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Messages - nargil66

Pages: 1 ... 114 115 [116] 117 118 ... 167
1726
New Projects / Re: Deities Mod - Development Thread
« on: 20 November 2018, 15:14:47 »
Thanks, WNG. I personally like the green, it kinda balance the other colors. Will think more about it.

Stygian Hound - ultimate summon for Hecate:



Actually a Hyena-Orthus hybrid ^^

Edit - All Hecate pets in their natural habitat:


1727
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 20 November 2018, 13:34:20 »
Good art work nargil 66.
IMO, no side hair or pony tail would make her look more masculine,
Thanks oldage, i'm glad you like my work.
About the ponytail, i meant it need to be removed in the mesh of previous post, because with default hair helmet it becomes 2 ponytails and 4 side hairs on top of each other.

1728
New Projects / Re: Deities Mod - Development Thread
« on: 20 November 2018, 12:32:07 »
It's better, but still quite confuse. There are many color in one Mastery.
May be it will more better if just stay at 2 or 3 color tone.
It's maybe more colorful than Ares, but I like it this way and not changing it more.

When it is ready for testing, i'll announce it for everyone.

1729
New Projects / Re: Deities Mod - Development Thread
« on: 20 November 2018, 06:56:03 »
Reworked many icons + new button and skill bar:


After this little break, im back on the mastery.


1730
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 19 November 2018, 10:06:33 »
New skin - Delphic Acolyte:



Download:

1731
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 18 November 2018, 17:18:54 »
I will work some time on next update.

Yaks are added as pack animals:


Btw, looking at all the pack animals, do you see what is missing... the packs  :-\  So i got an idea today - to take the actual packs from the only animal that currently has them (camel) and attach them to the rest. Will try it next.

Edit:



1732
New Projects / Re: Deities Mod - Development Thread
« on: 18 November 2018, 16:04:14 »
You can do it yourself very easy. Download this empty Maps.arc and place it in the mod's Resources folder:
https://mega.nz/#!LnhA2YwZ!pD3Fl5Qz72fNMCVMdTH-180g4l1nHj5JeRPMB453bZE
It will redirect you to the main game.

1733
New Projects / Re: Deities Mod - Development Thread
« on: 18 November 2018, 13:39:48 »
The color of these skills look like are not the same mastery.
Yep, they need more work.

I'm stopping for a while. Have to do something else, or I'll burn out.

1734
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 18 November 2018, 11:28:06 »
More ideas for demons
Moros ~ Doombringer (recolored Charon's second form). Elites only, spawn with Empusas.
http://www.theoi.com/Daimon/Moros.html

1735
New Projects / Re: Deities Mod - Development Thread
« on: 17 November 2018, 15:50:39 »
Early preview of the new icons and background:



round 80% of the skills work as inteded now. About icons, some of them are placehoders, untill i find better ones. Remains to make purple connectors and i'll start finalizing the skills.
Edit: Added the connectors. Picture updated.
Btw, about that background... I like it, but maybe the nudity is a little out of place. I'll either play "Raphael" and cloth it, or pick another.
Edit2: Final background, toned down. Picture updated.

1736
Soulvizier AERA / Re: Soulvizier AERA
« on: 16 November 2018, 20:50:46 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.


1737
New Projects / Re: Deities Mod - Development Thread
« on: 16 November 2018, 12:16:39 »
Damn, I thought there is a way to make %chance of damage absorbtion... but even if it exist, I cant find it... AARGH! These templates are so limited!  >:(

Most of the skill descriptions are added btw.

1738
New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 23:48:24 »
You mean the vanilla icons, right? I dont think people will recognize custom icons from mods.
Edit: You want square icons or round btw?

1739
New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 23:39:09 »
Added alot of icons today. Most of the skills work close to the draft, with some changes as usual. Added the related skills for the 4 sacred symbols of Hecate - torch, dagger, rope and key.
Made the single dual wield skill in the tree - Sorcerer's Fury. It works when dual wielding swords (because of the dagger symbol) or dual ranged weapons. I added an unused weapon animation for it - SpellFury, hitting or throwing 3 times in fast succession. The cool thing is even tho the dual ranged speed cap is 141%, when SpellFury is activated, you break the cap :)
I dont like setting time limits, but maybe the mastery will be ready for testing in a week or so.

1740
New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 12:49:41 »
Finished the last two skills for the lampades:

Song of Lethe (% Chance of Sleep, Confuse or Disrupt)


Curse of Acheron (-% Enemy total Life, -% Poison and Vitality Resists, % Chance of Petrify)


Renamed and organized all skills in the Hecate records and relinked them again. Around 50% of the skills work as intended now.

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