Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gestalt

Pages: [1]
1
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 09 February 2019, 23:11:53 »
I wish they were in contact with you and nargil as current biggest mod developers for the game, cooperating with you :)))). I know it won't happen but it's a cool sudden dream :D.

2
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 06 January 2019, 00:28:50 »
I started yet again my "most crowded summoner" as nature/spirit. I will try to convey my feelings from time to time.

Fyi, since I started expac with your mod, I am not sure sometimes if the changes are due to your mod or Ragnarok.

First, I can say you did become more merciless. Now everytime I open a chest or sepulcher, I will move away a bit not to get hurt from your evil traps or summons. I mean everywhere feels like roguelike :D.

Now I am level 12, maxed forest nymphs. Loved them more than your mud creatures from your older mod. Their AoE skills are good for now. I have only given 1 point in their 2nd skill. I think it will be a good one, making them more durable but I will write as I progress more. For now, their 3rd skill, Rewakening, seems like a little bit weak compared to its tier.  I think it is not even a one hit wonder skill, can be changed but like always, I will tell more explicitly when I get a chance to invest in that skill.

I really like your quest reward editions, quite help the player.

I have an item with a skill Bone Splinter. I couldn't find anything regarding to it when I equip that item. Is it passive? No description on item also.


Edit: Is there any totem skills you did make or should I say if it is possible in TQ? My favourite char in Grim Dawn is a totemancer, maybe you can add 1 tier only totem skill(like lich) for all masteries that does different things where summons lack doing? Can you bind a totem as a pet so that they can scale with pet stats or like in Grim Dawn scale from player bonuses?

Edit2: I am writing as I remember. Because the skeletons are pretty meat shields and weak in general. I regularly resummon them. However unlike the other summons I ahve to click on the ground in order to summon them. This makes pretty hard to summon when action starts to get intense. Also their summon animation is making things take longer. Maybe you can speed up the animation a lil bit?.




3
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 03 January 2019, 23:30:26 »
Hey, thanks for this editor. One question, though:
is there a way to work it for a custommap's database?

4
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 03 January 2019, 17:49:05 »
I couldn't stand watching all the progress and hit the buy button on expac. Count me in as your alpha/beta disciple :)

this is the updated version's download link, right?

5
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 26 December 2018, 00:15:35 »
Happy Hollidays!

Wow, you are on fire, Bumble. Really good changes, liked them. But what I even more like is to play your mod. I am holding on buying expac but once you finish it, there is no chance for me not to buy it.

Thanks again for caring about TQ and us :).

6
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 July 2018, 02:35:01 »
Happy to see you Bumble!! Happy birthday!!

We cannot be as supportive as your wife(can't prepare you a cake :( ), but we will try hard : ))).

I am really holding off ragnarok ( haven't bought) and tq as your mod is dead with ragnarok. If you say that you are in game, then I am also :).

And do the modding if you enjoy it, because LoC that I know of, has the quality of a mod whose creator showed so much love to it.

Pages: [1]

SimplePortal 2.3.7 © 2008-2024, SimplePortal