Author Topic: Titan Quest- Atlantis Patch Notes  (Read 55401 times)

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Offline AlcyonV

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Re: Titan Quest- Atlantis Patch Notes
« Reply #15 on: 25 July 2019, 16:23:49 »
Quote
Holding down now works for skills in the hot slot bar

Yes, we can use quick-cast and remain stationary by using the shift key now.

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #16 on: 27 July 2019, 09:35:37 »
27/07/2019

Small Hotfix

Fixed relics and charms combine problem


Also Eitr charm is green now o.O
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline icefreeze

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Re: Titan Quest- Atlantis Patch Notes
« Reply #17 on: 27 July 2019, 09:54:51 »
27/07/2019

Small Hotfix

Fixed relics and charms combine problem

Also Eitr charm is green now o.O
Its yellow green since v2.8  >:(

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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #18 on: 01 August 2019, 18:00:03 »
Ummm, since the last update the Freeze status no longer shows the mesh freeze graphics on my characters or pets/monsters. They just become invisible with a frosty particle effect.

Anyone else seeing this? I tried importing all the relevant files that handle the freeze status, but still no change.

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Offline Torstein159

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Re: Titan Quest- Atlantis Patch Notes
« Reply #19 on: 01 August 2019, 18:46:41 »
Ummm, since the last update the Freeze status no longer shows the mesh freeze graphics on my characters or pets/monsters. They just become invisible with a frosty particle effect.

Anyone else seeing this? I tried importing all the relevant files that handle the freeze status, but still no change.
It's what came with the update for everyone, I believe, I already reported this as a bug.

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Offline Bumbleguppy

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Re: Titan Quest- Atlantis Patch Notes
« Reply #20 on: 01 August 2019, 18:56:17 »
Thank you. :)

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Offline undefind

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Re: Titan Quest- Atlantis Patch Notes
« Reply #21 on: 03 August 2019, 03:42:34 »
im having a pathing issue in the nerthus sanctuary. there are 2 areas that are unreachable.

anyone else experience this?
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Offline WNG

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Re: Titan Quest- Atlantis Patch Notes
« Reply #22 on: 03 August 2019, 04:24:52 »
If by "areas" you mean Ancients, I had no issue reaching all 4 of them. Or do you mean something else? Maybe provide pictures?

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Offline undefind

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Re: Titan Quest- Atlantis Patch Notes
« Reply #23 on: 03 August 2019, 04:26:42 »
yeah, i couldnt get to the ancient of the sky and the one next to the altar at the end. i reverified my files and it fixed it.
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline 3ndorfin

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Re: Titan Quest- Atlantis Patch Notes
« Reply #24 on: 02 October 2019, 10:03:42 »
Hi guys,
I'm approaching now TQ AE with atlantis on steam. I've seen around that the game can be ran in DX11 version using TQ_DX11.exe, and for the legacy DX9 i must run TQ.exe. But in the folder I cannot find any TQ_DX11.exe, and also running enhanced from the launcher the TQ.exe is ran. Anyone know if now they've condensed both exe in one?

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Offline botebote77

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Re: Titan Quest- Atlantis Patch Notes
« Reply #25 on: 02 October 2019, 21:18:58 »
IIRC, enhanced is DX11
legacy is DX9
you should see a difference on font
« Last Edit: 02 October 2019, 21:22:42 by botebote77 »
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Offline Xerxes

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Re: Titan Quest- Atlantis Patch Notes
« Reply #26 on: 03 October 2019, 11:54:54 »
Hi guys,
I'm approaching now TQ AE with atlantis on steam. I've seen around that the game can be ran in DX11 version using TQ_DX11.exe, and for the legacy DX9 i must run TQ.exe. But in the folder I cannot find any TQ_DX11.exe, and also running enhanced from the launcher the TQ.exe is ran. Anyone know if now they've condensed both exe in one?
It's described in the Release Notes for version 2.8 in this thread.

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Offline sauruz

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Re: Titan Quest- Atlantis Patch Notes
« Reply #27 on: 23 January 2020, 23:17:56 »
Titan Quest - Update 2.9
Titanslayers!


Changelog
Added support for Brazilian text localization
Fixed issue where clicking noise was being spammed when holding down button
Fixed various issues where the game failed to save because of file attributes
Fixed an issue where the Create Artifact button was usable without the ingredients
Fixed software cursor not showing in DX11
Tartarus merchants refreshes inventory every cycle
Fixed an issue with mouse scroll wheel and spell bar
Updated version of THQ online library
Mudmen trigger their AoE skill upon exploding
Removed inconsistencies in starting armor prices
Fixed Isenhelm ~ Einherjar Hero not dropping items
Tweaked high-end scaling of Arc Discharge
Reduced size of some UI fonts (cleaner look & language compatibility)
Fixed triggered skills on Ichthian Spine, Staff of Njord, Kara's Stirrer and Fafnir's Teeth
Fixed Insectoid damage bonus on Amber Herald
Lowered Phalanx aggro generation at range
Fixed mixed up models & bitmaps of unique Atlantis greaves
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Xerxes

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Re: Titan Quest- Atlantis Patch Notes
« Reply #28 on: 24 January 2020, 09:19:53 »
I would have preferred it if they'd fixed some of the serious issues, like the broken combat when the mouse cursor runs over an object or the loot that never comes to rest.
Still, at least some fixes...

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Offline soa

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Re: Titan Quest- Atlantis Patch Notes
« Reply #29 on: 24 January 2020, 20:01:34 »
What do you think of font size change ? I find it useless in general, and it just makes the text harder to read or uglier, not "cleaner" or anything. The only improvement is for the resistances values that may overlap the damage type icon. But that's a very lazy and incomplete fix.
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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