Titan Quest Fans Forum

Titan Quest - Anniversary Edition => New Projects => Topic started by: Buri on 27 February 2019, 12:42:43

Title: Titan Quest: Oakfall (Editor progress)
Post by: Buri on 27 February 2019, 12:42:43
Hello!

I have been a TQ fan ever since it was released, played it way to little in the past few years.
Just recently started to try world modelling in various programs such as UE4, but have since long wanted to make a map for TQ.

So i started using this surprisingly easy and powerful editor yesterday.
Keep in mind that this is most likely not something that will be released, its more a learn-how-to map for me, and obviously its a WIP, and knowing there are some great modders and map builders in these forums, im looking for some tips and tricks, how do walk from a level to the underground?
General work flow you should keep in mind when creating a world..etc

This editor is a lot of fun, and i hope more people will take interest in it.
(https://i.imgur.com/moQmLYR.jpg)
(https://i.imgur.com/A8eKm1I.jpg)
(https://i.imgur.com/yHZrbau.jpg)
(https://i.imgur.com/mYPUfjL.jpg)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 28 February 2019, 01:46:52
Third day in the editor
Some update to the maps...
Learning something new every time...


Some waterfalls
(https://i.imgur.com/8tbE9qV.jpg)


Trying village stuff
(https://i.imgur.com/GD38Z2j.jpg)

Some scenery addition, changes, mistakes, redones etc
(https://i.imgur.com/rruIRzs.jpg)


Now my fiance is close to physical beating me because its so late...Bedtime
Title: Re: [CustomMap] Oakfall WIP
Post by: efko on 28 February 2019, 02:17:17
Looks cool :)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 28 February 2019, 12:11:42
Looks cool :)

Thanks,still much to learn


Some more waterfalls and some kind of future level
(https://i.imgur.com/70Ihpg1.jpg)
Title: Re: [CustomMap] Oakfall WIP
Post by: WNG on 28 February 2019, 13:22:22
This could be a nice playground ^^

Looking forward to more, keep it up!
Title: Re: [CustomMap] Oakfall WIP
Post by: Prosoro on 28 February 2019, 15:12:40
Hey Buri welcome to the forums  :)

Great to see your progress and that you are delving into the TQ editor - keep at it!  For traversing from overground to underground you need to place and link two portal entrances.  The first you've already done with that latest screenshot of the tomb entrance.  Now you only have to create the dungeon itself and add the opposite portal.  To do this:

a) In the Editor switch to Layout Mode and click Region > Add New Grid > then click on Source > Maps and add a name for easy reference.
b) Click on your new dungeon grid and enter Editor Mode, then click on the Grid Icon which is on the top tool bar next to the Door Icon.
c) Now under 'System' you can select a dungeon tileset from the list, for example try greece\athenscatacomb01
d) Add your floors and walls to the grid followed by an entrance feature in the Feature List
e) Once this is done click on the Door Icon, you'll see the entrance portal highlight (usually yellow).  Click the ellipsis then click on the highlighted yellow space - you should see a number code appear.  Now switch to your Terrain map where the other 'above ground' portal entrance is and do the same process using the second ellipsis.  So you should end up with two number codes.  Now hit Link.

That's basically how to link portal entrances... but there are some things to note.  Firstly, if you get an 'Invalid Link Error' message, just save your current work, exit and reopen the Editor.  When you try to link things up now it should work fine.
Secondly, some portal entrances don't match correctly with others.  It usually depends on which tilesets you're trying to link. Generally its best to use the matching sets, such as Greek tomb entrance to Greek grid tileset, but even then sometimes it just won't link.  So you have to play around to find one that links correctly. 

Hope this helps  8)








Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 28 February 2019, 18:02:22
This could be a nice playground ^^

Looking forward to more, keep it up!

We will see, just need to learn the proportion of world building, areas are at the moment a bit to small for any AoE action, but you learn by doing right :)?
Thanks very much, ill keep at it

Hey Buri welcome to the forums  :) etc etc etc


Hi
Thanks very much, i admire your work with the Hamunaptra.
Ooh yeah, i fiddle around with that portal menu (among almost everything else) but really didnt understand it nor put more weight into it, i will do some trial and error tonight.
Another question, do it have to be an underground/Dungeon area, i cant just do a portal link to another map i build somewhere else?

IŽll keep at it and play around some more, this Editor is great...Albeit there is several things i would want to change such as different method of adding texture layers and paint layers...its just time consuming and annoying atm..
Thanks for the help :)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 28 February 2019, 19:27:13
Tried some Portal linking

Keep getting "Invalid region reference", tried to use same portal asset on both Map level and within the underground level, still no change :/
If portals are on the same map (Same level) they link just fine.

Am i missing something?
Title: Re: [CustomMap] Oakfall WIP
Post by: WNG on 28 February 2019, 19:59:54
Try placing your portals, exit the Editor (with saving of course), then try again.
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 28 February 2019, 21:36:02
Try placing your portals, exit the Editor (with saving of course), then try again.

An obvious fix  :o

Thanks
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 01 March 2019, 11:09:33
UPDATED:::

Some progress for today

Any input on these :) ?

PS:Sorry for the blurry low res image, its directly from the editor


(https://i.imgur.com/d4JF03u.png)

Some more wilderness tile building
(https://i.imgur.com/0U5DeKV.png)

Trying some mountain with some deep gorges and overpasses....highly annoying to build, no wonder Iron Lore used so many filler stones for both the ground, and weird clipping
(https://i.imgur.com/aFGpyQr.png)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 02 March 2019, 09:15:01
Is there an possibility to open the original Titan Quest map so it can be modified?
Title: Re: [CustomMap] Oakfall WIP
Post by: Prosoro on 02 March 2019, 09:24:22

Great effort with that mountain cliff section, you could add some height fog there as well to give the player more of a 'being up high' feeling.
Once you have spent enough time with the Editor and its tools what are your plans Buri? Curious to see what your future project(s) will be  8)

Is there an possibility to open the original Titan Quest map so it can be modified?

Yes I believe there is but I've never done it so am not sure sorry
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 02 March 2019, 11:09:49

Great effort with that mountain cliff section, you could add some height fog there as well to give the player more of a 'being up high' feeling.
Once you have spent enough time with the Editor and its tools what are your plans Buri? Curious to see what your future project(s) will be  8)

Is there an possibility to open the original Titan Quest map so it can be modified?

Yes I believe there is but I've never done it so am not sure sorry

Thanks, it do look great in game, and great minds think alike, i added a fog layer just after the screenshot, it looked great :), but decided that will be a showcase when the zone is "done"

Well, no plans, just build and learn, i had some ideas..but that all comes down to if i can open/edit/copy the original gameworld
So hopefully i can showcase something when i get the ropes of the Editor, a lot to learn :)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 03 March 2019, 12:39:15
I scrapped the entire map, took what i learned with different bioms, camera angles, theme sets etc etc
Learn by doing i suppose.

So started a new today, this will be the start area, or something

(https://i.imgur.com/sTEwi3K.png)


Updated area and a completely new idea on how the starting world will look like, I thinking more of an Forest/Undead land combination, when sometimes they dont exclude eachother...and not as dark as always swamps....maybe im overdoing it? haha...but this is more for me than for the internet ;)

(https://i.imgur.com/B02hyFo.png)
Title: Re: [CustomMap] Oakfall WIP
Post by: efko on 04 March 2019, 00:11:35
Buri are you working on small maps or your focus will be creating some big map in near future?
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 04 March 2019, 09:11:43
Buri are you working on small maps or your focus will be creating some big map in near future?

My wish is to build complete worlds so yes, you can say big maps  ???
Title: Re: [CustomMap] Oakfall WIP
Post by: WNG on 04 March 2019, 11:34:08
Can we expect quests in the future? Those maps have a great potential 8)
Title: Re: [CustomMap] Oakfall WIP
Post by: efko on 04 March 2019, 12:03:56
Lilith2 announced  ^-^
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 04 March 2019, 13:34:41
I have fiddled around with the quests a bit, but really dont understand it yet, but i sure will try hard to figure it out...



Showcase for today, its still heavy WIP as you know...

i put in some scripted stuff(they are moving, so showing a picture of it, kinda useless but you get the point, the zombie levitates above the rock back and forth like a ritual)
(https://i.imgur.com/uYsLgxZ.png)

Unfinished mountain side overlook thing
(https://i.imgur.com/JBzD7Au.png)

Trying out some texture blends and combos
(https://i.imgur.com/8woVpxU.png)


Edit: Is more less, or is it less is more? You decide, i liked the simplicity with first, but the depth in this
(https://i.imgur.com/C7vZ7Dt.png)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 04 March 2019, 18:39:11
Lilith2 announced  ^-^

Im not not even near enough good to make a sensible map, yet ;) but thanks for the good confidence
Title: Re: [CustomMap] Oakfall WIP
Post by: WNG on 05 March 2019, 15:39:38
Your style looks good, TBH. I would also suggest to do less than too much, because 1] heavy maps can be very laggy and nobody likes it, and 2] I don't thinks players care if you spent 10+ hours on a single area, let alone if they can run through it in a few minutes.
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 05 March 2019, 15:58:11
Your style looks good, TBH. I would also suggest to do less than too much, because 1] heavy maps can be very laggy and nobody likes it, and 2] I don't thinks players care if you spent 10+ hours on a single area, let alone if they can run through it in a few minutes.

Thanks :), its still changing, got some plans.

I agree, i will tone down the detailing to a bit, and play more with paint layers :)...but still, its 2019, i want to see what if Titan Quest would be released today would look like (if it ever would be more detail oriented), anyway, i guess you learn all these bits as you go, where you should spend your energy on or not....anyway, started to build a big palace place thinge, Knossos insipired but will start mix the styles so it fits the start.
(https://i.imgur.com/LDUyBgA.png)
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 06 March 2019, 18:37:03
Todays progress, learned a lot, and will try out some ideas soon.

Rural village/Quest hub
(https://i.imgur.com/37RfrRr.png)

Another part of the village
(https://i.imgur.com/Ase3LO0.png)

Current size
(https://i.imgur.com/O3chCQq.png)


And as always, its heavy WIP and under subject to change...well everything
Title: Re: Titan Quest: Oakfall (Editor progress)
Post by: Buri on 09 March 2019, 13:39:55
A "hard to find" secret area with future boss fight or something, now its a talking stone


(https://i.imgur.com/Y2jNPhS.png)
(https://i.imgur.com/yeEAoXb.png)


An early location for a quest will hint the location of this cave..but there will be some time before you will be close to this area..
(https://i.imgur.com/cjOxOsE.png)
Title: Re: [CustomMap] Oakfall WIP
Post by: Bumbleguppy on 09 March 2019, 21:01:24
Is there an possibility to open the original Titan Quest map so it can be modified?

Here's a link to the game map I extracted:
https://mega.nz/#!94IjWQaa!0tG2WcGzqv70OkDGAZhmtFi8X2cgnHzRCh-1X82DRZE

Extract the "Levels" directory to a mod's Source directory root. Don't use the "Maps" for this. Xpack and Xpack2 are self explanatory.

Here's the World01.wrl and the World01.sd I forgot to add. Place them in the YouMod/Source/Levels/World directory.
https://mega.nz/#!shgmjK7R!zgItf1TSosSLLRCJHQt6Ii-Yfdz-pBWevLrj3582gQg

Once all is in place, right-click the World01.wrl file and "Auto Create Asset". Hit build and wait a while for it to build.
Title: Re: [CustomMap] Oakfall WIP
Post by: Buri on 09 March 2019, 21:23:36
Is there an possibility to open the original Titan Quest map so it can be modified?

Here's a link to the game map I extracted:
https://mega.nz/#!94IjWQaa!0tG2WcGzqv70OkDGAZhmtFi8X2cgnHzRCh-1X82DRZE

Extract the "Levels" directory to a mod's Source directory root. Don't use the "Maps" for this. Xpack and Xpack2 are self explanatory.

Here's the World01.wrl and the World01.sd I forgot to add. Place them in the YouMod/Source/Levels/World directory.
https://mega.nz/#!shgmjK7R!zgItf1TSosSLLRCJHQt6Ii-Yfdz-pBWevLrj3582gQg

Once all is in place, right-click the World01.wrl file and "Auto Create Asset". Hit build and wait a while for it to build.

Thanks, this might help me a lot...Its great to see the area in the editor directly.
So you dont have to run in game :)
Title: Re: Titan Quest: Oakfall (Editor progress)
Post by: Bumbleguppy on 09 March 2019, 21:31:48
One warning, non-passable areas in the original game map are ignored by the Editor. They still exist in the extracted game map until you re-build a map section. So if you rebuild any map section, be sure to re-paint the non-passable areas in the editor and re-build pathing.
Title: Re: Titan Quest: Oakfall (Editor progress)
Post by: Buri on 11 March 2019, 11:55:11
Hope all had a nice weekend.
I had some progress, a whole 256x256 area have been built...its however not done with paint layers, but the overall its done...

Taken from an straight angle (angle in game is different obviously), with entrance and exit
(https://i.imgur.com/6KTdhb2.png)

Some wilderness
(https://i.imgur.com/3LOSt1Q.png)

Will try to add monsters and start looking at questing soon

Title: Re: Titan Quest: Oakfall (Editor progress)
Post by: efko on 07 April 2019, 23:38:26
Hey Buri, how is going your project?  :)
Title: Re: Titan Quest: Oakfall (Editor progress)
Post by: Buri on 12 May 2019, 10:16:00
Hey Buri, how is going your project?  :)

Its going forward, with the original maps i have learned a lot, and have redone the entire map over and over again until i find "my theme".
Currently features around 15 large maps coherent to eachother, still need to figure out the underground system, cant make them look good

I also experience a lot of crashes recently, sadly
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