Stonspeaker... issues upon issues. Low health, low energy, low oa and da, no dodge, no avoid. Thankfully damage is not an issue here, unless you decide to go full fire with no reduced res, in which case Muselheim becomes a nightmare to deal with. So, it's only about figuring the best defensive setup, preferably with -energy cost and attack speed, to sustain your hp. I couldn't fit in -recharge unfortunately, but it's not the top requirement - rune skills are already on a relatively low cd.
I tried playing around with mind control (Orpheus Garland), since enemies would still burn while under it, but (not surprisingly) it's not a viable strategy. It fits nicely just on Aphrodite's Favour, as sort of a bonus.
With double Touch of Nyx and the fleece relic, energy cost gets reduced to 0, I already used this strategy on my shaman, and it's really the easiest way to cast this energy-hungry shield.
My offensive ability is barely enabling me to hit reliably, but all in all I'm glad stonespeaker turned out playable in Atlantis, well, thanks to some of the best items I have ^^;
Performance in 6-players diff: 6.5/10 (archers are the biggest issue, but they aren't too bad to deal with using eruption/mine field/fire nova)
Multiplayer: No problems; damage skyrockets with the wisp on the team; grants energy shield and rune of life
Fun meter: 6/10 (pretty neat for a melee char, good balance between spellcasting and weapon attacks)
Base Attributes:1340 hp
300 ep
150 str
290 int
302 dex
Skill tree - Rune:
Skill tree - Earth:
Items:
Swap Weapon:
Laevateinn (arctic; reduced armor)
Aionios (str, cold res)
Coat of the Chosen (pierce res, health)
Stonebinder's Cuffs (alacrity)
Boots of the Valkyrie (veteran's; DA)
Legendary 6-players difficulty - Tower of Judgement
Legendary 6-players difficulty - Muspelheim