Author Topic: Re: LoC 2024 - Development Thread  (Read 52653 times)

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #120 on: 30 July 2024, 18:42:12 »
ha ha omg I love the camel mount, totally my style of mount :D

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Offline ttzlttzl

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Re: Re: LoC 2024 - Development Thread
« Reply #121 on: 31 July 2024, 04:13:28 »
Looking forward to August 1st.

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #122 on: 31 July 2024, 23:29:11 »
« Last Rated on: 01 August 2024, 04:23:11 »
Latest progress - Egyptian Barber and hairstyls are added:



Since there is still some time left till release, i'll set up an Asian barber as well. The asian hairs i have collected are just too nice to ignore.

Btw, vanilla skins are no longer sold anywhere, replaced entirely by my own packs. This may break the Celtic Plaid quest, but i dont care, i'll fix it later.

Edit - Here:

« Last Edit: 01 August 2024, 05:17:26 by nargil66 »

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #123 on: 01 August 2024, 07:58:34 »
I want to play the mod, but am I going to have to make an account on Nexus to download it?

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #124 on: 03 August 2024, 11:20:19 »
I want to play the mod, but am I going to have to make an account on Nexus to download it?
I used Pixeldrain this time, because in difference to Mega it shows views and download count. I'll leave Nexus for later, when some of the bugs get sorted.

Found something today - There is an entire Skill Tree for the playing characters that is almost EMPTY! It's located in records\skills\default\defaultskills.dbr
Interesting that the skill tree is not listed in the character's file, i quess it's hardcoded.
There are only 2 skills in it - Pet attack and Taunt, and 31 empty skill fields, muahahaha.
I'm moving all the skills for the new mechanics - Fishing, Harvesting, Flex, Hardcore Challenge skills, etc. to that skill tree. No more clogging the mastery skill trees, which means more space for new mastery skills :)

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Offline ttzlttzl

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Re: Re: LoC 2024 - Development Thread
« Reply #125 on: 03 August 2024, 18:25:33 »
hello,About the hard mod version,When can we play?   

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #126 on: 08 December 2024, 00:39:03 »
What is new - implemented the 12 Olympians mod that i had from before to LoC. Now you'll have some eye-candy after beating Typhon. But better show you than explain:



Some of the deity models are reworked from scratch (Hermes for example) others are greatly improved.
I'll upload the latest source files to Nexus tonight. Expect the next version of LoC 2024 very soon!

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #127 on: 08 December 2024, 02:03:27 »
Just...wow.  :o

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #128 on: 08 December 2024, 23:47:41 »
Something else was added today, still experimental:


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Offline Akunde

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Re: LoC 2024 - Development Thread
« Reply #129 on: 09 December 2024, 00:44:07 »
Really looking forward to giving this a go when you release the update, looking really good!

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #130 on: 17 December 2024, 00:18:36 »
Really looking forward to giving this a go when you release the update, looking really good!

Thanks! Last week i keep adding more stuff. The god models are being remade to Divine Illusions:



They will probably be Christmas exclusive, because they are a bit too epic for the start of the game  :)

Edit - Close-up of transformed female character to Artemis with transmogrified shield and javelin (thrown):


Edit2 - Today i made a more human variant of Artemis' skin. Here is comparison (Nymph-like vs human-like):





Another thing added is Hermes' Harpe sword (2 Variants):




Based on Wikipedia pictures:
https://en.wikipedia.org/wiki/Harpe
« Last Edit: 18 December 2024, 23:15:30 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #131 on: 19 December 2024, 11:05:53 »
« Last Rated on: 19 December 2024, 19:39:54 »
What is done last night - added Hecate illusion + weapons:







The last one is her vanilla staff (Hecate's Rod), only recolored and added effect.

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #132 on: 20 December 2024, 08:35:09 »
New from the last night - added cosmetic auras for the gods, equippable as artifacts:



The latest source files are uploaded to Nexus btw.

---

Edit - A brand new staff for Hecate, made by Amaryllis and me:



As you probably notice, the staff resembles a giant key, which is also one of her symbols. Based on this concept:

Spoiler for Hiden:

Edit2 - Finalized (video):

https://imgur.com/Db2d8Yr
« Last Edit: 21 December 2024, 22:54:35 by nargil66 »

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Offline nargil66

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Re: LoC 2024 - Development Thread
« Reply #133 on: 22 December 2024, 03:50:35 »
Hmm, while testing Hecate with Spirit mastery pets, I noticed that skeleton warriors equip double helmets on their second tier. But instead of fixing it, i think to rework all Spirit pets (textures and models) to be more thematic. Started with the Liche King. Here is an early preview:

1st Tier:



2nd Tier:



Vanilla to compare:



Edit - Modified the mesh of the first tier too (Liche Lord vs Liche King):


« Last Edit: 22 December 2024, 05:28:32 by nargil66 »

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #134 on: 22 December 2024, 17:41:20 »
Great idea, I love when higher tier summons look more badass  8)

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