Author Topic: TQCollector v1.4 - Eternal Embers + TQVault v4.0+ Support  (Read 69149 times)

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Offline UrQuan101

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Re: TQCollector v1.2.2.2 - Atlantis Support
« Reply #75 on: 06 January 2021, 08:57:18 »
Just in case anyone else has the same issue:

My vaults (TQVaultAE) were not included in the tally by default for some reason. Perhaps I missed a check box, but I fixed it by editing the config.xml file and setting
<UseVaults>false</UseVaults>
to
<UseVaults>true</UseVaults>

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Offline Medea Fleecestealer

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Re: TQCollector v1.2.2.2 - Atlantis Support
« Reply #76 on: 27 October 2021, 10:04:51 »
Mal, I'm trying to install 1.2.2.2, but having problems.  It doesn't overwrite 1.2.2.1 just shoves the folder into that one so did it separately.  Trying to set the paths and it won't let me save.



Do I need to delete 1.2.2.1 first and then try?  I'm using 2.10 version of the game.

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Offline Malgardian

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Re: TQCollector v1.2.2.2 - Atlantis Support
« Reply #77 on: 01 November 2021, 19:32:30 »
Yeah, just extract 1.2.2.2 to its own separate folder. If it works then you can remove the old version.
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Creator of the Patchfix for Fanpatch 1.17

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Offline Medea Fleecestealer

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Re: TQCollector v1.2.2.2 - Atlantis Support
« Reply #78 on: 01 November 2021, 20:03:28 »
Ah, okay. I'll give that a try tomorrow then Mal.  Thanks.  :)

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Offline Malgardian

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #79 on: 05 December 2021, 21:01:30 »
« Last Rated on: 08 December 2021, 17:24:23 »
New expansion, new update for TQC  8)
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Offline aurum

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #80 on: 08 December 2021, 17:25:40 »
Thank you so much for the update Mal  :))

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Offline Necanthrope

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #81 on: 11 December 2021, 20:56:30 »
Great tool, thanks for the update.

Would it be possible to add a filter to remove the base game content? Being able to see EE content only would be quite useful. Can you also consider tracking scrolls. This would be a small QoL feature.

Thanks

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #82 on: 16 December 2021, 05:20:14 »
I will have to see about the base game content, maybe.

Tracking the scrolls I could certainly add, yes. Not any time soon, but eventually.
Avatar by: donut3.5

Creator of the Patchfix for Fanpatch 1.17

~~ "Many Kings. Many Empires. Many Gods. Many Gods. All Gone. All Things Go." ~~
Going Postal - Terry Pratchett

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Offline endersblade

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #83 on: 01 January 2022, 05:06:36 »
Just started using this.  As a collectionist, I LOVE IT!

However, I'm curious - do I have to actually save my character holding each item in order for it to register?  Or does it count if I pick it up and vendor it then save?  Also, does it matter if it's picked up?  As in, what if I move the items into my inventory from TQVault, go in-game, and then save?  I ask because I have picked up a LOT of stuff in my playthrough, but I noticed that barely 25% of it actually shows in TQC.  I wanted to know what the requirements were for items to actually show up in TQC.

I've also had it where it registered that I picked something up, I then vendored the item, and later when I refreshed the app, it disappeared from the list...
« Last Edit: 01 January 2022, 06:34:43 by endersblade »

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Offline Medea Fleecestealer

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #84 on: 01 January 2022, 08:14:24 »
You need to actually keep the item whether that's on a character, in the personal/transfer stash or TQVault.  Selling them means they're not in your collection.  Given the number of items in the game you can understand why many of us use the Vault.   :)  Make sure the boxes on the top left of the programme are ticked, these let the Collector access those as well as adding in the items from Ragnarok, Atlantis and Eternal Embers if you have them installed.

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #85 on: 13 February 2022, 14:01:26 »
Small update for missing Atlantis MIs
Avatar by: donut3.5

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~~ "Many Kings. Many Empires. Many Gods. Many Gods. All Gone. All Things Go." ~~
Going Postal - Terry Pratchett

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #86 on: 16 April 2022, 19:56:07 »
Update to include the newly introduced items.
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~~ "Many Kings. Many Empires. Many Gods. Many Gods. All Gone. All Things Go." ~~
Going Postal - Terry Pratchett

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #87 on: 18 May 2022, 17:14:44 »
Hi,

for the new set The Ancient of War,
Horns of Vorenus, Armor of the Tireless Soldier, Gauntlets of Implacable Will, Dienekes' Iron Boots,
set appear in Sets Tab as owned items but also in Unique tab but like missing items.

same problem for the other new set Tiresias' Guide, Cestus, Theurgist's Ward, Chthonic Legwraps
« Last Edit: 18 May 2022, 17:17:46 by chouetteunhibou »

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Offline mthescorpion

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #88 on: 20 May 2022, 08:13:51 »
Hi, having a bit of a nightmare with this. I am using the latest build with all addons installed and AE edition.

On opening the exe, it picked up my vault path, i had to select default for the AE path and that meant both paths were green. I pressed save and nothing happens. I tried running the exe again but nothing happens again.

On opening the config.xml file the paths are all set in there but i just can't figure out how to do it???

Any ideas?

Mark

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Re: TQCollector v1.3 - Eternal Embers Support
« Reply #89 on: 26 May 2022, 20:03:43 »
Hi,

for the new set The Ancient of War,
Horns of Vorenus, Armor of the Tireless Soldier, Gauntlets of Implacable Will, Dienekes' Iron Boots,
set appear in Sets Tab as owned items but also in Unique tab but like missing items.

same problem for the other new set Tiresias' Guide, Cestus, Theurgist's Ward, Chthonic Legwraps

Ah, dang. Seems I forgot to remove them from the Unique list when adding the sets. Sorry about that. Should be fixed in the next version.

Hi, having a bit of a nightmare with this. I am using the latest build with all addons installed and AE edition.

On opening the exe, it picked up my vault path, i had to select default for the AE path and that meant both paths were green. I pressed save and nothing happens. I tried running the exe again but nothing happens again.

On opening the config.xml file the paths are all set in there but i just can't figure out how to do it???

Any ideas?

Mark
Uh, the program doesn't crash or anything? Just doesn't do anything after you press "Save"? Overzealous antivirus program maybe?
Avatar by: donut3.5

Creator of the Patchfix for Fanpatch 1.17

~~ "Many Kings. Many Empires. Many Gods. Many Gods. All Gone. All Things Go." ~~
Going Postal - Terry Pratchett

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