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General Discussion / Re: Funny screenshots
« on: 20 March 2025, 14:20:54 »








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THQ Nordic / Re: TQ2 playtest available if you're quick!« on: 20 March 2025, 13:55:28 »
I was invited 1 week ago, but an error due to Directx 12 prevented me from playing. The graphics card was the reason.
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Anniversary Edition - General discussion / TQ-Anniversary - Official Ver. Complete - Hardcore - Finished with 0 deaths« on: 10 February 2025, 02:21:56 »
Hello,
Today I completed the complete TQ-Anniversary Official Normal-Epic-Legendary including Eternal Embers with 0 deaths. Anyone who has successfully completed the game in Hardcore mode, what is your experience. Which master's degree did you use? Did you play with one or two masters? How long did it take you from start to finish? 7
New Members Introduction / Re: New TQ-Adict on the Forum« on: 01 January 2025, 15:06:02 »
Interesting. I'm glad someone else thinks like me about clearing the map and picking up the things the game has to offer. I also think that the game is made in this context. Defeat everything and take everything you find.
Now I am preparing for one of the hardest possible scenarios, (at least I think it will be) the "Hard-Core-Impossible" scenario with three special rules. If the proposal is interesting for the administrator of this forum, I will present the rules and at the same time a prize for the one who succeeds. I will write more about this later when I get a response from the forum administrator. If there is interest, I think that the challenge and competition would be interesting and enriching for the Forum. Everyone prefers to play for some kind of prize rather than just to beat the game according to the described difficulty level. 9
Anniversary Edition - General discussion / Re: Best Masteries To Start« on: 29 November 2024, 00:30:58 »
You probably mean warfare. The problem with wielding a sword with both hands is that you need to have a very powerful weapon and a very good defense status, otherwise you can die pretty quickly from completely average enemies. This is especially evident in Legendary and eventually Eternal Embers. In this case, I prefer to use sword and shield. Especially good is the smash shield, which is equivalent to a sword.
These are my experiences. Several times during Warfare, I had to change equipment parts in the middle of the Legendary level, Artifact and Amulet or Ring, mainly I changed them for those that contained an additional skill and attack speed. In Normal and Epic, using two-handed weapons is no problem. It is very effective. The option to attack several enemies at once is also welcome. In Legendary, it is shown that it is necessary to be fast in the attack and also to be able to retreat quickly. For the second weapon in Warfare/Earth, I use a fire stick to attack from a distance when there are a lot of enemies in a group and then immediately attack with a sword. Chakram of the Sun and Chakram of the Moon are very useful in pairs and can be used two-handed. Both have additional skills for Neidan, Earth, Warfare and Dream Mastery. 10
Anniversary Edition - General discussion / Re: Best Masteries To Start« on: 27 November 2024, 15:40:35 »
You can definitely use the skill calculator but it's kind of just for basic character creation. When creating a character at the very beginning of the game, it is necessary to take into account the compatibility of mastery and their compatibility, so that an error does not occur as soon as you start the game.
Later, you will find it difficult to adapt incorrectly selected masteries to successful defense and attack. If, according to certain criteria, the certain mastery is worse or less effective, it is necessary to pay more attention to accessories such as equipment, rings, amulets and weapons. Last but not least, the choice of artifact. Additional skills are welcome, especially from properly selected equipment. The big difference is whether you have skills like 8/8 or 12/8 with extras. It is already a great success when you manage to upgrade both masteries with 4 additional skills each. The next important point is the regeneration of health and energy as well as defense and attack ability. However, you can still be overwhelmed by bosses or any very good enemy if you are not prepared for the situation itself or when you are attacked by a group of enemies and you do not have time and space to retreat and defend. You will acquire all these skills through training and many hours of playtime.I also often noted where the most critical points are or who are the most dangerous enemies in a certain area, but this could only apply to a certain pair of masteries. With the next character, these critical points appeared completely elsewhere and in a different way. I hope these insights will at least partially help you. 11
Anniversary Edition - General discussion / Re: Best Masteries To Start« on: 27 November 2024, 14:05:38 »
No, I'm not using a crafted skill card via a calculator. I actually start the construction after the completion of Greece or even later somewhere in Egypt. During this period, I improve individual combat skills at close range or at a distance, depending on what combination of weapons I use.
The first goal is to collect the maximum number of points. Game points and skill points. I also try several different combinations of equipment, ring amulets and artifacts. The character is formed based on these results. For example, sometimes it happens that I use a lower level Artifact for a long time in the game, even though I could change it based on the level I'm at. It depends on what I need from the artifact. Above all, I build on the fact that I get rid of the negative sign before resistance in all forms as soon as possible. This is especially important when transitioning from Normal to Epic and then from Epic to Legend. As long as any positive result on the resistance is transferred, it is easier to upgrade in Legend a result close to 80% resistance and at the same time strengthen the offensive and defensive depending on the mode I am in. It is important to build a strong late game character in Legend Eternal Embers. This is important not only because of the character itself, but also in the case when I use helpers in the game (pets). In case you start building a character that won't be killed even once from the beginning of Normal to the end of Legends, it will be necessary to think about this at the beginning in Greece and not later, because sooner or later a hole in your power may appear and you will not be able to defend or attack hard enough for the enemy. The game is complex and wide, so it requires a lot of calculation and training. Sticking strictly to the calculator for a specific pair of mastery when building a character will not always give you the right results. You should not rely solely on a one-way calculation of how the mutual masteries are connected according to some kind of spreadsheets and tables. Everything needs to be tested in the game itself in practice. Otherwise, it will be difficult for you to reach the final success. Believe me, in my almost 9000 hours of playing on TQ-Anniversary, I tried a lot of modes with a lot of switching and combining characters to gain experience, but I still need to upgrade my skills and try to make some changes to make the game run smoothly or with less complications. But I still play my game mode: "Kill all" and "collect all". I never play the game looking at the map because it distracts me and I'm not concentrating on the game flow. I already have a map in my head. 12
General Discussion / Re: Anyone else having issue targeting shrine and portal« on: 26 November 2024, 00:03:29 »
Try changing the sound slider settings in TQ - the game itself under the options. Set Windows sound to deafult. If there are no changes, install TQ-IT again. Make a complete backup of the game before that.
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General Discussion / Re: Anyone else having issue targeting shrine and portal« on: 25 November 2024, 17:34:06 »
what brand of laptop is this? Are there any effects set for space or echo or something similar
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General Discussion / Re: Anyone else having issue targeting shrine and portal« on: 24 November 2024, 00:10:29 »
Maybe you changed some settings on your laptop? Or a new touchpad driver.
My laptop works the same as it did years ago, but there is a difference in the sound. Above all, it seems to me that it is fundamentally cleaner and louder than the old TQs. I play with a mouse and not a touchpad. 15
Anniversary Edition - General discussion / Re: Best Masteries To Start« on: 23 November 2024, 16:16:45 »
I had the most success with Earth-Warfare and Earth-Spirit as well as Earth-Neidan. I did Earth -Warfare Legendary at level 80 and Earth - Neidan at 81. I also completed Earth - Spirit at level 81. I currently have about 10 different characters open at me levels 65 and 73.
But I'm not impressed with the Nature - Dream combo, otherwise I have her at level 74 at the start of Eternal Ember and I'm not really impressed with the defense quality. The attack is also occasionally fragile. I will probably be able to change certain settings and transfer skill points to some other skills in both Dream and Nature Mastery. After the completion of all open games, which are still unfinished at this moment, I will probably create some characters in combination with Rune Mastery. They will probably be interesting pairings.
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