Recent Posts

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I made it for myself, but maybe someone will need it. "Converts" textures so that new textures open in Texture_Viewer_1.1.
Drag and drop to .exe or pass the file path as the first argument. It only takes the file as an argument, because in order to convert all the textures from the folder I use .bat.
https://drive.google.com/file/d/1M1uQg-SsEEOaQBOJ3shoVX6mZCWPXDeH

P.S. The program edits the file (replaces) rather than creating a modified copy. So, be careful if this is the only copy of the texture, without backups.
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Neidan mastery / Returning player / Spiritualist advice
« Last post by kalimon on 22 April 2024, 12:06:50 »
Hi all

Tempted back to the game (yet again) by a juicy Steam sale, so am finally playing on PC and playing with Eternal Embers.

Want to try out a Spiritualist (of course, still ever reliant on Spirit as a crutch and the mastery guide ain't gonna update itself) but have a few questions:

1) is there a general review of Neidan as a skill since it's been updated? Can people who have used it a bit give me a quick rundown of pros/cons?

2) Any advice for Spiritualists in general? I have all the DLC.

3) What's the recommended base attribute allocation for Int casters again? I think I recalled it as 3 Int / 1 Dex with the odd one sprinkled into Health if needed. Is this correct?

Thanks in advance :)
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Art Manager / Re: Highlight monsters with good (blue, purple) items inside
« Last post by srvcc on 22 April 2024, 08:45:24 »
Spoiler for Hiden:



Yes, that is perfect.
Is it possible to get some hints? HekTo?
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What do you want to do with it?

I want to modify the texture of Android, but I can't open the Android tex format texture file
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What do you want to do with it?
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How to open  Android tex texture file? Can someone help me?
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I created a character for itemus , but after I picked up the items I want I put them in the caravan some items in the storage area and some other in the transfer area, then I logged out of the game and signed in to titan quest anniversary and picked one of my characters  , went to the caravan but none of the items were there, also in tqvault I  have check the box for mods, so it showed the itemus  mod. Can anyone  explain how to transfer items from itemus to a regular character? Thanks
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Anniversary Edition - General discussion / Re: Ideal Build For Each Class
« Last post by DwayneA on 13 April 2024, 07:06:42 »
Templar - Physical Melee Caster with Shield

Defensive Reaction, Colossus Form, and Lucid Dream increase all physical damage. Hypnotic Gaze can reduce physical resistances. Using a staff with Psionic Beam disallows use of all skills requiring a shield.

Thane - Hybrid Dualist Melee Caster

Both masteries have different types of damage, both of which can be combined by imbuing yourself with Storm Nimbus and its synergies. Eye of the Storm increases your elemental damage, Lightning Bolt and Chain Lightning are great for crowds, Thunderball and Concussive Blast can reduce enemy defensive ability. Storm doesn't offer much for a pure physical melee character.

Thunderer - Lightning Dualist Throwing Caster

Heart of Frost increases the damage of Freezing Mines. Static Charge increases electrical burn damage of Unleash. Both buffs increase the cold and damage portions of all elemental attacks in Rune. Eye of the Storm increases all elemental damage. Together with Aftershock, Obscured Visibility can reduce all resistances. A pure elemental caster isn't as powerful if it doesn't use Rune Weapon to increase elemental damage.

Trickster - Elemental Poison Knife Thrower

Rune doesn't offer much to benefit Poison Damage while Rogue doesn't offer anything to benefit elemental damage. Both, however, can be combined to make an effective caster using Runic Mines, Seal of Fate, and Envenomed Throwing Knives and traps. Rune Weapon isn't used because Rogue doesn't have elemental attacks and Throwing Knife with Flurry is superior. Transmutation isn't used either because it has a negative effect on Lethal Strike.

Warden - Spear with Shield

The spear is the only weapon that can allow you to use the shield attacks. They are useless with bows and throwing weapons.

Warlock - Vitality and Bleeding Ternion Knife Caster

Both masteries offer bonuses to bleeding damage and ways to inflict it, making this another great class for inflicting bleeding damage. Throwing Knife with Flurry is a great attack to use against enemies immune to vitality because it can deal piercing damage together with bleeding damage, though there are still enemies immune to bleeding damage. it might also be a good idea to use a charm to add elemental damage to your attacks, which also benefit your Ternion Attack and Throwing Knife.

Wu - Fire Huangdi Caster

A staff with Huangdi's Favor and Spreading Influence and allow you to reduce resistances with Consequences and Mutual Suffering. Weakest Chakra can also reduce resistances. The fire spells that also inflict physical damage are great for crowd control after the debuffs are applied. Using Huangdi's Favor with a staff is better overall than using Flame Surge as a spammable attack.
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Anniversary Edition - General discussion / Re: Ideal Build For Each Class
« Last post by DwayneA on 13 April 2024, 06:52:23 »
Sage - Lightning Bow/Spear

Lightning-imbued bows from Storm Nimbus and Static Charge are used from range with Spears when surrounded. Obscured Visibility and Flush Out reduce resistances. Eye of the Storm increases all elemental damage. Lightning Bolt and Chain Lightning are good for crowds. Pure spear users have no spammable left-click attack. Physical Sages will lack the punch offered by elemental damage. A pure caster would also not be able to make use of most skills in Hunting.

Seidr Worker - Elemental Dualist Throwing Caster

Rune Weapon increases electrical burn attacks, making it the superior choice of attack compared to Psionic Touch and Psionic Beam.

Shaman - Elemental Vitality Dualist Throwing Caster

Rune Weapon is superior to Ternion Attack because it increases both elemental and vitality damage. Unearthly Power gives more bonuses to elemental and vitality damage. Aftershock and Necrosis both reduce vitality resistance.

Skinchanger - Elemental Dualist Throwing Caster

Susceptibility can help reduce elemental resistances and the wolves make great distractions. Rune doesn't offer much for a pure petmaster to benefit damage or defense of your minions.

Slayer - Dualist Throwing/Spear

Throwing Weapons gain a bonus to attack speed and both offensive and defensive ability from Wood Lore and Weapon Training, making them superior to bows for this class. Spears can be used with both War Wind and Spear Dance. Battle Rage and Battle Standard increase all physical damage which increases the piercing damage done by your weapons when the buffs are applied. Using dual melee weapons won't allow you to use most skills in Hunting.

Soothsayer - Vitality Ternion Caster

Wolves can help deal with enemies that are immune to vitality damage. Unearthly Power increases their damage and Susceptibility helps reduce resistances that Necrosis can't. It might also be beneficial to use a charm that can add elemental damage to your weapon.

Sorcerer - Cold and Lightning Knife Caster

Elemental damage is better for imbuing your throwing knives than poison, even though Obscured Visibility reduces both elemental and poison resistance. You can still apply the status ailments from Mandrake and Nightshade though. Lightning Bolt is good for crowd control and Eye of the Storm increases all elemental damage. The traps can also benefit from the Storm Nimbus tree. A melee sorcerer won't work very well due to Throwing Knife being a safer attack.

Spellbinder - Physical Melee with Shield

Buffs from both masteries increase physical damage, but they can also increase bleeding damage as well, even if there aren't any skills in either mastery that can inflict it. Using a staff with Ternion Attack will not allow you to use any skill that requires a shield.

Spellbreaker - Physical Dualist Melee

Both masteries have skills that increase physical damage, though there are some skills that can deal bleeding damage, even if they are few and the damage minimal. Using a staff with Ternion Attack will not have any benefit from most skills in Warfare.

Spiritualist - Vitality Ternion Caster

Ternion Attack is superior to Huangdi's Favor with Spreading Influence due to the wider area of effect and the short range, allowing enemies to get in range of Necrosis. Weakest Chakra can inflict vitality damage as well as reduce resistances. Consequences and Mutual Suffering can reduce resistances further with weapon attacks. You might want to use a charm that can add elemental damage to your attacks because some enemies are immune to vitality damage. Using elemental attacks can reduce your damage per second as Ternion Attack is a more powerful  and faster attack.

Stonespeaker - Fire Dualist Throwing Caster

Earth Enchantment, Brimstone, and Volativity increase the fire portion of all elemental attacks in Rune while Rune Weapon can increase all fire damage spells in Earth. A physical caster isn't as strong because Rune Weapon does not increase physical damage. A pure fire caster outside of Rune Weapon will not be as powerful either.

Summoner - Fire Caster with Pets

Brimstone increases damage of wolves. Flame Surge can reduce enemy defensive ability as can Earthbind. The Core Dweller is a great addition to your minions. Volcanic Orb and Eruption are excellent crowd control skills. Strength of the Pack increases physical damage of the Core Dweller and physical damage skills. Susceptibility reduces elemental and physical resistances. Since neither mastery increases strength and the total bonus to elemental is higher than physical damage, a physical caster isn't as powerful.
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Anniversary Edition - General discussion / Re: Ideal Build For Each Class
« Last post by DwayneA on 13 April 2024, 04:19:03 »
Paladin - Hybrid Melee Caster with Shield

One mastery focuses on physical damage while the other focuses on elemental damage. The Storm Nimbus can imbue your attacks with cold and lightning damage. Lightning Bolt and Chain Lightning can be excellent crowd-control skills. Thunderball and Concussive Blast can help reduce enemy defensive ability. Obscured Visibility reduces resistances and Eye of the Storm increases elemental damage. A physical paladin wouldn't be as strong because Storm has no buffs to increase physical damage. Defense has no benefit for a cold and lightning caster.

Pilgrim - Bow/Spear

Consequences and Mutual Suffering help reduce resistances when you attack with bows and spears. The defensive buffs are good for improving your ability to protect yourself. Weakest Chakra works well with Study Prey and Flush Out to reduce resistances. While Huangdi's Favor with Spreading Influence can be good for bows and spears, Marksmanship is still the better skill for ranged combat. Terracotta Servants can gain buffs from the Call of the Hunt tree if you use them. A staff user with Huangdi's Favor wouldn't get much use out of the majority of the Hunting skills. Aside from Flush Out, nothing in Hunting benefits an elemental caster.

Prophet - Lightning and Electrical Burn Beam Caster

Lucid Dream and Static Charge both increase electrical burn damage. Since Static Charge also increases lightning damage, it is good to use with electrical burn attacks. Psionic Beam is the left-click skill of choice, as the range is longer than Ice Shards. Eye of the Storm increases all elemental damage, including electrical burn. A Hybrid melee character wouldn't be as effective as Storm doesn't offer as much benefit to physical damage as it would elemental. A physical build wouldn't work either for this reason.

Ranger - Bow/Spear with Pets

Strength of the Pack increases physical damage which can also increase your piercing damage. The Call of the Art tree can benefit the wolves, particularly Finesse.Study Prey and Flush Out can reduce resistances to physical and bleeding damage. Susceptibility can also reduce physical resistance. Spear-only Rangers don't have any spammable left-click attack. A rpetmaster wouldn't get much benefit from the majority of Hunting's skills.

Ritualist - Physical Melee Caster with Pets

Mastermind can improve the damage of all pets. Strength of the Pack increases the damage of spells inflicting physical damage. Mirror Image makes a good temporary companion to join the wolves. An electrical burn build wouldn't work because it is damage over time and therefore doesn't stack with another similar attack of the same element. Using a staff with Psionic Beam isn't as good because very few staves inflict physical damage and have no increased damage.

Runesmith - Elemental Melee Caster with Shield

Transmutation converts a portion of physical damage to elemental. This includes damage inflicted with the shield. Colossus Form and Defensive Reaction can increase physical damage that can be converted to elemental. Both masteries have a skill that reduces requirements to equipment. Rune Weapon increases all elemental damage, making this the only class that can attack in melee range with Rune Weapon. Shield attacks cannot be used with throwing weapons. Using dual-throwing weapons also disables all skills that require shields.
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