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The Dual Wield tree in Ares Mastery was worth 4 Skills. So if you remove the whole tree, you'll need to compensate with 4 new skills, right?- as much as would love to dual wield spears this is still a no-no. Mainly because this is historically inaccurate
- just one shield skill (Batter?) seems pretty underwhelming to me, and since Hoplites were -historically- all about Lances and Shields, you shouldn't be shy to add more shield skills. But the Athena Mastery too is all about shields. Like I said that's a tough one ^^, - the Hoplite Shield weighted around 13 pounds (6 kilos!) so having a skill reducing Strength Requirements for Shields makes senses. So a Skill like "Runeword: Feather" (reducing Strength Requirements for Weapons and Shields) is a possibility, Edit: I see your version of "Weapon Training" in Ares Mastery includes a new feature: reduced Requirements for Melee Weapons. Could you make it work for Shields too? - maybe some people will hate this part but here's the idea: the Shield and Spear were the Hoplite's equipment par excellence, so for a Hoplite the loss of his shield was almost considered a crime in Greek cities. So what about giving double bonus (or wathever bonus^^) for holding both a Lance and Shield in your two weapon slots? That would be an incentive (or not),
- when you say "Hermes, on the other hand is a rogue - they often use offhand weapons to block" does that mean you found a way to make this character block with a weapon?
Just throwing this out there man but for Hecate's mastery could we have some kind of spirit version of ice shard, maybe using the projectile that the bone scourge quest boss uses? ^^, This would be so kool for necro themed builds (am playing one atm in AE as a Diviner) Also just assuming Hecate would be the most appropriate for such a skill.