0 Members and 7 Guests are viewing this topic.
-Spirit class: it have to many attack bonus against undead and ghosts, they doesnt have a chance, i would say to remove the % bonus to undead on spirit strike skill, it will be good.
.Skelletons, i could get then to lv 24 ( with shrine mastery and few skill bonus on sets) , not sure how they will be on epic, but right now they are a killling machine, also they tank more than my poor shieldmaiden, i dont resummon then much, since then are tought.Not even fire stop then
.liche king, got lv 13, but he can tank bosses as well, the wraith shell is to good, he tanked the big spider (blooted one) and the might king dorus, without get a single hp off. ( i love the new summon sound effect )
-Chimera, was affected by skellies terror skill, was the only boss i saw that.
-Bandari Mi helm, gives +3 to spirit strike and +2 to spirit strike ( normal)
-the guardian of treasure boss ( fu xu ?), found in forest of ancient is Lv 60 in normal
-Bandit ninjas in act3 drops tropical venon sac
-3x quests in act3 ( three sisters, terracota at large and emperor clay soldiers) give +2 atrribute points , for me its okay, but since you finish those quests in liniar way it feel kinda weird, if you understand what i want to mean
-lord of swamp boss, could have different colour , and it had some issues on doing basic attacks and moving, the poison spit is fine
Lampido potion and stygian lurker, the bonus to str/dex/int doesnt work, ( its a vanilla issue btw)
Not a bug, but champions monsters needs to have a hight resist to fear, my lovely skellies are casting fear on everyone lol
edited: Raksashas~warlord are litle to tanky