Author Topic: Shadow Champions (Mastery Mod) - WNG  (Read 137061 times)

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Offline nargil66

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Re: [WIP] More Masteries Mod - WNG
« Reply #15 on: 24 October 2018, 05:13:32 »
Nice, sounds like the Necromancer in Diablo 2. Upvoting for the idea  :D

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Offline WNG

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Re: [WIP] More Masteries Mod - WNG
« Reply #16 on: 24 October 2018, 13:33:24 »
Nice, sounds like the Necromancer in Diablo 2. Upvoting for the idea  :D

Booooouh stop figuring everything out :)

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Offline sauruz

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Re: [WIP] More Masteries Mod - WNG
« Reply #17 on: 24 October 2018, 15:02:16 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

sounds fun! so the pets will have low cd , good attack and low duration/ hp? thats it ?

The way I pictured it is they would be weaker than usual pets, but more numerous. They would be fragile to massive AoEs, like maybe Hydra's breath. However, since they are on a low CD, you can easily recover your army. Basically, their strenght is to overwhelm your ennemies.

And of course, the mastery would come with some nice auras to keep them strong  8)

The intent is to make feel the Petmaster different to play and be true to the playstyle at the same time.

OKay, is that i was seeing. will be fun :D

off topic : @ about D2 skellies, at one point they will be pretty immortal  >:D :o
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [WIP] More Masteries Mod - WNG
« Reply #18 on: 25 October 2018, 01:09:05 »
Booooouh stop figuring everything out :)
Sorry  :-X

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Offline WNG

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Re: [WIP] More Masteries Mod - WNG
« Reply #19 on: 25 October 2018, 02:45:51 »
Booooouh stop figuring everything out :)
Sorry  :-X

No worries, you guessed right. :P


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Offline WNG

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Re: [WIP] More Masteries Mod - WNG
« Reply #20 on: 30 October 2018, 20:13:54 »
Geomancy Mastery is completed! Give a look at the first posts to see it. Thoughts are appreciated.

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Offline sauruz

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Re: [WIP] More Masteries Mod - WNG
« Reply #21 on: 30 October 2018, 21:20:32 »
when i fist saw geomancer title, i was wondering about fire caster type.

Gladly im wrong, it looks like  a very mellee theme , really liked that ! :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: [WIP] More Masteries Mod - WNG
« Reply #22 on: 30 October 2018, 22:16:12 »
when i fist saw geomancer title, i was wondering about fire caster type.

Gladly im wrong, it looks like  a very mellee theme , really liked that ! :)

Yea, I did not wanted to recreate the vanilla masteries under new names. It's meant to be unique and different. Glad you like its look. ^^

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Offline nargil66

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Re: [WIP] More Masteries Mod - WNG
« Reply #23 on: 30 October 2018, 22:43:20 »
Whoah, so fast! Very tanky looking mastery.

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Offline WNG

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Re: [WIP] More Masteries Mod - WNG
« Reply #24 on: 31 October 2018, 23:11:15 »
Thanks nargil ^^

On the top of the masteries, I also to decided to add a couple of things inside.

  • Common Vitality/Poison staves, as seen in my bounce mod of the same name. Will greatly benefit some new classes.
  • New monster champions and heroes will make their first appearance.
  • A new type of item will be made : Monster Legendaries. Basically the same as a Monster Infrequent, except it acts like a Legendary, with its own bonuses and a unique cool skin.
  • New scrolls and artifacts to play with, mostly to enlarge the build possibilities and offer convenient bonuses for the new classes.
  • New affixes will be included for the yellow and green items, also in the hope to offer compelling bonuses fitting the needs of the new classes.
  • Small QoL changes, such as increasing the item stacking limit and selling Titanic Potions.
  • Minor bugfixes and adjustements, including making all current bonuses to a mastery or a skill be associated to a new mastery/skill from the mod.
  • X2, X3, X4 and Xmax versions

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Offline Prosoro

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Re: [WIP] More Masteries Mod - WNG
« Reply #25 on: 31 October 2018, 23:36:59 »
The feature list grows! Nice ideas WNG, I'm particularly interested to see the 2nd and 3rd additions  8)
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #26 on: 09 November 2018, 01:43:09 »
Been working for a while on the pets from Necromancy, and now I am exhausted at the look of it (at least for now  :P). They feel good to play with and I'm looking forward to test them in a real environnement.

For the curious, here is your typical Necromancer's army :
Spoiler for Hiden:

Then I took a break and  been working on some cool custom effects, and among those one I was particularly proud of. It's an aura that includes the three elements. Will look very nice on a mage toon.

https://imgur.com/9xBxg2P

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #27 on: 09 November 2018, 08:22:38 »
Dude that elemental aura is sik!  :)) Very unique
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Offline nargil66

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #28 on: 09 November 2018, 08:25:38 »
Agreed, it looks impressive!

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #29 on: 09 November 2018, 10:12:08 »
nice hat he got over there :D
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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