Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)
Please use our public bugtracker to report issues:
https://redmine.thqnordic.com/projects/titan-quest-atlantis-communityChangelog
Fixed War Wind freezing for spear users without Atlantis
Increased chance of unique items in Atlantis chests
Added level requirements to Atlantis unique thrown weapons
Reduced First Disciple pursuit distance
Fixed Triton Witches not getting their MI staves
Fixed requirements on Allfather and Freya torsos and greaves
Tweaked pet equip that may become visible in MP
Changed art on Mudman accessories
Removed "ice shard" name from First Disciple rock hand grab
Fixed Merfolk Fighters using their left hand
Merfolk Fighters learned to use Shield Bash
Fixed Serpentoid equipment on mages and mounted
Added Unholy Beacons as a new enemy
Fixed icon of Sigurd's Cloak skill
Fixed augmented masteries on Gem of the Serpent Priest
and Tartarian Armlets
Fixed Lifedrain - Cascade not increasing damage at the ultimate level
Removed screen shakes from water creature death effects
Fixed low attribute requirements of thrown MI weapons
Tweaked some unique item levels to improve drop distribution
Upgraded resists of ghostly priests from 'undead' to 'ghost'.
Tweaked size of xsq24 chest
Minor fix to Core Dweller
Reduced damage of Triton lightning rods
Reduced number of spear users among Merfolk and Potamoi
Tweaked PGB radius on level 16
Reduced volume of Basilisk sounds
Fixed Hades dropping relics from the next difficulty
Fixed missing properties on Serpentscale Mail
Fixed requirements and value of Enforcer's Bracers
Centaur armor is now consistently "light" (no dex req) on all difficulties
Windswept Packs are now consistently dex-based on all difficulties
Deathwing helmets are now consistently dex-based on all difficulties
Reduced excessive armor on normal Mummy MIs
Gamma is now working in DX11
Fixed crash related to volume options in GOG version of the game
Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
Fixed issues at startup that could lead to game crashes
Fix crash when playing in a language with CJK characters
The cinematic menu now picks correct language trailers if they do exist
Fixed Persephone sometimes not being placed correctly while chained
Fixed Hotbar keybinds symbols not corresponding to the bound button
Holding down now works for skills in the hot slot bar
Fixed bug where rapidly clicking a skill could give you more levels than intended
Improved Meteor skill so it is more likely to hits the ground
Improved the way the game responds to alt-tab
Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
Libyan Satyr Camp textures now have lower saturation.
Fixed Projectile model for several 1hRanged weapons
Fix switched Bitmaps of Michanismos and Shark Spine bows
Updated arts and textures on several items
Updated art on The Fomorian and Grim Companion
Added some random enemies to Tartarus boss arena.
Fixed fog in Atlantis District 2
Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
Changed POI's in Necropolis
Added day/night layer near Odysseus in Elysium
Fixed some collision bugs
Built new arena for Tartarus (Arena 15)
Rebuilt pathing on Orient
Fixed the bug where Atlantis NPC symbols are visible without the expansion.
Added "device_gadirobelisk_01t" to necropolis/tombs
Chests placement adjusted
Tweaked torches and lights in Gylfis settlement
Restored Mistletoe Shrine in Nerthus Sanctuary
Fixes to the character getting stuck in Tartarus arenas
Collision bug in Atlas mountains fixed.
Experience potion effect can no longer be dispelled
Reduced low-end damage of Arc Discharge
Made pet bonus on Svalinn a direct effect