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Messages - Bruuummm

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1
You probably mean warfare. The problem with wielding a sword with both hands is that you need to have a very powerful weapon and a very good defense status, otherwise you can die pretty quickly from completely average enemies. This is especially evident in Legendary and eventually Eternal Embers. In this case, I prefer to use sword and shield. Especially good is the smash shield, which is equivalent to a sword.
 
These are my experiences. Several times during Warfare, I had to change equipment parts in the middle of the Legendary level, Artifact and Amulet or Ring, mainly I changed them for those that contained an additional skill and attack speed.

In Normal and Epic, using two-handed weapons is no problem. It is very effective. The option to attack several enemies at once is also welcome.

In Legendary, it is shown that it is necessary to be fast in the attack and also to be able to retreat quickly. For the second weapon in Warfare/Earth, I use a fire stick to attack from a distance when there are a lot of enemies in a group and then immediately attack with a sword.
Chakram of the Sun and Chakram of the Moon are very useful in pairs and can be used two-handed. Both have additional skills for Neidan, Earth, Warfare and Dream Mastery.




2
You can definitely use the skill calculator but it's kind of just for basic character creation. When creating a character at the very beginning of the game, it is necessary to take into account the compatibility of mastery and their compatibility, so that an error does not occur as soon as you start the game.

Later, you will find it difficult to adapt incorrectly selected masteries to successful defense and attack. If, according to certain criteria, the certain mastery is worse or less effective, it is necessary to pay more attention to accessories such as equipment, rings, amulets and weapons. Last but not least, the choice of artifact. Additional skills are welcome, especially from properly selected equipment. The big difference is whether you have skills like 8/8 or 12/8 with extras.

It is already a great success when you manage to upgrade both masteries with 4 additional skills each. The next important point is the regeneration of health and energy as well as defense and attack ability. However, you can still be overwhelmed by bosses or any very good enemy if you are not prepared for the situation itself or when you are attacked by a group of enemies and you do not have time and space to retreat and defend.

You will acquire all these skills through training and many hours of playtime.I also often noted where the most critical points are or who are the most dangerous enemies in a certain area, but this could only apply to a certain pair of masteries. With the next character, these critical points appeared completely elsewhere and in a different way.

I hope these insights will at least partially help you.

3
No, I'm not using a crafted skill card via a calculator. I actually start the construction after the completion of Greece or even later somewhere in Egypt. During this period, I improve individual combat skills at close range or at a distance, depending on what combination of weapons I use.

The first goal is to collect the maximum number of points. Game points and skill points. I also try several different combinations of equipment, ring amulets and artifacts. The character is formed based on these results.
For example, sometimes it happens that I use a lower level Artifact for a long time in the game, even though I could change it based on the level I'm at. It depends on what I need from the artifact. Above all, I build on the fact that I get rid of the negative sign before resistance in all forms as soon as possible.

This is especially important when transitioning from Normal to Epic and then from Epic to Legend. As long as any positive result on the resistance is transferred, it is easier to upgrade in Legend a result close to 80% resistance and at the same time strengthen the offensive and defensive depending on the mode I am in. It is important to build a strong late game character in Legend Eternal Embers.

This is important not only because of the character itself, but also in the case when I use helpers in the game (pets). In case you start building a character that won't be killed even once from the beginning of Normal to the end of Legends, it will be necessary to think about this at the beginning in Greece and not later, because sooner or later a hole in your power may appear and you will not be able to defend or attack hard enough for the enemy. The game is complex and wide, so it requires a lot of calculation and training.

Sticking strictly to the calculator for a specific pair of mastery when building a character will not always give you the right results. You should not rely solely on a one-way calculation of how the mutual masteries are connected according to some kind of spreadsheets and tables. Everything needs to be tested in the game itself in practice. Otherwise, it will be difficult for you to reach the final success.

Believe me, in my almost 9000 hours of playing on TQ-Anniversary, I tried a lot of modes with a lot of switching and combining characters to gain experience, but I still need to upgrade my skills and try to make some changes to make the game run smoothly or with less complications.

But I still play my game mode: "Kill all" and "collect all". I never play the game looking at the map because it distracts me and I'm not concentrating on the game flow. I already have a map in my head.



4
Try changing the sound slider settings in TQ - the game itself under the options. Set Windows sound to deafult. If there are no changes, install TQ-IT again. Make a complete backup of the game before that.

5
what brand of laptop is this? Are there any effects set for space or echo or something similar

6
Maybe you changed some settings on your laptop? Or a new touchpad driver.

My laptop works the same as it did years ago, but there is a difference in the sound. Above all, it seems to me that it is fundamentally cleaner and louder than the old TQs. I play with a mouse and not a touchpad.

7
I had the most success with Earth-Warfare and Earth-Spirit as well as Earth-Neidan. I did Earth -Warfare Legendary at level 80 and Earth - Neidan at 81. I also completed Earth - Spirit at level 81. I currently have about 10 different characters open at me levels 65 and 73.

But I'm not impressed with the Nature - Dream combo, otherwise I have her at level 74 at the start of Eternal Ember and I'm not really impressed with the defense quality. The attack is also occasionally fragile.

I will probably be able to change certain settings and transfer skill points to some other skills in both Dream and Nature Mastery.
After the completion of all open games, which are still unfinished at this moment, I will probably create some characters in combination with Rune Mastery. They will probably be interesting pairings.


8

In my experience, a lot depends on the way and style of the game that is practiced in practice. Last but not least, what we gain during the course of the game. What kind of equipment, weapons, accessories and when do we decide to create an individual mastery. I play a lot with Earth, Neidan, Spirit, Nature and Dream.

I usually decide to create and decide on the mastery somewhere at the end of the Greece series. Sometimes even later in the Egypt series. Later, without using the mastery determination, it's hard to play without dying. I'm looking at collecting as many skill points as possible and creating upgrades for weapons and equipment.

As long as we get some rare additions along the way, we can be very strong in these combinations and then I lay the foundation for the continuation of the game in the direction I intend to lead it.

I pay a lot of attention to the use of equipment, weapons and amulets or rings that give us an additional mastery skill. This enhances our strength and gives us an advantage over our enemies.

9
Hello everyone,

My idea is that you could share Artifacts, Icons, Amulets, Formulas, Rings or also weapons, armors and the like which are more difficult to obtain in the game itself.
What is your opinion and interest ?

The process would be easy. Create a new character in the game e.g. "Store 1", expand it to the maximum capacity and you can share it with your tools, equipment (artifacts, amulets, icons, clothes, etc.) under the same name. Copy the received folder to "games>TQ IT >Save Data>Main".
This way you can get things that are harder to find in the game itself or things that you will need later in the game itself.

Sharing can take place via Mega Upload or similar websites. You can send a screenshot first and then the selected items.

Bruuummm

10
General Discussion / Re: Funny screenshots
« on: 18 November 2024, 18:18:02 »
Some of my collection :






11
New Members Introduction / New TQ-Adict on the Forum
« on: 11 November 2024, 12:25:30 »
Hello everyone,

TQ IT-Anniversary is the game I've been paying the most attention to recently. I am registered on GoG.com and Steam. But I'm sticking with GoG.com because I've played just under 9000 hours there at TQ IT Anniversary. I hope to reach the 10000 hours mark by the new year.

The game has become my number 1 among the games I have played in the past. I play my own way or system of play, probably less interesting for some, which is basically collect everything, explore everything and destroy all enemies. Leave nothing behind. I've never timed TQ because it's not an F1 or Rally game...I like this mode because you can delve into the whole story. You find many things that you use from the beginning in "Normal" to "Legendary", upgrade them, etc...


I currently have about 20 characters, about that many I lost on the old disk. Formatted by mistake. In any case, I am extremely satisfied with the current additions, such as Ragnar and Eternal Embers, but with characters such as "Detective" and "Santa Klaus", for example, they are insufficiently finished or they lack icons, relics, and a selection of other weapons in the same style as the gear to be complete.
Probably the game developers would have done more on these special characters and added things specifically for these characters.
Definitely a game that has a special place for me.

Greetings!


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