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Hybrids are complicated, just like Stephen Hawking.
Ok, sorry, really couldn't resist Quote from: botebote77 on 15 March 2018, 11:17:37I personally think for a build to be classified a hybrid, it has to meet the following requirements:1) must have a good amount of strength, dexterity, and intelligence2) must deal a good amount of physical damage as well as elemental or vitality damageThat's very limiting. For me, a basic hybrid would be a melee or ranged-weapon character that does mostly caster damage. It doesn't necessarily have to do different damage type. A melee Stonespeaker, for me would be very much classified as a hybrid character. Statwise, having two out of three is also enough. A bow build with just dexterity and a lot of intelligence, I would also consider to be a hybrid.True hybrids, that do combine physical or piercing with elemental damage, just aren't very viable in my experience, because of the reasons stated below.Quote from: botebote77 on 15 March 2018, 11:17:37So what are the advantages and disadvantages of being a hybrid?Advantages:• Able to wear just about anything• Because it deals different types of damage, it benefits greatly from %total damageDisadvantages:• You can't concentrate on a certain type of damageThis I find to be rather problematic. Because you can't focus on a certain damage type, going for more than two damage types usually results in lower net DPS output than single or supplemental-dual damage types builds. The exception is elemental builds which use different types of damage, but all elemental.Regarding the "ability to wear anything", I'll have to downright disagree with you. Because you're splitting up your statpoint investment and gear selection, hybrid characters tend to not meet the requirements to equip end-game gear of more than one type. In fact, more often then not, they end up not being able to equip end-game gear of any time, and have to be content with using lower tier (though more versatile) items.
I personally think for a build to be classified a hybrid, it has to meet the following requirements:1) must have a good amount of strength, dexterity, and intelligence2) must deal a good amount of physical damage as well as elemental or vitality damage
So what are the advantages and disadvantages of being a hybrid?Advantages:• Able to wear just about anything• Because it deals different types of damage, it benefits greatly from %total damageDisadvantages:• You can't concentrate on a certain type of damage
Regarding the "ability to wear anything", I'll have to downright disagree with you. Because you're splitting up your statpoint investment and gear selection, hybrid characters tend to not meet the requirements to equip end-game gear of more than one type. In fact, more often then not, they end up not being able to equip end-game gear of any time, and have to be content with using lower tier (though more versatile) items.
@botebote77 - as per your request, there's my current Thane. Equipment is as follows:-% reqs was abused to get STR to as low as possible
i wouldn't be so daring going dual wield on a low armor toon.. i bet you need lots of player skill (not character skill but your own skill as a gamer) just to survive
I did complete xmax HC pre-AE with relatively low DA before (700-850 DA), but when I re-ran it on AE, life spike dips were happening too frequently that I had to respec (sacrificing armor for DA).