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #414 on: 20 July 2020, 02:37:15 »
I will leave it as it is, as i want to kept the feral look of the yetis, like a untamble beasts they are.

Anyway..

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #415 on: 29 July 2020, 02:10:46 »
Made  hippo Man Hybrid for act 2, found along side the Nile river.




Also filled some empty areas in the map with some elements, those litle addictions make the world more alive i think.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #416 on: 29 July 2020, 06:55:27 »
Nice :D Keep them coming!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #417 on: 19 August 2020, 00:15:33 »
Sorry, havent been around lately.

Sadly it happend some things that slow me down on the progrees, but i can tell you its going on track.


Been looking up at some previous models i had and improved then a litle.

(WIP)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #418 on: 01 September 2020, 02:43:35 »
Hello Titan Slayers!

Some progress updates.

Pets will  evolve as you invest skill points on then , they will have 3x phases:

1st phase at lv 1 to lv 7
2nd phase at lv 8 to lv 16
3rd phase at lv 17 to lv 20

This will bring , i hope , some joy , lvling your pets, watch then grow :)! I plan to look all of the mastery class pets , except the wisp , for obvious reasons.

So Far ( left to right)



Core Dweller



Lich King


Monsters

I will show you another unique monster that will appear only in Babylon, the LinLins!

Do not let their beauty charm you slayer..



LinLins have passive abilitie to mind control your pets, so be carefull when you sent your forces against then. Do not overestimate it.



Conclusion

I save the best for the end, im proud to show the new loading logo for Titanomachy!



..Evil never rest..
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #419 on: 01 September 2020, 12:22:46 »
Cool stuff Sauruz! I love when pets' appearances change as they get skill points, especially when it's a surprise. Can't blame you for showing them off though. :)

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