Author Topic: Alpha tester bug reports  (Read 133990 times)

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #105 on: 07 December 2018, 17:14:28 »
Edit: In Knossos now. The game crashed on 3 more places - Parnassus/Lower warcamp (fighting satyrs/boarmen) and on the pirate quest. Sorry, BG, dont want to bring you this. I'm having a real blast with the mod, drop rates are great and havent noticed any other bugs in Epic so far.

Well, this takes priority over everything else for now.

This is why I quit modding before, this stupid game is so fragile to mod.

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #106 on: 07 December 2018, 17:24:56 »
i could run into Megara without fighting it didnt crash

1st run- it crash me at the Piratae Boss

2nd run-  it crashed when pirataes with dual swords  champs attacked me

3rd run- crash near boss area, when 2 pirataes with shields ( champions) charged at me

4th run- crash when some pirataes attack me ( there were melle champions, regular ones and the ones with the canon), some seagulls as well
« Last Edit: 07 December 2018, 17:32:14 by sauruz »
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Re: Alpha tester bug reports
« Reply #107 on: 07 December 2018, 18:04:42 »
Maybe the canoneers, it's an xpack2 mesh, I think I will remove them to be sure.

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Offline BlackSunSerpent

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Re: Alpha tester bug reports
« Reply #108 on: 07 December 2018, 18:24:53 »
Just checked pirates without new database in normal, no crushes, even not a sign of one. But I haven't met pirates with dual blades, canoneers atack me and my pets with no problems. It's somehow related to Epic I think. Also, this damn magic seagulls drop witch plumes, I always knew they had this in them.

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #109 on: 07 December 2018, 18:54:34 »
It's somehow related to Epic I think.

See? This is what happens....I start wildly guessing as to what the issue is. It makes me crazy, like reading chicken bones or runes.

I have no tools to see what's happening in game as a modder, though there was during Nordic's initial release of AE in custom maps, but they took it out eventually.

The Pirate mages had ranged one handed weapons, so I took those out and gave them staves.

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Offline nargil66

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Re: Alpha tester bug reports
« Reply #110 on: 07 December 2018, 19:01:50 »
Epic Nile Floodplain. Few small bugs.
Found 2 Shrines of the Elements that doesnt give bonus.
Summoner's Totem Artifact gives +3 to invalid skill profile.
Dark Core artifact skill bonus is missing tag.

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #111 on: 07 December 2018, 19:04:38 »
I think its from Navigators,

I lure  one with the canons, no problem

I lure one with sword and Shield no problem

I lure the Navigator mages, i crashed

edited : yep 100% sure its from Then,
« Last Edit: 07 December 2018, 19:08:09 by sauruz »
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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #112 on: 07 December 2018, 19:16:12 »

I lure the Navigator mages, i crashed

edited : yep 100% sure its from Then,

I had them equipped with throwing knives, they have given me trouble before.

Only some monsters can use them as others cause crashes. I had the same problem in v1.1. Satyr throwing knife champs caused crashes so I gave them a skill like THrowing Knives from Rogue mastery and then added a ranged one-handed weapon as amiscellaneous item drop in their config to prevent crashes.

I already removed them and gave them staves so that's good.

Nice job sauruz, that's some mighty fine testing logic to get the job done. Thank you. :)

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #113 on: 07 December 2018, 19:37:54 »
Im super glad i could help !!  :D

Nasty Pirataes trying to loot yours fun
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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #114 on: 07 December 2018, 19:49:50 »
lol :D


Yep, I implemented Satyr bladeflingers and gave them ranged one handed weapons, totally forgot about my experience in v1.1 with satyrs and ranged one handed.

So I ahve done a search for all creatures using them and found some culprits I am fixing right now. Giving them a throwing knife skill and tring to match the damage of ranged one-handed per difficulty.

The throwing knife and default arrow projectiles have a range of 19m. Ranged one handed have a range of 11m, it really think this is the problem. THe AI controllers are trying to attack at 19 range but the weapon doesn't have it and balks.
Just my hypothesis on the issue.

I will update the mod and remove all ranged one handed from creatures that Nordic hasn't already tested such as Maenads and Duneraiders, which seem to work okay.

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #115 on: 07 December 2018, 21:08:31 »
I have updated the database to remove ranged one-handed weapons from Satyrs etc. and gave them a throwing knife skill to substitute.

While I was at it I created Ratman Bladeflinger champs to greece and orient ratman pools.

https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0

The cyclops cave issue will have to wait for next map update though

EDIT: Interesting news. I found that the XPack quests contained a quest file to control boss chest swaps for repeat farming.

It seems they also tried to redo the act1 - 3 chests. So I removed al teh quest code from teh XPack chest quest file for act 1 - 3 and bingo, no more multiple chests in act 1.
« Last Edit: 07 December 2018, 21:11:16 by Bumbleguppy »

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Re: Alpha tester bug reports
« Reply #116 on: 07 December 2018, 21:38:23 »
its seens it is fixed ! hurray

But noticed something funny but at same time weird about the cannoers, they cant hold their cannons ( something with their meshes) not a important to fix right now


P.s: i killed the piratae lord right now :)  its is working
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Offline nargil66

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Re: Alpha tester bug reports
« Reply #117 on: 07 December 2018, 22:19:57 »
Thank you! Downloading as i write this :D
I started a new seidrworker. Harbinger is parked at epic Memphis for now.
New LoC is totally epic!

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #118 on: 07 December 2018, 23:14:57 »
Boss Cyclops in cave's chest didn't spawn.

So I spent the rest of the morning re-engineering the map and quest files to more closely match teh control structure Nordic/Pieces used to control boss chests. I made a separate file for my chest swap quest code as adding it to the vanilla file was making it far too long to scroll through to get to what I want and then I added the quest file to the map.

I manually created  a quest that opens the cyclops door, then closes it when you enter a trigger then opens it after defeting rh boss cyclops.

I can't figure out why it keeps saying it is locked so I gave up and used brute force.

I re-added teh correct animations for the pirate canoneers.


EDIT: Took the time to update all the Act 5 artifacts.
« Last Edit: 08 December 2018, 00:42:38 by Bumbleguppy »

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Offline nargil66

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Re: Alpha tester bug reports
« Reply #119 on: 08 December 2018, 01:47:52 »
Quest bug in epic Thebes - the NPC that gives you the Place of Truth quest is replaced by high priest Zazamankh. He just says "Thank you for the staff of Khufu" and thats it.
Please add some ninja-like defensive skill or bonus to Rogue. At least Dodge.
« Last Edit: 08 December 2018, 01:50:42 by nargil66 »

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