Author Topic: [Tutorial] Easy way to make a mounted character  (Read 25934 times)

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Offline sauruz

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Re: [Tutorial] Easy way to make a mounted character
« Reply #15 on: 14 June 2019, 19:54:00 »
Hey Nargil, Thank you alot for this guide

Im having a problem with mounted creatures, maybe you can help me.

I can create custom mounted monster ( in this case i used a satyr as raider with a lion from Atlantis), why not :p,  i follow your guide step by step, as ingame they play fine as moviment and attacking animation.

The problem is, when they die, the satyr ( the raider) have death animation BUT the lion just stand still ( freezes).

I do remenber having this problem with horse before.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [Tutorial] Easy way to make a mounted character
« Reply #16 on: 14 June 2019, 23:59:31 »
You have to enable custom death animation of the creature for it to work. it's located here:



Set it to 1, then in the creature animation table insert the death mounted animation in the corresponting field. That's it.
« Last Edit: 15 June 2019, 00:02:50 by nargil66 »

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Offline sauruz

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Re: [Tutorial] Easy way to make a mounted character
« Reply #17 on: 15 June 2019, 02:12:09 »
Finally!

Very thanks! That did the trick. :)

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: [Tutorial] Easy way to make a mounted character
« Reply #18 on: 02 July 2019, 22:36:29 »
Sorry got another question.

Im looking at boarmonstrous01.msh, want to use as mount but , looking at text data it dont have any kind SkeletonEmitterBones, what to do in this situation ? i tried to copy skelletonEmiters from normal boar rider but it dont work, since they use different meshes
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [Tutorial] Easy way to make a mounted character
« Reply #19 on: 03 July 2019, 00:42:45 »
I'm not sure if skeleton emitter bones are required for animation. Just try without them and see how it goes.
You plan to use satyr boar rider as base? If so, have in mind that with boarrider the satyr is named "_RIDER" in animations.

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Offline sauruz

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Re: [Tutorial] Easy way to make a mounted character
« Reply #20 on: 03 July 2019, 01:24:03 »
You plan to use satyr boar rider as base? If so, have in mind that with boarrider the satyr is named "_RIDER" in animations.

The satyr remain the same, mhm okay, i will try test it
« Last Edit: 03 July 2019, 01:45:22 by sauruz »
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Re: [Tutorial] Easy way to make a mounted character
« Reply #21 on: 03 July 2019, 02:41:58 »
Dont work, it have _Rider animation , or maybe i skip any extra steps o.O

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [Tutorial] Easy way to make a mounted character
« Reply #22 on: 03 July 2019, 07:28:42 »
Check the satyr bone names in the mesh, they must be the same as in the boarrider animation.

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Re: [Tutorial] Easy way to make a mounted character
« Reply #23 on: 05 July 2019, 17:50:00 »
this raider is driving me insane, i changed the bones and animations to "_mount and raider" and still giving the T pose >-<
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [Tutorial] Easy way to make a mounted character
« Reply #24 on: 05 July 2019, 19:44:58 »
hmm, send me the source files, i'll try to find the problem

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