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Woooh, a very detailed guide. Although i do not modding, i find it useful to understand how it works.I have a few questions:how item grant skills are implemented (passive or active skills) ?have you a way to attach a particular graphical effect or even a sound effect to an item (like a broken glass sound for a cold weapon) ?how work the loot tables ?In particular what i don't undestand is, say, you have a loot table shared for 10 items. If you add 10 more new items, does it mean you double the global drop rate or does it mean you spare a mean global drop rate among all the items (old+new)?
this is instructive A last question: do you see any technical reason that explains why so many Ragnarock items don't trigger well their proc skill (like Fafnir's teeth and others) ?
Skill_AttackProjectileRing.dbr template skills do so that's what I have been using to replace some item skills, just reduce the projectile rotation to 30 or so.
That is hardcoded, unfortunately. I guess you had two-handed weapons in mind? Trust me, if it was possible, it would've been done long ago.
In my head sounded more easly and possible lol. Thanks for the clariffication.Bit off topic: im not planing looking at 2nd weapons, maybe it just me, this type of weapon dont fit in classic TQ theme