ITEM SECTION ITEMS GENERAL
- Added missing itemlevel stat to many common and monster items
- Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode
- Fixed common torso armors being invisible on Satyrs
- Common legendary A4 mage armor no longer requires strength
- Most staves are now correctly labeled "very slow"
- Act 4 armbands all had their cost/requirement classifications fixed
- Act 4 cold staves now also slow movement by 30% like those from oher acts
- Act 4 shields can now give +2 to Defense in Legendary
- Removed a number of abusable test items from "Sandbox" folder
ITEM DROPS
- Bloodborn Leggings now drop from Melinoe in all difficulties
- Crystal Bracelet drops in Epic Act 2
- Entwined Mark of Calchas can now drop
- Fixed legendary loot list to allow all amulets in it to actually drop
- Fixed normal greaves and legwraps dropping in Epic
- Fixed various unique item drop ranges and fighter/mage classicfication
- Huo Qubing's Armguards drop in A4
- Kinslay (MI axe) now drops from Minotaur Lords
- Lamia helmet prefixes fixed (now correspond to difficulty)
- Lamiae now equip helmets, and loot tables were added for their monster gear
- Legendary axes Gaia's Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now
- Loratian Greaves drop
- Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now
- Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear
- Melinoe Blood Witches and heroes now eqiup helmets
- Quest Ichthians around Megara now drop relics according to difficulty
- Quest reward weapons are now always of appropriate quality
- Revenant Greaves now drop from Gilded Dead, and in the correct tiers
- Ronzer's Gift set: Both parts can now drop in act 2 Normal
- Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties
- Hades' Vortex does not drop rings anymore
- Cerberus' poison clouds do not drop rings anymore
- Added a missing chance for unique spears to many default loottables
+ Kinslay now also drops from non-boss Minoraur Lords and heroes
- Vestment of the Malign Spirits drops more often
- Djinn MI armbands drop more often
CHESTS
- Adjusted some monster group chest levels throughout the game
- Fixed sarcophagi loot tables in Egypt
- Fixed some "Golden" chests not spawning in monster groups
- Fixed some chests missing from Epiales groups
- Fixed legendary "Greek" and "Monster" chest loot quality
- Improved chest loot on Olympus
- Fixed garbled loottables for "Chamberroom" chests
- Increased the amount of golden chests found in the Valley of Kings
+ Added a bonus dye to the Secret Passage chest
SHOPS
- Satyr merchant at Parnassus now sells appropriate health potions
- Delphi Quest merchant now sells the right staves
- Knossos smith now sells helmets instead of extra greaves in Epic difficulty
- Fayum general merchant now sells legwear
- Merchants across Egypt now sell bows in Epic difficulty
- Chumbi Valley merchant shields and torso armor qualities adjusted
- Merchants in Act 4 Legendary now offer Ice Nova scrolls
+ Satyr merchant in Parnassus is more friendly
SETS
+ Hector's Spear, Flashing Helm and Shimmering Shield are now a set
+ Templar's Brain Cage and Armor are now a set
+ Thoth's Mark and Shadow are now a set
+ Vest and Clasp of the Pythia are now a set
+ Achilles' Armor, Shield and Spear are now a set
+ Black Pearl Ring, Pendant and Bracelet are now a set
+ Jade Clasp, Band and Totem are now a set
+ Crystal Bracelet, Ring and Totem are now a set
+ Bracers and Greaves of the Argonauts are now a set
- Theban Panoply: Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items
- Legend of Fu Xi: Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items
- Necromancer's Habiliment: Added Poison Resistance in addition to Life Leech Resistance, doubled Life & Mana bonus
- Oracle's Garments: Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items
- Ramses' Royal Armor: Added 4%/8% Life Reduction at 4/5 items
- Gladiator's Creed: Doubled Physical Resistance bonus, added 50% Bleeding Resistance
- Lazarus Armor: Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items
- Memnon's Raiment: Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items
- Alexander's Panoply: Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles
- Aspect of the Wild: Added 25% Cooldown Reduction at 4 items
- Bane of Messina: Fixed name, added 7% Damage Converted to Life
- Crystalline Array: Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items
- Pyromancer's Guard: Also increases Burn Damage, now grants Pierce Resistance along with Fire
- Firewalker's Suit: Also increases Burn Damage, and Fire retaliation damage
- Habiliments of the Druid: Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items
- Warden's Charge: Adds 7-14% Life Reduction at 6 items
- Umbral Raiment: Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items
- Umbral Raiment: Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech
- Shadowguard: Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6
- Raiment of the Storm: Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance
- Tempest: Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items
- Armor of Troy: Added 33% Bleeding Resistance at 2 items
- Nemean Lion Hide: Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items
- Armor of the Immortal Guard: Doubled %Piercing bonus, also dodges projectiles
- Safeguard of the Mantis: Now affects Total Speed, also dodges projectiles
- Labyrinthine Warsuit: Grants Stun Resistance along with Pierce Resistance, Shield Block x3
- Pride of the Jade Palace: Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5
- Rogue's Cover: Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage
- Assassin's Cover: Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage
- Hunter's Armor: Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4
- Tracker's Armor: Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4
- Warrior's Panoply: Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus
- Conqueror's Panoply: Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus
- Adept's Regalia: Added 10% Elemental Resistance at 3 Items
- Archmage's Regalia: Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15%
- Gebel Tjauti: Fixed poison damage set bonus, also increases Bleeding Damage
- Panoply of the Moirae: Doubled Damage and Resistance bonuses
- Vestments of Erebus: Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520
- Dreamweaver's Regalia & The Harbinger: Grant 10% less resistances at <5 items
- The Ordu: Added 8% Life reduction at level 3
- Plouton's Vestments: Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration
+ Added a new item set that can be acquired by completing quests
RELICS & CHARMS
+ Hermes' Sandal (unused Act 1 relic) can now drop
- Hermes' Sandal: Fixed completion bonus on Normal
- Generally fixed poison damage buffs on relic & charm completion bonuses
- Anubis' Wrath: Fixed completion bonused for fire damage
- Anubis' Wrath: Fixed bitmaps of completed version
- Bat Fang: Fixed fire damage completion bonus on Normal
- Blade of Thanatos: Corrected attack speed completion bonuses
- Erebus Crystal "resist all" completion bonuses now correspond to difficulty
- Fixed missing completion bonuses on Diseased Plumage and Venom Sac
- Golden Fleece: Fixed -%energy cost
- Heracles' Might: Fixed +% damage and strength bonuses
- Raptor Tooth: Increased Physical bonus to 20%/30% in Epic/Legendary
- Artemis' Bowstring: Added Projectile Speed bonuses equal to attack speed bonuses
- Peng Claw: Adjusted Physical Damage maximum of Epic version to 50
- Zeus' Thunderbolt: Fixed elemental damage completion bonuses
- Zeus' Thunderbolt: Doubled +% Lighting bonus, also increases Electrical Burn Damage
- Prometheus' Flame: Added damage variance, also increases Burn Damage
- Chill of Tartaros: Increased slow to 21%/27% in Epic/Legendary
- Venom Sac: Reduced Poison Duration to 3 seconds
- Amun-Ra's Glory: Added +10% Health and Energy modifiers
- Spectral Matter: Increased Mana Leech Duration to 3 seconds
- Udjat of Horus: Increased Armor bonus to 9%/12% in Epic/Legendary
- Boar Hide: Now grants 15/30/50 Armor in Normal/Epic/Legendary
- Yen-Lo-Wang's Bloodleting & Saber Claw: Bleeding Damage increased to 150-200%
- Shen-Nong's Dark Medicine: Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac's
- Iron Will of Ajax: Added Sleep Resistance
- Archimedes' Mirror: Increased Reflection to 100% and chances to 12%/18%/24%
- Djed of Osiris: Damage vs Undead is now in %
- Persephone's Tears: Increased Less Damage From Undead to 75/150/225
AFFIXES
- Fixed some stats generally not working on affixes (like recharge and energy cost reduction)
- Adjusted all affixes and completion bonuses to 3 second Poison Durations
- Buffed low-end Damage affixes / completion bonuses
- All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones
- Adjusted armor suffix randomizer weights
- Fixed affix tables on various Epic monster legwear
- Fixed mastery affix chances on staves
+ Staves may now grant +1/+2 to Dream mastery
+ Spears may now grant +1/+2 to Rogue mastery
+ Staves can now grant +% Damage vs Undead or Demons
- Staves no longer drop with +x Strength suffixes
- Maces and Axes no longer drop with +x Intelligence suffixes
- Bows no longer drop with Offensive Ability suffixes
- Fixed the distribution of prefix/suffix chances for Arachnos MI armor
- Fixed too few suffixes appearing on Act 4 shields
- Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus
- Ritual Prefix: No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers
- Mobility impairment resistance suffixes are now rare (green)
- Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore
- Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical
- Stopped normal affixes from appearing on Epic/Legendary equipment
- Suffixes of Discipline/Willpower/Fortitude: Now also grant Disruption Resistance
- Suffixes of Energy/Spirit/Essence/Mana/Power: Doubled Mana bonus
- Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration: Added 2-4 baseline Health Regeneration
- Suffixes of Frost/Ice/Rime/Winter: Also increase Frostburn Damage
- Suffixes of Fire/Flame/Sulfur/Brimstone: Also increase Burn Damage
- Suffixes of Lightning/Thunder/Storm/Tempest: Also increase Electrical Burn Damage
- Suffixes of Decay/Corrosion/Dissolution/Ruin: Doubled Armor Reduction
- Suffixes of Needles/Thorns/Barbs: Doubled Pierce Retaliation
- Suffixes of Reprisal/Retribution/Vengeance: Doubled Life Leech Retaliation
+ Added/restored defensive affixes Kingly (armor & regeneration) and of the Mammoth (+% Life)
+ Added/restored offensive suffixes of the Siren (mana burn & confusion) and of the Betrayer (resistance reduction)
MONSTER ITEMS
- Barbarian Greaves / Gogs now properly attach to Troglodyte legs
- Overseer's Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode
- Overseer's Crest (Reptilian) now correctly buffs Earth Enchantment
- Rat's Track greaves give more levels to Art of the Hunt in Epic and Legendary mode
- Sorted out some inconsistencies with Gigantes monster gear
+ Prowler's Cuffs & Greaves (Tigerman): Created new textures fitting the torso
- Stonebinder's Cuffs now grant 10 Elemental Resistance on all difficulties
+ Stheno's Widsdom: Created normal and legendary versions which now drop from Gorgon archers
- Fixed itemlevels of Epic and Legendary MI bows
- Bandari's Helm: Adjusted dexterity requirement on Epic
- Bramblewood Bow (Anouran): Resistance reductions now correspond to difficulty
- Batrachos Greaves: Now grant +x DA instead of +%DA modifiers
- Ceremonial Bracers (Mummy) & Rat's Clap now give 10% Attackspeed on normal as well
- Dune Raider Harness: Removed (negligible) life leech retaliation
- Enforcer's gear (Boarman) is now green instead of white
- Ethereal Cage (Wraith): Grants 10 energy leech retaliation on every difficulty
- Exhumed Headdress (Mummy): Removed stun resistance (property of the MI version)
- Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts
- Folg (Trogldyte): Thunderclap skill levels now correspond to difficulty
- Porphyrion's Helmet (Gigantes) now drops
- Homados (Machae): Attack speed bonus fixed
- Hood of the Magi (Satyr): Fixed dex requirement on Legendary (146, not 164)
- Ismene's Bracers (Lamia) now have an armor value
- Ismene's Helm (Lamia): Fixed poison damage bonus
- Mbuti's Advocate (Anouran): Life regeneration now corresponds to difficulty
- Outrider's Buckler (Centaur): Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%)
- Outrider's Buckler (Centaur): Removed static dexterity requirmenet
- Rancor (Gigantes): Vitality damage now corresponds to difficulty
- Scepter of the Liche King: Adjusted base damages across difficulties
- Scepter of the Liche King: Changed the energy regeneration to 1.3 on Epic
- Staff of the Magi (Satyr): Changed the energy regeneration to 1.3 on Epic
- Schlilsh's Skinner (Anouran): Bleeding damage now corresponds to difficulty
- Sentinel's Armbands (Gorgon) now grant +2 to Hunting in Epic
- Shaman's gear (Neanderthal): Fixed cooldown reductions
- Soldier's Skullplate & Myrmigki Crown (Formicid) armor values fixed
- Tiger Claw: Adjusted OA bonuses
- Vagabond's Shirt (Ratman): Fixed doubled dexterity requirement reduction for weapons
- Warchief's Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items)
- Deathweaver's Legtip: Poison Duration reduced to 3 seconds, added +50% Variance
+ Added individual colors for regular and infrequent monster items
+ Monster items, unless broken, now always have at least one affix