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Art Manager / Re: [Tutorial] Setup a new mastery!
« on: 31 December 2021, 15:12:38 »
A few precisions since EE
* Console HUD skill icons
The console HUD will use different .tex files for the skill icons. That means that if you use any custom skill icons, you will need to make a version for the console as well, otherwise it will appear as blank.
All you need to do is have a copy of your textures (up/down) prefixed with "hud_". I'm not sure if it is a requirement, but it is better to leave those textures in the same folder as the original ones. See for example how it is done for the Hunting Mastery.
* BitmapUIAware.tpl
To my knowledge this is a new template added since the console HUD is a thing. This template is used on some relevant mastery window elements. Similarly to the skill icons, and if no action is done, it will cause some elements to appear as blank when switching to the console version.
Basically, some elements will require a template change and extra values added in the form of array (1 value for PC, 1 value for controller.) I suggest you have a look at the new mastery .dbrs for comparison and reference.
* Template updates
I'm unsure if this is automatic or not, but make sure your templates are update. SkillTree.tpl, by instance, has received extra skill slots that enable masteries to have more skills than before.
* Console HUD skill icons
The console HUD will use different .tex files for the skill icons. That means that if you use any custom skill icons, you will need to make a version for the console as well, otherwise it will appear as blank.
All you need to do is have a copy of your textures (up/down) prefixed with "hud_". I'm not sure if it is a requirement, but it is better to leave those textures in the same folder as the original ones. See for example how it is done for the Hunting Mastery.
* BitmapUIAware.tpl
To my knowledge this is a new template added since the console HUD is a thing. This template is used on some relevant mastery window elements. Similarly to the skill icons, and if no action is done, it will cause some elements to appear as blank when switching to the console version.
Basically, some elements will require a template change and extra values added in the form of array (1 value for PC, 1 value for controller.) I suggest you have a look at the new mastery .dbrs for comparison and reference.
* Template updates
I'm unsure if this is automatic or not, but make sure your templates are update. SkillTree.tpl, by instance, has received extra skill slots that enable masteries to have more skills than before.