but you probably are dual wielding thrown weapons, right? cap is 141% attack speed? that's very easy to reach.. primal magma alone gives 35% attack speed.. but why Might of Hephaestus? aren't there better artifacts? i mean it's good but you won't benefit from iron fist because it's melee only right?
I mean the granted skills proces a lot and you don't need to assign the skill on LBM, it works automatically,why would you assign it to LBM? loose bowel movement? diarrhea works automatically? that's terrible
(about Iron Fist) why would you assign it to LBM? loose bowel movement? diarrhea works automatically? that's terrible
holy freeze mercenary.. damn right.. but i always preferred the lightning act 3 mercenary because it's the flashiest looking mercenary in the game
my joke went potatoes...
Might of Hephaestus @CrocMagnum
i remember i completed this artifactbefore for testing purposes.. so i tested it again and:
yep it doesn't work with ranged weapons
it doesn't work with bare hands
it has 120sec cooldown
you are not forced to bind it to LMB.. it is not a proc skill anymore.. it is an active skill now which makes it less desirable.. cooldown of granted skills doesn't scale with cooldown reduction so you are forced to wait for 120 sec before it's ready again.. you can bind it to RMB or any number skill slot.. if you bind it to LMB, you have no control of when it triggers.. since it has high damage with long cooldown, it may be best used as an emergency skill against bosses
Might of Hephaestus @CrocMagnum
i remember i completed this artifactbefore for testing purposes.. so i tested it again and:
yep it doesn't work with ranged weapons
it doesn't work with bare hands
it has 120sec cooldown
you are not forced to bind it to LMB.. it is not a proc skill anymore.. it is an active skill now which makes it less desirable.. cooldown of granted skills doesn't scale with cooldown reduction so you are forced to wait for 120 sec before it's ready again.. you can bind it to RMB or any number skill slot.. if you bind it to LMB, you have no control of when it triggers.. since it has high damage with long cooldown, it may be best used as an emergency skill against bosses
Not only imbalanced, but completely unfair as well.. just look at the flat poison damage bonus and tell me this is not some BS to force the player into an unnecessary, time consuming hard labor.. trying to catch one of the useful bonuses by creating the same artifact again and again..
During this process, I mean by grinding (or farming, whatever the hell it is called), the player does something which is actually closer to cheating.. you over-level in the process, become stronger than you're supposed to be and ruin the challenge all together.. in most of the showcase videos that I watch, the only thing I see is a char with blinding speed and godly attacks, decimating anything in his/her path without breaking a sweat.. this sorta thing has never been and will never be my play style in this or any other game.. but everyone is entitled to their opinion in the end.. I'm just stating which I feel is true..
In my belief, when I use TQ Vault in order to give a char the completion bonus he needs, I actually manage to keep the flow of challenge.. he doesn't become absurdly stronger, just gains something he needs in the right time in order to be able to move forward..
While I sort of agree, doing something that the game doesn't allow you to do (in this case, choose the bonus so it fits better your class) is cheating, by definition.amen
in most of the showcase videos that I watch, the only thing I see is a char with blinding speed and godly attacks, decimating anything in his/her path without breaking a sweat..don't know which showcase videos those were but the most part of this game is just like that, right? stomping everything and making you feel very strong.. until you find a certain situation which takes you back to earth.. then all those feeling of being very strong goes poof ;D
Now, I understand how people may find that completion bonus system flawed and unfair, since many bonuses are generally useless. For example, who is crafting Blood of Ares for a mediocre poison DoT?
I guess this is the grindy part of TQ. Every ARPG needs one. PoE has six-linking. GD also has his set of artefacts.
edit: in TQ, bonus is just bonus.. you don't complete an artifact because you want the bonus
the game does actually allow you to tamper with completion bonusses, by reloading an earlier savecome on now dude.. this is something you do outside the game.. this is tampering save files
Are we expected to endlessly farm Normal Nessus on our first character?
but anyone who played it may confirm that only the bosses fights are actually harder.not always true.. examples: jotuns, cyclops, even the grizzly bears in act 5.. the wolves that deal bleed because DoT from different monsters stack.. undead warlocks that cast spell breaker.. yggdrasil area where mobs deal thorns, lamia beastmen, act 3 dragonians
but anyone who played it may confirm that only the bosses fights are actually harder.not always true.. examples: jotuns, cyclops, even the grizzly bears in act 5.. the wolves that deal bleed because DoT from different monsters stack.. undead warlocks that cast spell breaker.. yggdrasil area where mobs deal thorns, lamia beastmen, act 3 dragonians
also, some minor bosses don't get multiplied by 3.. examples:
the spider that guards the mirror quest in act 4, the anteok boss also in act 4, all monsters in secret passage, the bosses in primrose
doing something that the game doesn't allow you to do (in this case, choose the bonus so it fits better your class) is cheating, by definition.
besides, how can xmax be considered cheating? it's a mod that increases difficulty bla bla bla.........
Also, regarding Xmax. I wouldn't consider Xmax cheating,
This isn't cheat, but just a non-honorable way to play the game.
cheating is something you do to make things easy for you right? xmax is the opposite..