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I don't understand why not add/use PS1Start / PS2Start / PS3Start callbacks in the animation, then enter the effect file and attach point(s) in the skill ?That would avoid to create props, and also you could have the same effect file for both hands. I understand here you create two props even if effects are the same.
Good, I'll replace those.I've found a similar issue with many NPCs in EE, but the models and animations are vanilla Orient so maybe it happens elsewhere. See this picture, the ribbon in the back is fixed, not animated :Spoiler for Hiden: The NPC is in records\xpack4\creatures\npc\level design\city\cfemale04_talk.dbr but others have the same issue.The mesh is Creatures\NPC\NewOrient\OrtVillagerF.mshWith various hair prop in the dbr, and nothing looking like a ribbon in the Viewer, whichever the animation. This NPC does use a male animation though (Timon) but other NPCs using male anim don't seem to have the issue. Like all those female NPCs in EE using the "lean on a wall" animation, which is male too.I'm not sure where that ribbon is, maybe in the main female mesh, not attached, but it's missing a bone ?