Author Topic: A Few Bug Fixes And Some More  (Read 29444 times)

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Offline Bumbleguppy

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Re: A Few Bug Fixes And Some More
« Reply #75 on: 08 April 2021, 18:05:18 »
Yep, definitely copying and pasting those loot tables directly into my mod. That's some down right soulcrushing drudgery and I was not going to do it lol :D

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #76 on: 12 May 2021, 19:57:31 »
New update's up.
The mod is now compatible with both 2.9 and 2.10!

v 5/12/21
Skills
* Fixed Storm Wisp having Arc Discharge skill by default on 10th level
* Rolled back Psionic Beam staff requirement

Items
* Bone bow's proper bitmap is back
* Fixed some Epic shields not dropping from Act IV loot tables
* Hati, throwing weapon is now easier to come by
* Fixed Mistletoe of Nerthus not being obtainable in 2.10
* The Greg shield which apparently has been missing added in the game
* Fixed a few special items not dropping due to unadjusted level range
* Blessing of the Gods amulet now drops on Epic difficulty

Misc
* Custom textures now work properly on both 2.9 and 2.10
« Last Edit: 12 May 2021, 20:00:38 by Endymion »

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Offline nargil66

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Re: A Few Bug Fixes And Some More
« Reply #77 on: 13 May 2021, 02:10:27 »
Thanks Endymion, much appreciated!

Regarding that animated sling idea - here is a crude attempt:
Just unpack in main database and buy lagobolon from Helos to test.
I wasn't sure of texture sequence on the different sling parts, might have to fix it later.

Keep it up with the great work :D
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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Offline Bumbleguppy

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Re: A Few Bug Fixes And Some More
« Reply #78 on: 15 May 2021, 19:18:21 »
XPack 3 monkeyman rock fall skill projectile "Records/xpack3/effects/projectiles/monkeyman_atlasrocks.dbr" has an fx template in the Projectile Telekinesis Effects -> explosionEffect entry when that entry needs an FxPak template. It's an easy fix and the monkeyman rocks won't just thud uneventfully on the ground.

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Offline Bumbleguppy

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Re: A Few Bug Fixes And Some More
« Reply #79 on: 27 May 2021, 08:11:43 »
The set bonus for the Reptilian Legs in XPack3 applies when equipping only one item of the two item set.

Going to have to go through them all now to QA them.

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Offline soa

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Re: A Few Bug Fixes And Some More
« Reply #80 on: 27 May 2021, 13:17:06 »
The set bonus for the Reptilian Legs in XPack3 applies when equipping only one item of the two item set.

Going to have to go through them all now to QA them.
There are already lots of reports concerning Atlantis sets, since several months/years.
I don't think they really look at them.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline GoatBoatToad

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Re: A Few Bug Fixes And Some More
« Reply #81 on: 27 July 2021, 05:41:20 »
Why was Psionic Beam bug reverted? Is it not supposed to work only with staffs? Dev confirm?

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #82 on: 24 September 2021, 07:27:19 »
Made separate hardmod versions for 2.9 and 2.10 due to issues with UI when using it on 2.9.
New update's coming some time.

Why was Psionic Beam bug reverted? Is it not supposed to work only with staffs? Dev confirm?
Yes, confirmed by a dev. Wording threw me off too.

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #83 on: 24 September 2021, 15:37:45 »
Now where do we begin.
Pardon my long absence and thanks for continuing reporting issues!

I've decided to use a snapshot system, I'll be posting smaller test versions before incorporating everything into an update. If you are interested to test it out and send feedback my way I would appreciate it a whole lot.

My current scope of work will chiefly be dealing with affix tables in Ragnarok & Atlantis especially, which as you may or may not know have been in a dire state from the very beginning, with incorrect affixes placeholder'd onto anything and everything. Something I've been putting off for the longest time for various reasons, hoping developers would sort it out eventually.

...Well you'll never guess what! That never happened.
Here goes.

ver 9/24/21

Items
  • Atlantis MIs now get proper affixes instead of chest affixes for all armor and axe affixes for all weaponry respectively (with the exception of bows and shields for some reason), sometimes not even correlating with difficulty.
  • Fixed botched suffix paths in Normal MI torso tables which resulted in them not getting any suffix at all
  • Fixed Amazonian Spear mesh. Credit to @nargil66
  • Fixed Reptilian Limbs set granting set bonus with just one part equipped


Skills
  • Added flight and impact sounds to Aegipian's rock fall skill so it looks more natural

https://drive.google.com/file/d/1L5uBv4ytufW18VEJCDRS3a6Zkrb1fIWY/view?usp=sharing
« Last Edit: 24 September 2021, 16:50:15 by Endymion »

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Offline JodoKast

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Re: A Few Bug Fixes And Some More
« Reply #84 on: 25 September 2021, 23:55:22 »
Sorry to be a n00b, but I'm recently getting in to TQ and especially mods...

do you have install instructions? I see several different things mentioned (bounce mod? database replacement?) And I'm not sure what to grab, where to put it, or how to make sure it's active...

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #85 on: 26 September 2021, 13:44:28 »
In short, a bounce mod is a mod that kicks you back to the main menu upon activation, allowing it to affect the main game.
Hardmod is when you replace files in the game directory bypassing the need to activate it each time you run a game and allowing you to use more than 1 mod at a time. Also enabling achievements (though they're buggy and oftentimes you can get them with a mod still).

Bounce mods need to be put in C:\Users\User\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps. If CustomMaps folder is missing, create it.
Extract downloaded archive, put afewbugfixes folder in CustomMaps.
Launch the game, click Play Custom Quest in menu, you should see afewbugfixes - main.map in the map list.
Create a character if you don't have any, select the mod and launch it. This should get you to the character selection menu and show notification that you've activated a bounce mod.
Click Ok and you're good to go.
You need to activate your mod each time you run the game.

For hardmod you need to extract Database, Text and Resources folders into the game directory with replace (...Steam\steamapps\common\Titan Quest Anniversary Edition for Steam version). Then start the game as usual.

There are several ways to tell the mod's running, probably the easiest one is you should see new shields and staves being sold by merchant in Helos.
« Last Edit: 26 September 2021, 14:53:38 by Endymion »

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Offline JodoKast

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Re: A Few Bug Fixes And Some More
« Reply #86 on: 29 September 2021, 01:16:43 »
So, I downloaded the 2.10 beta hardmod from your Steam page; copied it into the steam TQ install folders. I know it did SOMETHING because my UI was semi-broken (missing borders on skillbar; missing background on mastery selection window which also prevented me from interacting with it). I then downloaded this snapshot and did the same, overwriting the existing files again. Same issue persisting. Help?

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #87 on: 30 September 2021, 10:48:32 »
Do you have 2.9 version of the game?
It looks like you're running hardmod made for 2.10 beta on 2.9 version of the game which breaks UI.
Note that you don't need hardmod if you want to try snapshot. They're the same mod, just packaged differently.

What I suggest you do is verify integrity of the game files (in Steam library right click on the game, Properties... ->Local Files) to uninstall the hardmod and try snapshot again.
« Last Edit: 30 September 2021, 11:01:49 by Endymion »

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #88 on: 02 October 2021, 12:35:29 »
Snapshot 10 02 2021
https://drive.google.com/file/d/1gw1VD6cLuarUvJFMK3ruwbo-hhXoQ5hx/view?usp=sharing

Items
  • Ferrus Gnosi chest armor has been missing from most of the loot tables. It's now much easier to come by
  • Ragnarok MI shields now receive shield affixes instead of axes'
  • Fixed Gaian Veil helmet flying around when worn by Hesperides
  • Atlantis staves' mana regen now scales with difficulty
  • Fixed some Atlantis MI spears having min and max damage mixed up
  • Fixed Serpentoid ~ Vanguards foregoing proper loot table for their Serpent Bow and Doomfang's Striker, resulting in them never getting affixes
  • Fixed up Priest of Ba'al Hammon set. Remade broken bitmap for Ba'als Signet. Greaves and ring now can drop. Stats adjustment will come later on

Looked into unfinished Atlantis artifacts and jewelry. Not a lot to see, only UI art and their names buried in the text archives.

Made some FXs for artifact skills


Spoiler for pic:
« Last Edit: 02 October 2021, 12:38:26 by Endymion »

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #89 on: 20 October 2021, 17:35:03 »
New update is live!
https://steamcommunity.com/sharedfiles/filedetails/?id=2632591258

New dedicated discord server
https://discord.gg/bZQUfZ3Tyc


Changelog 10/20/2021

Items
-New Atlantis artifacts & jewelry based on UI art and names left in the files
-Fixed numerous issues & made some adjustments for Atlantis sets
  • Priest of Ba'al Hammon: added missing items. Remade bitmap for Ba’als Signet. Adjusted stats
  • Suit of the Bandit King: added missing items. Adjusted stats
  • Fixed Reptilian Limbs set granting set bonus with just one item equipped
-Atlantis MIs now get proper affixes instead of chest affixes for all armor and axe affixes for all weaponry respectively, fixed botched Normal suffix paths for chest armor
-Shields in Ragnarok now get shield affixes
-Ferrus Gnosi chest armor has been missing from most of the loot tables. It's now much easier to come by
-Fixed Gaian Veil helmet flying around when worn by Hesperides
-Atlantis staves' energy regen now scales with difficulty
-Fixed some Atlantis MI spears having min and max damage mixed up
-Fixed  Serpent Bow and Doomfang's Striker never getting affixes
-Fixed Amazonian Spear model
-Fixed merfolk dropping Epic Triton helmet on all difficulties (for 2.9)
-Added missing values and made stats scale with difficulty for Triton and Triteia MI armor
-Fixed Typhon and Hydra never dropping spears

Skills
-Fixed Hydra's effectively dysfunctional breath attacks that used to miss most of the time and deal just a fraction of supposed total damage. Fixed it oftentimes causing a game-ending lag.
Note that this made Hydra a lot more dangerous
-Staff of the Chosen granted skill: Adjusted chance to proc from originally just 1% to 6%, 8% and 10% for Normal, Epic and Legendary versions respectively; as well as made the skill scale with difficulty allowing for 4 and 6 Sprigglings at a time for Epic & Legendary versions. Sprigglings now qualify as pets & receive pet bonuses.
-Fixed Redfist Knife granted skill's name
-Added flight and impact sounds to Aegipian's rock fall skill to make it feel more natural

Creatures
-Revamped Ryewolf. Its fight is now much more eventful. You have a small chance to find it in Scandia on Epic & Legendary difficulty
-Drastically nerfed Standard Bearer tigerman hero on lower difficulties

Showcase of what you can get your hands on in this update


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